~Hakurei Shrine~ > Help Me, Eirin!

LoLK Difficulty

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Karisa:

I'm pretty sure the game was designed around Pointdevice. Not just the difficulty, but the patterns also feel more likely to ambush you than the rest of the series, expecting the quick retry. I wonder if LoLK is closer to the scene-based games (e.g. photo games) in design style?

Something else of note-- LoLK is longer than the other games. Most bosses have at least one more spell or nonspell than average.

TresserT:

LoLK isn't the hardest game to 1CC imo. Once you've played it a couple times and memorized where the cheapshots are, it's actually not that bad at all. The patterns themselves are some of the hardest, but you get flooded with so many resources that you can bombspam your way through the whole thing. I don't think any game since MoF has had the degree of cheese that LoLK does.

Pointdevice is actually harder for that reason, since it limits your ability to bombspam by a TON. And if you're going for any kind of challenge run, well, good luck.

Deftera Ikari:

Well PointDevice mode made me feel torture, it should be named as masochist mode

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