~Beyond the Border~ > Daiyousei's Cold Storage
A video wherein Slaves uses Train Danmaku
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Mounting Jaggis:
DERAILED!

The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?
♛ Apher-Forte:
LOL
http://www.youtube.com/watch?v=ENHP89mLWOY

Slaves video was followed a recommendation of this rather historic interview.
Derailed indeed.

I love it, that means there is progress~
Suikama:

--- Quote from: SSkye on September 25, 2009, 03:53:18 PM ---DERAILED!

The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?

--- End quote ---
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/

Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)
Mounting Jaggis:

--- Quote from: Suikam⑨ on September 25, 2009, 04:10:33 PM ---
--- Quote from: SSkye on September 25, 2009, 03:53:18 PM ---DERAILED!

The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?

--- End quote ---
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/

Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)

--- End quote ---

Is there a debug mode that lets you see the bullet's hitboxes? At least seeing an image with the hitbox should help people determine where the hitbox is when playing.
Suikama:

--- Quote from: SSkye on September 25, 2009, 04:16:40 PM ---
--- Quote from: Suikam⑨ on September 25, 2009, 04:10:33 PM ---
--- Quote from: SSkye on September 25, 2009, 03:53:18 PM ---DERAILED!

The train's hitbox is hard to determine. The whole character can be covered by the train and not get hit. Can you either make the sprite smaller or the hitbox bigger?

--- End quote ---
Hitboxes in danmakufu are automatically determined, plus they're always square/circular in shape, so there's not much I can do in the regard :/

Usually large things have smaller hitboxes anyways. (Aside from Nukes and Brofists)

--- End quote ---

Is there a debug mode that lets you see the bullet's hitboxes?

--- End quote ---
Not that I'm aware of. Danmakufu is not good at all when it comes to features like these.
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