~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

Development of a dammaku game that can rival Touhou

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ExPorygon:

Princess Sylvysprit is the music artist you're looking to work with? If it is, I should probably tell you that among the community their commission prices have often been noted to be rather high. Have you talked with with other potential composers at all? If not I think it would be best to explore other potential options as there are a LOT of talented music artists in the community who may have more affordable prices.

I'm not telling you to not go with Sylvysprit if you're really dead set on it, but I want to encourage you to explore all of your available options in order to make the best decision for your game. I wish you luck in doing so.

Ctrekoz:

When we spoke in january, she said that if there is more than 10 songs, then price is 90 euro per song - of course, it's very high and I don't have so much money right now, though if I would've had enough, I would've spend them on it. Crowdfunding would've helped enough I believe, but there is no demo yet. I'm not against considering other composers, but I didn't found anyone else yet who seems suitable enough. As written in "6. Notes to composer\sound designer" and as can been seen in references regarding stage and boss music in full versions of Concepts, I don't want music in my project be nor "Touhou-like" nor "Len'en-like", in which style the most of touhou community composers work, and I think Princess Sylvysprit may do it how I need.

Situation with character artist is similar: his style perfectly suits me and I have enough money to pay him at least for colored sketches similar to Shaggygaicho's sketch quality, but he is currently very busy and cannot work with me. I'm not against considering other artists but didn't found anyone else with suitable style.

ExPorygon:

In any case, my recommendation is to hold off on commissioning assets for a game that does not even exist. Most developers to my knowledge start creating the game first with placeholders, since gameplay is pretty much the most important part of a game. What I'm saying is that if this game never comes to be you will have wasted a lot of money on music and art. I know you are certain today that it will be done eventually, no matter what, but no one can predict the future. I've thought that a lot for projects that I became invested in only to lose interest years later.

In summary, my recommendation is to stop the meticulous world building, character designing, art production, and music production and get started on the game itself. All of that stuff is secondary. I know you're not a programmer, but it doesn't have to stay that way. Danmakufu is fairly easy to learn on a base level and there's a decently sized community behind it. I had no programming experience when I started with Danmakufu and just recently released my own game on Steam using it.

Ctrekoz:

I think those assets can help to raise more interest and even inspire myself to work more. Commissioning of art sketches in not that costly actually, and currently I need only 2 more (Yuriko and Saiko). Music is, of course, costs too much, i'm not going to buy it in near future. I'm pretty much done with currently needed world building, game design and etc. to start working on programming, be it myself or with the others help. Right now I'm not inspired enough to continue hard work, I need to rest and wait - 95% of time I work alone and I cannot endlessly keep interest just by my own means, without enough help and feedback, and life has many other things to have attention on. It is more than 1 year of time spent already if combine all days when I worked. I'm not forgetting about this project, just currently pretty passive about it. Thank you for the kind words.

Stuffman:


--- Quote ---Right now I'm not inspired enough to continue hard work
--- End quote ---

You haven't done anything yet.

Look, there isn't any polite way to say this so I'll just get right to the point. Please read the following satirical article.

https://thehardtimes.net/harddrive/man-with-really-cool-idea-for-game-just-needs-volunteers-to-do-coding-and-art/

See this? This is you. You're an idea guy. Idea guys are useless. Everyone who has actual gamedev skills would much rather use them making their own game.

Learn to program or do graphics or something, because if you have nothing to contribute this thing will never get off the ground, unless you plan to pay everyone involved.

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