~Hakurei Shrine~ > Help Me, Eirin!
Labyrinth of Touhou 2 - 18F
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ZoomyTsugumi:

--- Quote from: DarkAtma on November 08, 2019, 01:00:47 AM ---maybe i should built my party from the ground up again,feels like only four or five are doing all the heavy lifting

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I mean, this is pretty much how I've done all of Plus, it's definitely possible, albeit feeling cheesy.
LonelyGaruga:

--- Quote from: DarkAtma on November 08, 2019, 01:00:47 AM ---I still cant beat living god ame no murakumo,his stupid arms regenerate too fast and even when they are out of the picture he can counter my hits and snipe flandre dead  :V

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Each time one of the arms gets taken out, it takes an additional turn to regenerate. While an arm is down, the counterattack is weakened and there's a chance it won't counter (I think it's something like a 50-75% rate of countering with one arm). If you get both arms down, then it becomes a basic single-target counterattack and the odds are further reduced. Basic strategy I found to work best is to just focus on the Right Arm since it has max HP depleting attacks, and whenever you attack Murakumo directly, make sure that your party can survive the counterattack. It's a slow and methodical fight, took me 25 minutes on my successful run of it. But it shouldn't be too difficult for Flandre to survive it if you bump her SPI affinity to 400+ via equipment and set her up to be a bulky attacker, since HP and affinity matter a lot more than DEF/MND in Plus Disk, and Flandre has pretty solid HP. The fight definitely favors bulky attacking builds since you're constantly eating counterattacks, gotta be able to tank them and heal up.

Turn counting is a pretty big part of the fight too. Murakumo follows a 9 turn script (revives do not add to its turn count), and every 6th turn it is guaranteed to use Yakumo's Futsu no Mitami no Tsurugi on the leftmost slot of your party. IIRC it's 1% HP regen for every 1 MP it drains, so you're looking at a potential 30% or more regeneration if you don't ensure that the character in that slot at the time of the attack has low MP. Because of that, you're best off ignoring Murakumo at the start of the fight until after it uses that attack, and instead focus on defeating the Right Arm as many times as you can to create bigger attack windows later into the fight. This is what I determined the AI to look like.


--- Quote from: LonelyGaruga on August 10, 2018, 02:36:40 AM ---Did some more runs on 30f Spoiler: Murakumo to study its AI. This is what I've determined.

Spoiler: Living God: Ama no Murakumo no Tsurugi
Random Actions: Magic Drain, Destroy Magic, Spirit Drain (halve TP), Destroy Spirit (TP to 0), Black Universe, Time-Space Warp, Golden Protection, World-Shaking Military Rule, Oracle of Sacred Mirror Dedication, Oracle of Eternal Heaven and Earth
Oracle of Eternal Heaven and Earth appears to be used more frequently when there are more debuffs present, which is how it worked in the 20 enhanced Murakumo fight, but it can be used when there are no debuffs present. Similarly, Oracle of Sacred Mirror Dedication can be used when Murakumo is at full health.

Turn 1: Random
Turn 2: Random
Turn 3: Godly Scarlet Gold Slash
Turn 4: Random
Turn 5: Random
Turn 6: Yakumo's Futsu no Mitami no Tsurugi
Turn 7: Random
Turn 8: Random
Turn 9: Great Destruction
Repeat Turn 1-8
Turn 9: Great Catastrophe
Repeat Turn 1-8
Turn 9: Great Despair (Frontline TP to 0)
Repeat (I haven't gone any further so I can't confirm if it does repeat or not)

Reviving Arms does not advance this pattern.

Living God's Right Arm:
Random Actions: Dividing Slash, Instant Death Attack

Turn 1: Random
Turn 2: Greatsword of Calamity
Turn 3: Random
Turn 4: Greatsword of Calamity
Turn 5: Random
Turn 6: Scythe of Calamity
Turn 7: Random
Turn 8: True Greatsword of Calamity
Turn 9: Random
Turn 10: World-Shaking Military Rule
Turn 11: Ama no Murakumo no Tsurugi's Wild Dance
Repeat

Living God's Left Arm
Random Actions: Red Curse, Blue Curse, Purple Curse, Green Curse, Yellow Curse

Turn 1: Random
Turn 2: Storm of Light Particles
Turn 3: Random
Turn 4: Storm of Light Particles
Turn 5: Random
Turn 6: Great Tree that Descended from the Sky
Turn 7: Random
Turn 8: Shining Arrows from the Sky
Turn 9: Random
Turn 10: Magical Blast
Turn 11: MAG Up
Turn 12: Random
Repeat

When the Arms are defeated and revived, their AI pattern resets to the beginning.
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Keep the Right Arm down, prepare to tank the counterattacks and heal the damage off quickly, and keep track of where Murakumo and the Left Arm are at in their AI scripts to avoid getting into bad situations where you're eating a counter + a heavy attack from the Left Arm, and you should be good to go. Pay extra attention to when Murakumo is about to use Yakumo's Futsu no Mitami no Tsurugi or Great Destruction/Catastrophe. You especially don't want to see Great Destruction followed by an action from the Left Arm, since every action it takes besides MAG Up  hits the whole frontline, so you can see an instant wipe if the timing is bad. The Left Arm is susceptible to PAR, which can help avoid these troublesome scenarios.
DarkAtma:
I will try this tactic sometime soon,the grinding has been nothing but mind numbing at this point just having 3 monk frontliners almost one shotting B11F mobs

many thanks

EDIT:looking back at LoT1 i believe there was a patch after 3.01? i recall it fixed meiling iron mountain effects and some other things,did that really existed or i am going crazy?
qazmlpok:

--- Quote from: DarkAtma on November 08, 2019, 02:42:36 PM ---EDIT:looking back at LoT1 i believe there was a patch after 3.01? i recall it fixed meiling iron mountain effects and some other things,did that really existed or i am going crazy?

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I don't think there was ever an official patch, but I did release a new translation patch that re-added the missing effects. Meiling's spell graphic was one (and I think it was also used in another character spell but I can't remember which) and I think also a graphic for one of Youmu's spells.

It also fixed the level goddess calling Rinnosuke a Lady. There may have been other changes but I can't remember what.
Serela:

--- Quote from: qazmlpok on November 10, 2019, 04:23:38 PM --- Meiling's spell graphic was one (and I think it was also used in another character spell but I can't remember which)

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Mountain Breaker, Miracle Fruits, and maybe Virtue of Wind God? And then the other was Youmu's Slash of Eternity.
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