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Touhou Project 17.5 「東方剛欲異聞 ~ 水没した沈愁地獄 Submerged Hell of Sunken Sorrow.」
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TresserT:
Bye
Aya Reiko:
All I can say is "Ugh, another Tasofro game."  I hope their skillset in all areas has improved since the last adventure, but I'm not optimistic.

edit-
Watched the stream (well, more like quickly browsed it)? Sorry, no thanks.  Just being Touhou no longer gets a free pass from me, not anymore (and not for a long while).  And I've seen indie devs do amazing things, meanwhile it feels like Tasofro has regressed. I don't get why ZUN sticks with these guys while there are probably plenty others who could probably do wonders with the IP.
MrNoobomnenie:

--- Quote from: CyberAngel on October 11, 2019, 07:22:21 AM ---look ma i posted on the internet again

--- End quote ---
Now I'm absolutely sure: this person IS a troll. Nothing else. Every his comment about everything related to Touhou canon is an intentional provocation and a direct insult to basically everyone. This is the pure definition of trolling and not an "opinion" in any way. Why is he not being banned yet?
7TC7:
People sure are being negative on this game despite it clearly being in a super early production stage, what with it being in beta and all. I wonder what reasons you have? CyberAngel mentioned TOKIAME as a negative which I can't at all agree with but understand if they dislike them (thought, that's literally only one aspect of the game) and Aya Reiko mentioned ... nothing in particular.

Is it because it's not a fighting game and they are trying something different? Because Tasofro has made a good amount of decent not-fighting games before. They may not have been official Touhou games, but that doesn't change that they made good and fun games like New Super Marisa Land or Shoot Shoot Nitori.

Despite still being in it's early stages, this game already plays really well and I feel like it will be a great addition to the series.
I already mentioned most everything else I like about it in my previous message and am finding it hard to find any valid criticism about it on my own, so I'd like to be enlightened if I'm overlooking something.

If it's about criticizing Tasofro themselves, I'd mostly say their first venture into each type of game tends to be a bit of learning stage for them. I know that many people love IaMP and I also like EFZ more than most but SWR and SOKU are quite a bit more polished (if not necessarily better for everyone). The same happened with HM, which vastly improved with ULiL and even more so with AoCF and, if we are speaking non-offical, Super Marisa Land.

So, even if this game won't end up being as great as it seems to me right now, I'm quite certain they will improve on the concept even more in the future.
Lebon14:
I really hope that it's more than "beat boss then go next boss". Because, from the small bit I caught of the stream, I'm really not interessed. I'm OK with a more beat'em up aspect but, at least, bring some platformer gameplay to the game too.
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