| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| I'm really lost @_@ |
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| Halca:
--- Quote from: Naut on May 23, 2009, 12:23:40 AM ---I dunno, lol. --- End quote --- ily :P |
| Halca:
Holy doo-doo... Familiars are confusimafying! Could some please tell me how I screwed up here?: --- Code: ---#TouhouDanmakufu #Title[Obedience "Sacrificial White Dolls"] #Text[Sends dolls that fire bullets in rings.] #Player[FREE] #ScriptVersion[2] script_enemy_main { let frame2 = 0; let frame = 0; let angle = 0; let Boss = "script\img\ExRumia.png" @Initialize { LoadGraphic(Boss); SetLife(5000); SetTimer(60); SetDamageRate(10,10); SetEnemyMarker(true); SetMovePosition02(GetCenterX, GetCenterY - 100, 120); } @MainLoop { SetCollisionA(GetX, GetY, 32); SetCollisionB(GetX, GetY, 16); v = GetArgument; frame++; if(frame ==120){ CreateEnemyFromFile("script\Kakome\WhiteDoll.txt", 300, 300, 2, angle + GetAngleToPlayer, 2); CreateEnemyFromFile("script\Kakome\WhiteDoll.txt", 180, 300, 2, angle + GetAngleToPlayer, 2); angle = 0; frame = 60; } } @DrawLoop { SetColor(255,255,255); SetRenderState(ALPHA); SetTexture(Boss); SetGraphicRect(64,1,127,64); DrawGraphic(GetX,GetY); } @Finalize { DeleteGraphic(Boss); } } --- End code --- |
| Naut:
We'll need the script for WhiteDoll.txt as well, love. A brief description of what you're trying to accomplish in the spellcard might aid in finding the problem as well. |
| Halca:
Oopsy.... ^_^;; Ok, my goal here is to have destructable familiars come in your direction firing bullets while the boss is doing some kind of attack (I'll script it later) WhiteDoll.txt: --- Code: ---#TouhouDanmakufu #Title[White Doll] #Player[FREE] #ScriptVersion[2] script_enemy_main { let frame = 0; let angle = 0; let BossImage = "script\Kakome\img\whitedoll.png"; @Initialize { LoadGraphic(BossImage); SetLife(10); SetDamageRate(10, 10); SetEnemyMarker(true); } @MainLoop { SetCollisionA(GetCenterX, GetCenterY, 32); SetCollisionB(GetCenterX, GetCenterY, 16); frame++; if(frame==120){ loop(20){ CreateShot01(GetCenterX, GetCenterY, 3, angle, WHITE32, 5); angle+=360/20; } frame = 60; angle = 0; } } @DrawLoop { SetColor(255,255,255); SetRenderState(ALPHA); SetTexture(BossImage); SetGraphicRect(64,1,127,64); DrawGraphic(GetCenterX,GetCenterY); } @Finalize { DeleteGraphic(BossImage); } } --- End code --- |
| Naut:
Delete everything in WhiteDoll.txt before script_enemy_main (the stuff that begins with #). I'll have to test this tomorrow, on the way to bed, so expect a response then if this doesn't work. |
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