| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| New Touhou fan game need a programmer!!! |
| (1/2) > >> |
| HungryCat:
deleted |
| Popcioslav:
Y'know if you want to make something as an artist, like a fangame what I don't recommend doing is taking any criticism towards you as an offense. -DRAMA ALERT- For those unaware I've told the OP that twitter and forum threads isn't usually the best way to find a team for a fangame project, I know it worked for some like Sapphire Panlogism or other projects, but there are issues while doing so, like you can get a bunch of random people not actually doing anything or being interested. It was such a revolting thing to say that they've blocked me. Smart choice. I've figured it could be fun if I've tried to actually apply for the place anyways and it turns out that person in charge doesn't actually know how to handle anything. So I've told her. She took one part of the conversation and made a tweet about it: Appearently now giving any nitpicks or any form of criticism towards your Touhou fangame is now considered a badmouthing. I do agree, she does have every right to block me, but I do think this is a good example of issues regarding the current Touhou fangame scene. There's so many of them and a lot of devs, good or bad (Gore for example) just loves to block people saying anything wrong about their creation or the way they handle things, soon after badmouthing and lieing about them. I didn't want the current situation to happen, I imagine if I didn't try to get involved with the HungryCat's fangame it would probably look more promising overall and making this response probably doesn't help (and might even break the rule no. 5 of the forums), but I do think this is more than just a problem between me and the OP, I see this happen to other people, some of them being devs themselves. This is like a very basic rule of content creation. |
| Badz:
--- Quote from: Popcioslav on December 30, 2018, 06:33:09 PM ---I know it worked for some like Sapphire Panlogism or other projects --- End quote --- I'm going to drop in and say this: Sapphire Panlogism is the exception, not the rule. And even if we did manage to make it to a demo release, the development process has been a mess since the beginning. If you want to make a full game, you have to be absolutely sure that your team can hold together for the entire span of time it takes (which is usually at least one full year). If you're picking up random people who say they can help, it's likely that things won't work out; try to find teammates among people you already know. I recommend following the age-old game design advice: start with something small and work your way up from there. See if you can organize making a single boss fight script first before launching yourself into a big project. You'll be able to judge how things are going much more easily, and you won't be stuck with something big already underway if you do encounter problems. |
| Drake:
Additionally, as has been true throughout this forum's history, announcing that you intend to make a game but do not have any programmer is a pretty good indicator that you won't get anywhere, never mind having nobody on board besides yourself. "I have ideas" does not make a game. In fact you've already made a similar thread before under seemingly a different name, which also got nowhere because you were asking for programmers and didn't have much substance. |
| Tom:
In order to attract more attention you need a more detailed description of what you are trying to do. Especially with programming since the skill level required varies greatly by what the goal is. For example if it is something that can be done in the existing Danmakufu 0.12m or ph3 STG Engines or needs features/abilities these don't provide, which means you are looking at a much larger scale programming project. It would help if you provided an example or two of existing games that work in a similar way to what you are imagining. Ex "Imperishable Night like team based gameplay" or "Mystic Square like design with limited color palettes, low projectile count and FM Synth sound". |
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