~Beyond the Border~ > Akyu's Arcade
Trading Card Games - Touhou may or or may not be included
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shinyjam:
I know, just screwing with you thinking I am talking about MTG.
Vile Lasagna:

--- Quote from: shinyjam on May 04, 2009, 11:45:32 PM ---I know, just screwing with you thinking I am talking about MTG.

--- End quote ---


--- Quote from: Captain Obvious ---
The fact that you're not is exactly what I said


--- End quote ---
M. Burusu:

--- Quote from: shinyjam on May 04, 2009, 03:43:31 PM ---Maple story seem interesting, but looks like that's the only strategy of playing it without other variation. O_o

--- End quote ---

Oh, but there's plenty of variation within it!

Each class has all sorts of different ways they can focus their deck.

Warriors excell with Monsters, sure, but they get all sorts of killer Items, too, like Doombringer (which is epic either played or put under your character) and Battle Shield (which, while it's just giving monsters more HP, can get pretty damn annoying for your opponent when you have monsters like that Bubbling out)

Bowmen normally abuse their Character Actions to knock out monsters as if they were ducks at Coney Island, but recent packs have begun to introduce another side to Bowmen -- Zerg Rush. Basically, a lot of Tactics (and even a Character, Moby) have been released lately making use/abuse of Level 30 and lower monsters (which, thank the stars, fits Boogie to a 'T'), allowing for some easy defenses and rushing offense (add the fact that they get the best Shield monster, Wooden Target Dummy [protects you for 100 damage!], as a Lv5X Monster and they're pretty hot stuff).

Magicians are, with only one exception, Tactic Abuse Central -- as you could gather from the Thunder Bolt, these guys make heavy use of heavy-hitting Tactics, but they also have a lot of drawing power behind them (hell, almost every Magician character has had Quest available at Level 10), not to mention they boast two of the most tenacious/deadly Bosses the game has to offer -- Elliza (recently released) who heals herself for as much damage as she deals (which is good considering that Bosses don't heal naturally), and Ergoth, a Level 115 Boss that has two epic skills: the first lets you look at the top 3 cards of your deck and play ANY Tactics revealed, and the second ends your turn but DROPS YOUR OPPONENT TO 10 HP.

Thieves . . . wow. These guys have the MOST options out of the entire four classes. They get Tough monsters (which are effectively Character-, and therefore Bowman-proofed), they get milling (hand-discarding effects, ahoy), Item abuse (usually for damage), disruption (Poison Mushroom: Item that kills itself and the next monster played), glass-cannon beatsticks (including Tough monster Lorang [a crab]), and card-destruction (like you wouldn't believe). They also have surprising utility, especially with an ability that only appears on their cards, Crafty (which lets you play 1 Thief card your level or less -- very useful for ANY Thief deck under the sun, especially seeing as it tends to be a Level Up ability listed on several really sweet cards).

So yeah, there's lots of ways you can choose to play the game. And once again, I've actually not even touched on multi-classing (basically the iTCG equivalent of playing with more than one color in your deck), which lets you combine the best of two (or more) worlds (hint: Thief cards, being so widely spread across the board with equally-good Monsters, Items, and Tactics, combo well with any of the other classes)!
WRATHIE_Beatrice:
About the multi colored Reimu and Marisa, yea i get tt lots but i was lazy to add it in and sch is propping out like mad as of the moment...

will add that in later.

I get flack for Youmu being green, she should be white so i'll add in white Youmu and etc when I have the time.
Vile Lasagna:
I actually like Youmu as Green. She's a power-whore AND a gardener. As for Marisa, I'd make her pure red,
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