~Beyond the Border~ > Akyu's Arcade

Magia Record: Now available in anime flavor!

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commandercool:

Sucks to be Mami I guess. Chain-stunning bosses is pretty cheesy but she's just not a character without Bind. The devs decided to centralize her kit (and a lot of the other forest girls) around a game mechanic that that they apparently don't want people using? Cool...

Meanwhile, I was close to 100 pulls on the premium fate weave and decided to spend some of my compensation gems cashing it in, since the pool will never be this small again for another shot at Mitama. I pulled a duplicate Kirika, the only thing I have absolutely no interest at all in.

My last 5000(!) gems have been preeetty underwhelming, but at least I got a few more Recovery And Resolves so I'm one copy each away from max ascending that and Everyday Training After School. And possibly my most-wanted character since launch was free (Madoka-Senpai) so that helps too.

commandercool:

Also, point of interest that you may have known but I sure didn't: If you have your doppek unlocked and use your Magia at between 170 and 199 meter and then gain meter up to 200 before attacking with it (probably due to something a Madoka did), you will still only use 100 meter and your standard Magia, not your doppel and will be left with 100 meter at the end.

I guess that kind of makes sense, but it's not what I was expecting. Shouldn't come up very often, but fwiw that's how that extremely specific interaction plays out.

Ionasal kkll Solciel:

Is the game intentionally forbidding use of Nano/Fate/Hayate supports for the final bosses? If so, then RIP F2P players who have to shoot down Fire element Nanoha with only the Forest element Hayate.

EDIT: Turns out no, it's just that very few of my friends have managed to pull them, I guess?

commandercool:

Am I the only one who's having trouble paying attention to this event? The story isn't that interesting. I don't know if the crossover characters are beloved in their own right or whatever, but I think in a vacuum their designs are pretty ugly and contrasting them with the gorgeous Magia Record designs (especially Momoko, who might be the best design in the entire franchise in my opinion) hurts my brain a little. And on top of that the event is kind of spread out and is juuuust hard enough at a consistent level that I can't quite blast through it without paying attention to it.

Serela:

The second half of the event was a lot easier- admittedly because a third of the missions are just generic mirror witch familiars, but even the actual magical girl missions seemed easier than the ones in the first half. As for designs, I mean, the series have fundamentally different magical girl styles, so there's not really a way around that without just not doing a collab XD

I kinda like having to pay attention to the hard (and -sorta- medium) event missions anyway. Just spamming BLEST BLEST BLEST on generic familiars every single event gets old. I think we finally have the hardest event type coming up after this, though... but I've maxed the level/awakening items (sans rorbs) on 75% of my girls so I'm not too worried there. By the end of the year I'll probably have only 1 or 2 girls that aren't at their max possible level, and that's only because my holy mami pulls will probably snag me a 2~3 new girls in addition to Holy Mami. XD

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