~Hakurei Shrine~ > Help Me, Eirin!

EoSD hard advice

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CP3:

ReimuB's Patchouli especially. I mean, seriously, what the hell.

Can I have some tips? The only card I seem to be able to do is Emerald Megalith, and occasionally Mercury Poison. Everything else either kills me or makes me bomb (her noncards I can always do, they're easy when you know how). I'm more or less resigned to having to bomb Green Storm most of the time, because it looks horribly random. Bury in Lake and Water Elf are absolutely terrible. Especially the latter. I timed it out once (no, I wasn't trying to, I was just trying to survive, lol), but otherwise...any advice for Patchouli would be welcome.

After that I get utterly destroyed by Sakuya. I don't really understand the method used for Misdirection and I end up having to bomb it. I've heard that you're meant to go around center right and nudge to a side, but then kunais come flying from the left (on the first or second wave, depending on which side she moved to first) and that screws up my positioning and the card altogether. I can handle her noncard whether I'm at the top or the bottom.

Boss Sakuya's noncards are...fine sometimes, sometimes not, but what I do get annoyed at is screwing up Jack the Ludo Bile. Again, it's supposed to be easy, but the spread shot quite often gets me, even if I go to the side that looks easier, sometimes I will randomly have a hollow bullet right above me when Sakuya stops time and have little time to get away. Dunno if I'm doing something wrong. I can handle The World sometimes, I go a few characters' length under her, and after she stops/resumes time, I rush down and to one of the sides and dodge as well as I can. Killing Doll, well...I've never captured that and probably never will.

Finally, I don't know if Sakuya can stop time in the real world before I press bomb, or those knives have ridiculous hitboxes, but it's one or the other.  ;D

And Remilia, I suck at her. Her opener always get me, though I can do her first card and second noncard. But that's to be expected since I haven't practiced her a lot. I guess if there's something else about her that's easy and I'm missing, it'd be cool to point it out.

Oh, by the way, I usually make to Voile with 6 lives (5 stars) and 1~2 bombs. I've had a perfect run before, but usually Typhoon and Sellaginella I have to bomb.

bjw:

I have no idea what EoSD looks like on Hard (I've only seen it on Easy, Normal, and Lunatic), but I'll give it a shot either way :P


--- Quote from: CP3 on April 29, 2009, 11:48:28 PM ---Can I have some tips? The only card I seem to be able to do is Emerald Megalith, and occasionally Mercury Poison.
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For Mercury Poison, make sure you aren't hugging the very bottom of the screen. Occasionally, you might find yourself wanting to move back, so having that extra space can save your life.


--- Quote from: CP3 on April 29, 2009, 11:48:28 PM ---Everything else either kills me or makes me bomb (her noncards I can always do, they're easy when you know how). I'm more or less resigned to having to bomb Green Storm most of the time, because it looks horribly random. Bury in Lake and Water Elf are absolutely terrible. Especially the latter. I timed it out once (no, I wasn't trying to, I was just trying to survive, lol), but otherwise...any advice for Patchouli would be welcome.
--- End quote ---

Green Storm is simply dodging. What I typically like to do is start right under Patchy, then slowly get forced down by all of the bullets. I find that starting at the bottom from the very start can be a little bit overwhelming due to the sudden influx of bullets from a variety of different angles.

Bury in Lake is random bullshit. Whether or not you capture it depends on where Patchy moves. Feel free to bomb this one. Water Elf can be a bit annoying due to random movement, but yeah, this one is also just dodging from what I can tell. If I recall correctly, she aims the bubbles around you, and I have no idea about all of the other bullets. Play carefully ?\(?_o)/?


--- Quote from: CP3 on April 29, 2009, 11:48:28 PM ---After that I get utterly destroyed by Sakuya. I don't really understand the method used for Misdirection and I end up having to bomb it. I've heard that you're meant to go around center right and nudge to a side, but then kunais come flying from the left (on the first or second wave, depending on which side she moved to first) and that screws up my positioning and the card altogether. I can handle her noncard whether I'm at the top or the bottom.
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Yeah, Misdirection's strategy is based on as little movement as possible due to everything being aimed at you. Start from the center and nudge to whatever side you want, just be sure to be under her when she spawns and shoots blue knives. As for dodging the red kunais... well, just dodge them. They aren't too dense, and feel free to sacrifice the whole "minimal movement/nudging" for a second in order to get around the red kunais.


--- Quote from: CP3 on April 29, 2009, 11:48:28 PM ---Boss Sakuya's noncards are...fine sometimes, sometimes not, but what I do get annoyed at is screwing up Jack the Ludo Bile. Again, it's supposed to be easy, but the spread shot quite often gets me, even if I go to the side that looks easier, sometimes I will randomly have a hollow bullet right above me when Sakuya stops time and have little time to get away. Dunno if I'm doing something wrong. I can handle The World sometimes, I go a few characters' length under her, and after she stops/resumes time, I rush down and to one of the sides and dodge as well as I can. Killing Doll, well...I've never captured that and probably never will.
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For Jack, just stick to the bottom of the screen. She will fire a bunch of bubbles, and prepare to dodge them. The knife formation is always static, and typically, you will be grazing the ones that converge in the middle (or, right where your position was when she stopped time). Killing Doll is pure dodging madness, feel free to bomb it.


--- Quote from: CP3 on April 29, 2009, 11:48:28 PM ---And Remilia, I suck at her. Her opener always get me, though I can do her first card and second noncard. But that's to be expected since I haven't practiced her a lot. I guess if there's something else about her that's easy and I'm missing, it'd be cool to point it out.
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Yeah, Remilia is damn tough. For her first noncard, I also like to not stick to the bottom, just in case I need to move backwards in order to have more time in reading the pattern.

For her second spell card, find what appears to be a safe spot, dodge whatever mess that's left, then lather, rinse, and repeat. This card always feels trickier than it actually is, and I don't know why. For her third spell card, stay near the bottom and dodge all of the waves; note that the bubbles are aimed around you, rather than at you. Her movement during her third spell card is extremely erratic, so this card could last a while. Her fourth noncard is streaming, streaming, streaming.

And yeah, now we have Scarlet Meister and Gensokyo. Yeah. I'm sure you already know general strategies in how to tackle these cards since, well, they're talked about a lot. Just pray that you come into these two with a life or some bombs in stock.

Kefit:

You should never be bombing Sellaginella 9. It's an easy card and static based upon rank. Practice it more.

Patchy

Before we begin card discussion, understand that you are facing the second hardest Patchy battle. The easiest Patchy battle belongs to ReimuA. ReimuA also has a significantly better bomb than ReimuB. In addition, ReimuA's homing shot is superior on boss attacks where you can't count on staying under the boss, such as non-directional laser, Scarlet Gensokyo, Scarlet Meister, and Killing Doll. You may want to consider switching to ReimuA for these factors.

Bury In Lake: All the small bullets are aimed in the same direction. Wait for all of them to fire, then tap in one direction to dodge them all. At this point you only have to worry about dodging the bubbles. This certainly isn't trivial, but it's far easier if you don't have to mentally concentrate on dodging the small bullets and the bubbles at the same time.

Green Storm: Try to stay mid-screen, directly under Patchy. This allows you to dodge in all four directions while damaging Patchy as much as possible. The card should end very quickly if you maintain this height.

Water Elf: Concentrate on staying under Patchy. Generally you can tell where she is by paying attention to the curvature of the bullet waves and tracing their convergence point. Move around as little as possible; this card rewards careful, calculated movements, and most of the bullets will naturally miss you if you stay mostly still.

Mercury Poison: Pray that Patchy doesn't come down too low on the screen. Not much I can offer here besides that, but this card isn't THAT bad.

Emerald Megalith: Perhaps you will play the Lunatic version one day and see how this goes from nearly trivial to one of the hardest spellcards in existence in the course of a single difficulty level jump.

Sakuya

Illusional Misdirection: This card is static based upon two factors: Whether Sakuya starts the card by going right or left, and where your position is on the screen. I suggest starting the card by planting yourself underneath Sakuya's warp point on the right side of the screen, then memorizing a route to victory for both Sakuya going right and Sakuya going left.

Jack the Ludo Bile: Park yourself underneath Sakuya, about a quarter of the way from the bottom of the screen. When she sends out the bubbles, rush back and quickly eyeball if the left side, right side, or middle is the least dense part of the bubble wave. Move to that side or remain in the middle accordingly. This should all be done before she stops time.

The World: Get close to Sakuya. After she sends out the fireballs but before she freezes time rush up around the curvature of the fireball circle. After the timefreeze ends, rush to the bottom of the screen and then to the opposite corner, where the bullets will be the least dense.

Killing Doll: Stay under Sakuya. No real trick to this, but making sure you continue to damage Sakuya is vitally important.

Remilia
Concentrate on learning her non-cards. They are all fairly easy. Your performance against her first can be improved with a lot of practice.

As a final, general point, make it a goal to never, EVER die with bombs in stock. Think of the 1cc attempt as if you have 38 misses available to use - 8 deaths + ((9 x 3) + 3) bombs - all of which clear the screen of bullets. Dying with bombs in stock means that you just lost 2-4 of these available misses, rather than only one. This can really add up if you die with bombs in stock a few times.

CP3:


--- Quote from: bjw on April 30, 2009, 12:11:53 AM ---Yeah, Misdirection's strategy is based on as little movement as possible due to everything being aimed at you. Start from the center and nudge to whatever side you want, just be sure to be under her when she spawns and shoots blue knives. As for dodging the red kunais... well, just dodge them. They aren't too dense, and feel free to sacrifice the whole "minimal movement/nudging" for a second in order to get around the red kunais.
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I see. Yeah, they aren't dense at all, I was just panicking. I guess I needed someone to tell me to go and actually sacrifice the minimal movement thing to stop choking.


--- Quote from: bjw on April 30, 2009, 12:11:53 AM ---Yeah, Remilia is damn tough. For her first noncard, I also like to not stick to the bottom, just in case I need to move backwards in order to have more time in reading the pattern.

For her second spell card, find what appears to be a safe spot, dodge whatever mess that's left, then lather, rinse, and repeat. This card always feels trickier than it actually is, and I don't know why. For her third spell card, stay near the bottom and dodge all of the waves; note that the bubbles are aimed around you, rather than at you. Her movement during her third spell card is extremely erratic, so this card could last a while. Her fourth noncard is streaming, streaming, streaming.
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Her fourth noncard has two very easy patterns and one difficult one. I think that one is more or less aimed but it definitely has randomness as well. But bombing on a final boss is no shame I guess.

Otherwise, the advice for the second card and third spellcards helps. I do panic there as well, for some reason. I think the reason her second looks trickier than it is is the density. Density+restricted movement can be scarier than it looks.


--- Quote from: bjw on April 30, 2009, 12:11:53 AM ---And yeah, now we have Scarlet Meister and Gensokyo. Yeah. I'm sure you already know general strategies in how to tackle these cards since, well, they're talked about a lot. Just pray that you come into these two with a life or some bombs in stock.

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Yeah, I read the other topic regarding those two.  Scarlet Meister I've found relatively okay to handle in the couple of practice runs I've attempted, as long as you start on her right. I've also read that if she decides to give you a hug you're fucked either way, but ah well, that's just EoSD being EoSD.

Scarlet Gensokyo...pray that I have resources there and try to survive.

Drake:

What I do for Illusional Misdirection, if she moves to the left, you move to the right and vice-versa, then up and down to dodge. This will leave you hitting her more while she's stopped and firing knives at you. ReimuB should be able to do it without a bomb. Stellaginella, Misdirection, Green Storm; it looks to me like you have trouble with bullets coming from different directions.

Remilia's second non goes Aimed-Wave-Wave-Aimed-Repeat. On the waves you can usually sit behind Remi unless she decides to headbutt you up the ass.

...

KNIFE BULLETS HAVE CIRCULAR HITBOXES

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