~Beyond the Border~ > Rumia's Party Games
Payload Gensokyo
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Tom:
> Sniper's was to find a location where sightlines on both the cart path and flank route so he can provide support on both by running his Jarate rifle and jars

> Yes if the laser can see you, you can also see it.

> Definitely, Gray Mann's snipers are rather oblivious to attacks once they start aiming, to the point where it's trivial to destroy them with a taunt
Evil_Nazgul0616:
//Will probably only post once a day or so until we get somebody else. I don't want to discourage new players from joining by causing this to advance too fast.

>Use the wrangler on our level 3 and fire a volley of rockets at the sniper bot.
>Let the sentry return to its own programming immediately after. Heavy and Medic could use the covering fire, after all.
>Check its damage and ammo levels while we're at it. Give it a good smack with a wrench if it needs ammo or repair.
>Did we have the forethought to set up our dispenser near us, or will we need to run for metal soon?
Tom:
> You pull out your Wrangler and the sentry immediately starts tracking your laser pointer, emitting a much stronger laser of its own with the beam being visible midair.  You push the secondary fire trigger on the joystick like wrangler which causes the sentry to immediately unleash a barrage of rockets.  Meanwhile the sniper is trying to track your head however he fails to lock in before being obliterated by a quadruple rocket barrage.

> You then turn off the Wrangler and the sentry freezes in place while it's electromechanical targeting system resets

> You put away your Wrangler and pull out your PDA and navigate through its menus to your L3 Sentry's status, showing 260 health, 180 rounds and 19 rocket salvos remaining, being a proactive engineer you give it a smack with your Wrench, restoring it to full ammo

> Unlike BLU's engineer you consider yourself to be more of a "turtling engineer" and usually set up your dispenser near your leveled sentry unless your team requests otherwise.  Currently it is right next to your teleporter behind you
Evil_Nazgul0616:
>Monitor the progress of the payload. Will we need to relocate soon?
>Have the bots ever tried to deploy a tank, or a modified one, for defensive purposes? We're not normally on the offense against them, so it might be good to know if we should expect any armor that may or may not contain miniature nukes.
>What is scout doing right now?
>Do our sentries have a level of sentience or a "personality" at times when we build them, or are they all basically the same?
Tom:
> You estimate there aren't that many robots left in the current wave so you'll likely be able to push and gain some ground in between waves meaning you'll need to move your gear up soon.

> The robots will occasionally deploy a salvaged tank on rails to act as a roadblock for the payload cart, however these are harmless and don't contain explosives.  Additionally you haven't seen any today

> Scout has his traditional Fan O'War out and is ready to mark-for-death any large or threatening robots that come his way

> Occasionally you feel like they do, even though you don't know of any scientifically proven sentient machines.  This wont stop you from avenging a downed sentry (especially with crits), which gives you a dopamine hit nothing can close to matching.
> You have spent a great deal of time researching on how to make your sentries smarter and have come to the conclusion it would be extremely difficult with the current technology without making the sentry much larger and more costly to build.  Your first goal was to give your sentries the ability to lead their targets as the majority of rocket salvos are wasted on moving targets and your long term goal was to build a sentry that knows when not to shoot.  As counter intuitive as it may sound there's many cases where the sentry is better off not drawing attention, like shooting at invincible targets or knocking a target our of Sniper's scope.
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