| ~Beyond the Border~ > Rumia's Party Games |
| Rumia Quest Revival III: Heresy and Magic |
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| Raikaria:
OCC: My Dad's hurt his knee quite badly. While this should be rather short-term [It's more tissue damage/swelling than anything with the bones] his mobility is limited and thus he needs quite a bit of help from me atm. I can't say for sure how long this is gonna be but bear with me. --- Quote from: Tom on January 29, 2020, 06:50:32 PM ---> Instruct our mirror to block the magical attack with it's heavily enchanted magical defense. Dodge sideways whatever gets through our mirror > Charge up and fire powerful laser aimed at her injured arm > Enhance our mirror's defense further with an ironskin buff when we get a chance --- End quote --- > The mirror moves to intercept the red energy. You decide to stay behind it, as the other bolts seem focused to restrain, and movement would probably make you crash into them. The mirror absorbs the energy blast, although it is pushed back towards you a little doing so with the force. > With one hand you gather the energy for a magic laser, simply of raw energy. As you gater the energy, you buff the Mirror with a Protective Ward to increase it's durability should Elis attempt to strike it with a physical attack. > You release the energy blast [Once the mirror moves out of the way.] However, Elis easily sidesteps the attack. The blast opens a hole in the wall, leading to another dark room. You cannot tell what is inside it at the moment due to rubble dust/the general darkness of the area. --- Quote from: Branneg Xy on January 31, 2020, 05:38:48 AM ---> Keep also the A. Sword out of the "Twisting Horns Blasts",Regain Hold if Lost. > Does Haste count for Agility/Dexterity as well or is that Another Good Enchantment ? --- End quote --- > The Sword was already knocked out of the attack. It is currently behind Elis. > Haste is an Agility/Dexterity buff in general. It's a very powerful enchantment, and considered one of the strongest pure ability buffs. Although some make a case for high-level raw strength buffs, especially if the target is already swift. --- Quote from: Branneg Xy on January 31, 2020, 03:20:36 PM ---> Our offensive , disprutive weakening and similar spell-types are secondary, and yet they could be Competent Complements : what are they? > Confront among them if there are ones visually & magically more subtle and/or dangerously effective than the "flame-wreath or metal heat" or both. > In fact are we able to cast an effective flame-wreath or an effective metal-heat, and is firing fireballs at them surest method or...? --- End quote --- > You can cast an elemental buff on something. This would include a Flame-wreath. These sort of temporary buffs can be put on top of a more stat-related buff, as they're more coating the recipient in Elemental magic than actually enhancing their being like an Enchantment. Elemental buffs like that are a lot easier to manage than buffs which actually mess with the capabilities of something directly; like Haste magic actually permeates the being, instead of simply coating it. Makian Magic is complex. There's massive magic colleges for a reason. > For example; you could wrap the sword in Fire magic while it's buffed up. However if you were to try and permanently enchant the Sword with Fire [Essentially; create an enchanted item]; that would take time, because you're weaving Fire magic into the sword; not a simple short-term coat. --- > Also; I'm just going to say Louise is capable of much greater magic than simply animating a Sword. It's why I haven't updated the magic bar when you did that. It's a casual task for her. Go bigger. The magic bar is just to stop you from going absolutely insane. There's a specific sort of thing I have in mind for a feat that would probably last 2~3 rounds before it exhausts you, and that sort of thing is far beyond 'make a sword move'. Next round I'll start updating Elis' status. These first two rounds I'll give you leeway since you're learning your capabilities, but going as you are Elis would be gaining Boredom [Again, go bigger, you can do more than a sword]. > Also Elis is simply watching you right now, she's guageing your abilities and if you're worth her time. |
| Evil_Nazgul0616:
>Did blowing a hole in the wall generate a ton of debris or did it just melt through? >if the former, would we be able to animate all the debris from the wall into a cloud of brick familiars? |
| Tom:
> Animate the suit of armor and the sword so that it can fight like a knight (the sword is already behind Elis near the armor) > Fire lasers to keep Elis' attention focused on us, be as loud as possible with our magic to mask the clanging sound of the armor > Instruct our mirror familiar to block magical attacks aimed at us and occasionally fire some missiles back > Instruct the 'knight' behind Elis to attempt to decapitate her with a horizontal swing of the sword at her neck level > If that fails attack with slashing and cutting motions alongside danmaku from its free arm > Take a look inside the new room whenever we get a chance |
| Raikaria:
--- Quote from: Evil_Nazgul0616 on February 02, 2020, 09:41:36 PM --->Did blowing a hole in the wall generate a ton of debris or did it just melt through? >if the former, would we be able to animate all the debris from the wall into a cloud of brick familiars? --- End quote --- > Difficult to tell due to the dust at the moment; and the fact any debris would have blown into the other room. > You can animate pretty much any inanimate object with relative ease; provided it's not already magical or being used by something with strong enough magic to make it resist the attempt. --- Quote from: Tom on February 03, 2020, 01:49:14 AM ---> Animate the suit of armor and the sword so that it can fight like a knight (the sword is already behind Elis near the armor) > Fire lasers to keep Elis' attention focused on us, be as loud as possible with our magic to mask the clanging sound of the armor > Instruct our mirror familiar to block magical attacks aimed at us and occasionally fire some missiles back > Instruct the 'knight' behind Elis to attempt to decapitate her with a horizontal swing of the sword at her neck level > If that fails attack with slashing and cutting motions alongside danmaku from its free arm > Take a look inside the new room whenever we get a chance --- End quote --- > You anaimate the suit of Armour. It judders into life; although it's not particularly quiet about it, as a big suit of plate Armour. As per your instruction, it grabs the sword near it, which you also animate just in case. > While the Knight is prepareing; you launch off various small magical bolts, but the sound of the Knight makes it a bit difficult for it to attempt anything stealthily. > Despite this; the animated armour lunges towards Elis; swinging it's sword aimed at her neck. > Surprisingly; Elis dosen't do anything about this. Instead; she lets the blade hit her neck. It makes a small cut and stops; the Vampire cracking into a wide grin as a small trickle of scarlet dripples to her shoulder. > Elis is currently between you and the hole in the wall, so you don't think you can approach. Not without giving her an opening. Still; the dust is clearing, and you can indeed see quite a lot of stone fragments of varying sizes, as well as splintered wood and small burning bits of what is probably paper. It looks like you may have blasted a bookshelf. > Elis flicks her skeletal wrist, and the small trickle of blood coalesces into a small sphere, and her wound heals; the regeneration actually pushing the sword aside. > "Fun little trick; clearly you're quite skilled to animate something with enough force to put a scratch on a Vampire... but how about this?" > The blood orb flies into the Knight's visor; and it suddenly stiffens. A red glow eminates from any small opening, as the knight turns towards you; raising it's blade in a very uneven motion before taking a robot-like step. > "Let's play a game. Is your animation magic stronger than my Blood Possession I wonder?" Elis says playfully; flying behind the Knight. > Your magic use is rather negligable. I'd have put it closer to the end but then it wouldn't have looked like it moved *at all*. > You have Elis' attention enough that she wishes to toy with you a bit. |
| Tom:
> Enthousiastically respond "My my, a game? But of course!" > Counter Elis' magic by increasing our animation resistance > Using the animated sword as a 'lever' excert force on the knight's arm by rotating the sword counter-clockwise with the force applied on the tip for added neutonian leverage (Slowly at first to entice Elis to resist it) > Discreetly cast an Ice-wreath or cooling enhancement on the knight, blood will solidify and and freeze damaging it > Additionally if we (or our mirror) can create a light breeze in the room do so with air magic (as blood dries and clots when exposed to air) > Have our mirror ready for any surprise magic attacks from Elis, though keep it away from the suit of armor in case she gains more control over it |
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