~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
mkm releases danmakufu as open source
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Kinedyme:
So will the danmakufu wiki keep a tabs on new branch developments to the open source engine?

Although, that aside, I hope it will also always retain the documentation for ph3[.1 pre6a].
Sparen:

--- Quote from: Kinedyme on January 06, 2019, 10:35:53 PM ---So will the danmakufu wiki keep a tabs on new branch developments to the open source engine?

Although, that aside, I hope it will also always retain the documentation for ph3[.1 pre6a].

--- End quote ---

The GitHub itself will host changes. If proper 'releases' are done, then those can be documented separately from the base engine (as the base engine is the de facto standard for now).

If new functionality is added (cross platform/optimization/locale is the main priority at the moment), it will be documented accordingly, as the team working on it is essentially a team of software engineers and engine developers at the moment.
Mellow:
This is.... Pretty big. Like, the concequences but also the learning opportunities. It's a risky, But not completely bad choice, I think. Hopefully they knew what they were getting into......
KDOXG:
I'm still not expert on Danmakufu, but how negatively the users, devs and players, would be affected by this? I saw some worried comments and I became very intrigued.

I mean, comparing to open-source emulator communities like PPSSPP, the chances for having a large number of people using differents builds of the same program without knowing what they're doing are pratically null, most of reliable portals already points an specific, the best version. And from my experience on the emulator scene, people get used pretty fast to get updated, at least with the latest stable build ? although I agree it depends on the mutual interest. The only difference I can think is that no more will be relying on just one guy to continue using or developing scripts, but in a part of the community who would focus on updating the engine the same way as mkm used to, only to assure things would'nt be so different from now in the future. Though I'm not including, in this case, developers from standalone games that use Danmakufu as their engine, like Gore's Phantasmagoria of Imagine Breaker (I mean, that don't have to rely on opening the script by accessing the danmakufu interface, unlike danmaq's The Alternative Age for 0.11m). I think these ones would be the most favored, because there'd be less limits for their creations. I just can't see the problem here.
Drake:
The problems are more related to the lack of clear communication and organization. It isn't at all like PPSSPP because there isn't any kind of project structure and the community is quite fragmented. It isn't like there's one primary github project to contribute and merge features/fixes into unless one becomes it de facto. What I find most likely is that some island forks will pop up but eventually most developments will wind down to just a few people and become somewhat stable unless there's significant divergence.
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