~Beyond the Border~ > Rumia's Party Games

Payload Gensokyo

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Tom:


--- Quote from: Evil_Nazgul0616 on September 21, 2019, 05:51:43 AM --->Do we have enough health to tank a sentry jump?

--- End quote ---

> Certainly, although it would leave you a little hurt afterwards.  Nothing your dispenser or a Medi gun can't fix though

Evil_Nazgul0616:

>Plan "Don't Touch That Sentry"
>>Sentry Jump to the nearest viable relocation area. Preferably out of Sentry Buster range.
>>Rescue Ranger our Sentry mid-jump.
>>Redeploy sentry and save dispenser with Rescue Ranger.
>>Redeploy dispenser.
>>Save teleporter if possible. Otherwise rebuild it.

//If there are any objections please speak now.

Tom:

> You pull out your Wrangler which causes a protective barrier field to instantly surround your sentry and aim at your feet while pressing the secondary trigger on the device.  This causes the sentry to shoot 4 rockets which simultaneously explode under your feet causing you to initially wince in pain but then immediately forget it and scream "Yee-had!" as you soar across Suijin at heights Soldier and Demo don't even dream about!

> You pick out the roof on top of B point as the perfect place to land as it lets you hide the entirety of your dispenser and the majority of your sentry behind the peak of the slanted roof.  No places really are out of sentry buster range, even if there's no path to the sentry they can always get close enough where their ridiculous blast radius will still kill you and take out your sentry so don't give yourself a false sense of security just because you're 'inaccessible'

> While mid air you rescue your sentry by teleporting it in to your arms just before a few rockets would have hit it!  As the barrier field is still up where the now missing sentry is it manages to save your dispenser from the rockets that would have hit it now that the sentry is no linger in the way.  After landing you immediately turn your attention towards your dispenser and rescue it out of danger and redeploy it behind your sentry in a way that the sentry covers it's vulnerable components.  You never moved your teleporter to your last spot so it's still upstairs at Former Control Point and thus is at no risk of being hit by rockets

O4rfish:

(nice job)

>Heal up using Dispenser.

>How threatening to the payload do we estimate this current wave of bots?

Tom:

> The dispenser emits a healing ray identical to that of the medi gun which makes your wounds fade away in a few seconds in addition to providing you an endless supply of metal

> The payload is indestructible with small or handheld weapons.  It'd take another payload cart to damage it.  The only thing you need worry about is it detonating prematurely and wasting your opportunity to destroy the robots base and and additionally causing damages to the sacred Suijin temple.

> Miss Pauling announces "Mission ends in 30 seconds!"

> From your high ground and vantage point you see Heavy, Medic, Scout and Spy having a lot of trouble pushing past the seemingly endless robots rushing out of their spawn doors right near them.  Just a few more yards and the cart will be able to roll downhill and into the robot base!

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