| ~Beyond the Border~ > Akyu's Arcade |
| Trading Card Games - Touhou may or or may not be included |
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| Vile Lasagna:
It's not about money, it's about brainpower. I don't wanna spend tons of money either |
| WRATHIE_Beatrice:
When brainpower = thinking of a great combo = breaking it = increasing card prices you get what i mean. Fat creature's price is steady as they are just fat. Akroma is a bomb in the wrong and right ways. 1. She is almost unkillable to Red and Black decks, when White is made of weenies. 2. She is still vulnerable to blue cards, making her still manageable if foes are not ready for her. 3. Double white 8 mana cost, of coz in onslaught block that's common but in extended, you're lucky to get even 6. Tell me again why is she broken when you can't even cast her in previous sets and Onslaught is known for being a slower set? |
| M. Burusu:
--- Quote from: shinyjam on May 02, 2009, 02:56:41 PM ---DAD important cards been limited/banned so is not that great anymore --- End quote --- Heh. Tell that to the Synchro DAD deck I went up against recently. Armageddon Knights, Synchro Summoning, etc. all made for very quick DAD. And if it wasn't DAD, it was Goyo or Stardust (or worse, all three on the field for extra raep). Granted, my funky little Fiend Beatdown had its way with the wretched thing twice in a row after it slaughtered my Iron Chain Deck, so I was satisfied, but STILL. DAD's the only important card IN DAD, and even that doesn't stop people. --- Quote from: shinyjam on May 02, 2009, 02:56:41 PM ---blackwing just swarm, not that broken, --- End quote --- Fez and the rest of the table would beg to differ. Consider: The Tuner can halve ATK and DEF, the Level 4 monster has piercing, they just released a guy who recruits when he kills (and has 1800 ATK), the Level 5 monster can be Summoned if your field is bare AND can pump up one Blackwing (coughBORAcough) by the ATK of all other Blackwings (and said Level 5 monster comes with 2000 ATK of its own) . . . yeah. BLACKWINGS ARE MORE BROKEN IN PRACTICE THAN THEY ARE ON PAPER. --- Quote from: shinyjam on May 02, 2009, 02:56:41 PM ---the worst is all the synchro...those are practically free power up to ANY deck. --- End quote --- I don't think so. Synchros need Tuners, and if you just cut it off there there's no real threat -- there's only 2 broken Synchros, and they happen to be Goyo Guardian (who got limited FAST, thank god) and Stardust (who now has an even WORSE Assault Mode). Why they haven't limited Stardust still escapes me, but I'm extremely glad that there's still enough out there to run a WATER, Batteryman, or Iron Chain Deck with little worries. - WATER Decks are fairly easy to run, considering that they had that Structure Deck a while back with Levia-Dragon in it (sod Neo-Daedalus and his errata, give me the classic nuke!), A Legendary Ocean is a common in a pack with fairly good everything-else-in-it (i.e., you won't be disappointed if you don't pull Legendary), and the Field Searcher is 1) a regular Rare in TAEV, 2) 1900 ATK normally, and 3) a Level 4 monster and thus able to Gravity Bind with his Field Spell. Gagagigo or Familiar-Possessed Eria help as well, as does Nightmare Penguin and his double-duty effect. And fairly easy to get at your local hobby shop (or at least it is for me). - Batteryman Decks are equally easy to run, what with how most of the monsters needed are Rare rarity and below (emphasis on needed -- Superelectromagnetic Voltech Dragon is about as required as his name is short, though he's damned fun to unleash and the ONLY reason to use a Batteryman C at all). Batteryman AA, Batteryman D, Batteryman Micro-Cell and Batteryman Charger are the only required monsters, really, and you should have 3 of each. Also, their break-everything card 'Short Circuit' is an enemy-field nuke that you can run three copies of and has a fairly easy prerequisite (you need 3 Batterymen on the field; not hard with Micro-Cell and Charger). - Iron Chains are cheap (cost-wise, not gameplay-wise -- gameplay-wise they're tricky to work) and fun (when you get them running). Not much for tournament play, but they're still nice to throw around with your friends. My advice: use Warrior Toolbox support. And by that, I mean stock some Marauding Captains, The Warrior Returning Alive, Reinforcements of the Army, and whatever else you want considering that half the non-Synchro monsters in the archetype are Warriors (Repairman and Blaster, the two that you can use to break your opponent in half if you play them right) and that you won't always be attacking (Coil can select itself as much as it wants while you have it, and Poison Chains stack on each other -- think about that for a while) . . . so yeah, try it out, the highest-rarity card in the Chains is the Synchro (which isn't even mandatory, though it is a good idea considering it's an easy 2500 ATK), and they're all in Crossroads of Chaos. So, yeah, I guess this is just my longwinded way of saying that . . . YGO is not just Stop Having Fun Guys -- there are [still] little old mavericks like moi who prefer to try out the unusual, oddball decks for the fun of it (and surprisingly/enjoyably enough, the most unlikely, way-off-cookie-cutter themes may turn out uncommonly good results). |
| shinyjam:
Well I mean by them self, of course is damn powerful if you have those uber synchro and tuner, your blackwing example alone shown how the tuner alone make it deadly. I know DAD still alive in other form, although is quite risky when you up against someone who know how to deal with it and have the cards for it. :p I used batteryman and water deck too, those are fun...but still can't find a fast way to bring levia out fast enough. Although other variation works wonderfully. Didn't play it for a while, so not too sure about the new cards. |
| Pesco:
Akroma existed for reanimator decks. If she's getting hardcasted, you're doing it wrong. Let's not forget rarities have a part in card pricings. An in demand uncommon will generally be cheaper than an eqally in demand rare. At the end of the day, it's just business for the company. They know exactly where the game is going and how the metagame will develop, the players determine the rate of movement only. Everything that becomes a chase card will be one at some stage. |
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