~Beyond the Border~ > Rumia's Party Games
Rumia Quest Revival III: Heresy and Magic
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Raikaria:

--- Quote from: Tom on January 24, 2020, 06:05:55 PM ---> Make a mental note to experiment with Spell Cards in Makai on our next visit, our interest has been piqued and others like Eirin, Reimu and Shinki would surely be interested in the results

> Whisper "Some other time could you tell us more about who you were before Vina was destroyed?"

> Whisper "Okay we're ready, right when you cast the sealing charm we'll grab the javelin and make a run for it.  Once we get outside we all hold hands so the spell affects all three of us"

> Right after Louise casts a sealing charm on the box or gives us a signal grab the javelin with our Youkai Strength, touch or bump Koakuma with it to trigger the spell warmup and head for the stairs

--- End quote ---

> You note to experiment with spellcards within Makai when you're not in such a perilous situation.

> "If we meet in a more pleasant situation, I suppose this relic of a lost city can entertain you with her tale." Louise remarks.

> You descend back into the room that Louise called an armory, and Louise extends her blue-flamed hand, and similar flames hover around the coffin like Will-O-Wisps; while magical runes form around the part where the lid and the coffin connect.

> You launch yourself and grab Gungir, Kogasa reaching out her umbrella so you grab the very top of it, with her other hand grpiining Koakuma, the two pulling you back even as you fly back.

> The moment you grab Gungir; you feel the incredible power of the weapon surging through your arm. It's not pleasant. At the same time, the coffin lid bumps open a little; a pair of red eyes visible glareing out of it, but the hex seems to be holding.


--- Quote from: Tom on January 25, 2020, 11:43:36 PM ---// You don't have to wait for something like that, only wait if your action completely cancels someone else's action out

> Sure, hold hands while running flying

--- End quote ---

> You; Kogasa and Koakuma flee up the stairs, as you hear something heavy crash. You do not stop; as Louise instructed.

===

> Louise floats slightly from the ground before the coffin, as a wild-eyed Elis rises from it, her right forearm skeletal still, but no longer charred. The upper arm has healed already. [Not that Louise knew it's prior state after the sunlight].

> "Elis; how would you like to take on someone who used to be one of the Four Grand Archmagistrix?" Louise says, barring the stairway, her mirror floating just to her side.

> The vampire tilts her head, but doesn't immediately try and charge through Louise. Instead, red magical sparks crackle around her uninjured hand, as she smirks.

> You have lost control of Rumia

> You have gained control of Louise [And her Mirror Familiar]

> New Objective - Stall Elis



> The purple bar represents Louise's magical energy. Most residents of Makai can only convert so much raw Maisma to magic at a time. As a highly skilled Caster, you can convert a lot of Maisma to magic, but you are fairly sure that keeping Elis' attention on you rather than Gungir will require quite some magic. Also; this bar effectively represents your health as well; since you're some kind of magical revenant. Without magic, you basically can't interact with things. Running out of magic means Elis can chase Rumia [Which will trigger a Bad End if you have not stalled enough]

> The [currently] green bar with a flame next to it represents Elis' 'Seriousness'. Raising this bar will cause Elis to take the fight more seriously, thus making her attacks more dangerous. Elis' Seriousness increases if she thinks she's legitimately losing; or if she gets Bored, but it also increases slowly over time.

> The yellow bar is a 'boredom' bar. Keep Elis' interest in the fight; so else she'll try and get to Rumia and the others; ignoreing you. Attempting to blockade a Bored Elis will increase her Seriousness incredibly quickly. But you can always get her interest back by casting magic she finds fun to fight.

> Combat is currently paused.

> Reminder that Louise is specialized in Animation and Enhancement. This notably covers buffing spells; spells related to making familiars; and protective magic. She is weaker [but still competent] at Malediction and Destruction. Which are curses, debuffs, and things like throwing fireballs. Basically; Louise is a White Mage; not a Black Mage. I mean... she does wear white.

> I'll also say that Elis can be defeated but it's not the wincondition of this fight and won't be easy to do. The wincon is simply to keep Elis' attention for long enough for Rumia's group to escape.
Evil_Nazgul0616:
//That quality Elis drawing reminds me of a certain Kirby meme.

>List of skills and their costs.
>List functionality of our familiar.
Tom:
> Can we stack enhancements/buffs

> Can the familiars we create interact with or use any of the weaponry on the walls?

> In a pinch can the familiars themselves be used as projectiles?

> Can our mirror reflect Elis's magic attacks back at  her?

> Quickly inspect room, structural integrity and especially the equipment on walls

> Cast an enhancement spell on us to further assist our magic regeneration rate

> Create a circle of familiars around Elis which will shoot constantly at her (if we can, aim for her injured arm) and spawn some surprise aimed bullets when she destroys them
Raikaria:

--- Quote from: Evil_Nazgul0616 on January 26, 2020, 12:48:04 AM ---//That quality Elis drawing reminds me of a certain Kirby meme.

>List of skills and their costs.
>List functionality of our familiar.

--- End quote ---

> Createing a full list of your magical capabilities would take too long. [Louise can do most things in her preferred schools; if you're going to do something that'll use a large amount of energy I'll warn you.] If you give an invalid command I'll say so before parseing. I'll only parse when commands are valid.

As for her limits on less prefered schools:

Malediction: Generally can use basic status-curses. Such as Slowing Hexes; ect.

Destruction: You can do things like throw elemental magic. You can, for example; throw a fireball or launch a stream of flame, but you can't use something like Meteor or call forth a firestorm.

[In Final Fantasy terms; think of it like she can -ra level spells of her less preferred schools for an idea of power level.]

> The familiar is capable of autonomous action [AKA: It will act without specific orders]. It is 'afraid' of physical attacks [Since it's a mirror]and will attempt to dodge them; but it's not like you need to worry about physical blows personally.

However, the mirror is heavily enchanted to be resistant against magical attacks. It's even capable of Reflecting Light-Elemental attacks. In addittion, it's capable of using various low-level bound offensive spells. It's unlikely these spells will do much to Elis; but it can serve as a distraction.


--- Quote from: Tom on January 26, 2020, 12:48:25 AM ---> Can we stack enhancements/buffs

> Can the familiars we create interact with or use any of the weaponry on the walls?

> In a pinch can the familiars themselves be used as projectiles?

> Can our mirror reflect Elis's magic attacks back at  her?

> Quickly inspect room, structural integrity and especially the equipment on walls

> Cast an enhancement spell on us to further assist our magic regeneration rate

> Create a circle of familiars around Elis which will shoot constantly at her (if we can, aim for her injured arm) and spawn some surprise aimed bullets when she destroys them

--- End quote ---

> You can stack some buffs, but some counteract each other. For example; Haste makes you faster, and naturally make more noise, so you can't Muffle your sounds while Hasted, or do something like an Ironskin buff.

> Yes. In fact, you're capable of animating the weapons and such outright. [You can ask for a more specific description of what's around, you've already looked around, it's a free action to recall what you've already seen]. However, since the Mirror is afraid of physical combat, you  can't use that as a projectile.

> The Mirror can Reflect Light-Elemental attacks. Against other magics it's more of a shield [Primarily due to it's enchantments.]

> The room is structurally sound.

> The walls mostly have European-style one-handed swords and maces. There is also notably a single whip; a full suit of armour [This is furthest away, on the wall behind the coffin]; and a bardiche. There are also various fabric tapestries.

> You cannot speed up your mana regeneration. It's a sort of 'wishing for more wishes' thing. It's about the only type of enchantment that doesn't exist. Maisma is a chaotic energy after all. Trying to channel more than you can handle is... not wise.

> What do you want to turn into familiars via animation/enchantment? [You need to be more specific than just 'familiar' here. I'm deliberately making this fight freeform which means I need details to parse]
Tom:
> Can we stack the same buff by casting it multiple times? // Like if casting Defense Up on two consecutive turns yields a greater defense than just 1 turn
> Can we cancel a buff at will?
> Could we still try and buff our mana regeneration if we wanted to even if it would foolish and hurt us?

> Can we buff our Luck? // How does luck work, does a higher luck always benefit us or the action we are performing?  For example if we have max luck and cast a spell on a target will it always succeed but if we were to cast the same spell to damage ourselves would it always fail?

> Can we create barriers like Rumia if so what types?

> Shoot  a stream of flame at the nearest one handed sword to get it glowing red hot, then animate it to perform quick slashing attacks (primarily aimed at her injured arm) and circle around her annoyingly quickly
> While she's focused at dodging the sword instruct our mirror familiar to chip away at her from afar with magical bullets
> Throw the occasional laser or water stream at her (whichever we think will be more annoying / do more damage)

> Cast a Haste spell so it affects our familiars (and not us)

> If we have enough time cast a spell to enhance our reflexes
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