| ~Beyond the Border~ > Rumia's Party Games |
| Rumia Quest Revival III: Heresy and Magic |
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| Branneg Xy:
--- Quote from: Evil_Nazgul0616 on February 02, 2020, 09:41:36 PM --->Did blowing a hole in the wall generate a ton of debris or did it just melt through? >if the former, would we be able to animate all the debris from the wall into a cloud of brick familiars? --- End quote --- > Can the animated debris be eventually re-organized in shapes to increase their impact,even several times? > What about transmutating what we already have been animating,wholly or partly? |
| Evil_Nazgul0616:
>Does the entire armor count as one familiar, or does each piece of the suit count as a separate familiar? >If the former, would it be possible to transform the "single familiar" armor into a "gestalt familiar" of individual armor pieces? >What is the maximum number of familiars we can animate? //I wonder if it's possible to turn the armor into a swarm of metal pieces, either to get rid of the blood or to give Elis a surprise later. |
| Branneg Xy:
--- Quote from: Evil_Nazgul0616 on February 05, 2020, 03:15:08 AM --->Does the entire armor count as one familiar, or does each piece of the suit count as a separate familiar? >If the former, would it be possible to transform the "single familiar" armor into a "gestalt familiar" of individual armor pieces? >What is the maximum number of familiars we can animate? //I wonder if it's possible to turn the armor into a swarm of metal pieces, either to get rid of the blood or to give Elis a surprise later. --- End quote --- // ;) :) I hope my post starting from quoting is not (too? :] ) Convulted // > The Blood-Freezing and Icy wind as well have to be focused,without sapping the rotation of "newtoniean leverage fulcrum on the armored hand " > Details for operating Mass,Area or Zone Animation,Enhancing or Transmutaning ? Thanks. // It is all a matter and teching of "(Phantasmal)Former Archmagistrix's" ( Louise) :Quite Capable,as long as it is a Challenge&Trial,Stall,Draw up to ,even if muuuch vmuch more difficult ,to Gain an Upper Hand or even Temporarily Defeat the Cheek-Starred Greater Demon-Vampire(Elis)// // So far we are leaning mostly on a route of"conservative,surprisingly tactful and starting off for major surprises " and it is not bad,no,ALL THANKS TO GOD the PHASE is still of DELAYED BOREDOM AND CHALLENGING "CURIOSITY ": keeping in mind the aim is buying enough advantage&time for " Rescue Team ③'s Activation , without being rushed over or blindsided in the "coming sharper phases"// |
| Raikaria:
Firstly; I feel like this should be brought up. With the passing of Helvetica; the main admin of the site, this somewhat throws the future of the forum in the air. [Paying for it; ect]. It's being discussed, but I think it is worth bringing up. I have an idea for a backup plan, but hopefully it doesn't come to that. Secondly; Branneg I seriously cannot make heads or tails of your 2nd post. I'm going to have to skip it because simply; I can't actually parse it. Thirdly; still got the whole old man's knee issue keeping me quite busy. --- Just going to answer questions to give Branneg a chance to amend his 2nd post since I don't want to skip it but it's kinda hard to read it. I'll probobly actually do the update just before I go to sleep or tomorrow morning. --- --- Quote from: Evil_Nazgul0616 on February 05, 2020, 03:15:08 AM --->Does the entire armor count as one familiar, or does each piece of the suit count as a separate familiar? >If the former, would it be possible to transform the "single familiar" armor into a "gestalt familiar" of individual armor pieces? >What is the maximum number of familiars we can animate? --- End quote --- > At the moment yes, because it is all connected. > Yes, you could magically unbuckle the fastenings and joins to make it break apart. > There is no hard limit, but more and larger familiars require more magic to maintain. It would simply be harder to co-ordinate multiple chunks of Armour than one body. --- Quote from: Branneg Xy on February 05, 2020, 02:00:58 AM --- > Can the animated debris be eventually re-organized in shapes to increase their impact,even several times? > What about transmutating what we already have been animating,wholly or partly? --- End quote --- > You can transmute and transform things, but this is quite difficult. Also it usually takes the form of Destruction magic; to break something down so you can reshape it. > Transmutations are limited to similar material; for example; Iron can be transmuted into Copper; but not into chalk. Notably; things such as Steel that are not naturally occurring cannot be transmuted at all. Things that have magic woven into them are exceptionally hard to transmute. |
| Tom:
// Don't block progress to answer this, just include it in the actions > Does transmuting a material conserve its mass and change its volume according to the density of the new material? For example a bar of Iron transmuted into a bar of Copper that maintains its mass should be smaller in volume due to the higher density of copper |
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