~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
Oh god acceleration
<< < (4/4)
Hat:
I know how to waltz the modulus waltz. D=< Who do you take me for?

Ah, yeah, that's what I thought I'd have to do. It's just so TEDIOUS...
Garlyle:
Yeah, but such is what you have to do.

Also, don't have the image change every frame.  Remember, there's 60 frames in a second when running at full speed - changing every frame would literally be so fast that the images would all blur together.

Changing only every 3-10 frames should result in smooth animation depending on how many different frames there are and how fast you want it to look.
Naut:

--- Quote from: Naut on May 07, 2009, 07:27:00 PM ---You'll want to get how many frames you want to skip per each animation frame (like, you wont want the animation changing every frame because it would look garbage...

--- End quote ---

--- Quote from: Garlyle on May 08, 2009, 08:29:48 PM ---Also, don't have the image change every frame.  Remember, there's 60 frames in a second when running at full speed...
--- End quote ---



--- Quote from: Naut on May 07, 2009, 07:27:00 PM ---...if you're unfamiliar with it.

--- End quote ---

--- Quote from: Karfloozly on May 08, 2009, 05:53:41 PM ---I know how to waltz the modulus waltz. D=< Who do you take me for?

--- End quote ---

Does anybody actually read what I say...?
Hat:
I was making a joke... =o I didn't mean it!

And yeah, I know I'm gonna have to space out the frames somewhat. I'm using the PoFV Yuka sprites anyway, making it moving at sixty fps would look HILARIOUS, but awful.
Naut:
If you don't want to dick around with a massive if() statement (like if(drawcounter%42>=5 && drawcounter%42< 9 || drawcounter%42>=16 &&...etc){}, you could just animate every single frame, which would be tedious but you're almost guarenteed not to screw up.

Also, 60fps animation is definately hilarious, I've tried it before. Oh my...
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