| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| DNHAPM: Profiling and Game Monitoring for Touhou Danmakufu ph3 [20180723: v1.0] |
| << < (3/3) |
| Sparen:
Pull request has been merged. --- Quote from: Drake on July 06, 2018, 10:05:52 AM ---There's also an oversight affecting at least the FPS graph where the previously aggregated graphs all stay exactly where they were previously drawn even if the y-axis scale is changed due to there being a higher maximum value. This is made very clearly apparent if you play a normal run and then frameskip a bit on the next. This basically means the aggregates can't be compared (i.e. the whole point) if the maximum value changes. --- End quote --- I can reproduce the issue and will look into it. Confirming that it affects all graphs besides death/bomb. EDIT: This issue has been fixed. After more testing, I will release a 0.6 with the contents of the pull request as well as fixes for this issue as well as any other issues I find. EDIT 2: I've added a field that allows users to choose between your (Drake) method and GetCurrentFps, with the former being the default. |
| Sparen:
Version 0.6 has been released. Changes in 0.6: - New FPS monitoring option, thanks to Drake - Fixes to Aggregation settings involving an oversight in regards to how max values were calculated (bug report thanks to Drake) Download the new release here: https://github.com/Sparen/Sparen-DNH-APM/releases/tag/v0.6 Please report all bugs on GitHub Issues. While this version should be stable (hopefully) and ready for use in short-term projects, I advise against integrating DNHAPM midway into a long-term project until 1.0 has been released, unless you want to risk having to adjust things later on. As usual, I welcome feature requests and comments on how to improve the APM, as it is a tool for the Danmakufu community to use. |
| Sparen:
Version 1.0 has now been released, after some testing on EUB and realizing that there were some system issues that needed to be fixed. You can find the release here: https://github.com/Sparen/Sparen-DNH-APM/releases/tag/v1.0 Changes from 0.6: - Script now automatically terminates after report generation instead of continuing to listen to events, potentially making Danmakufu run out of memory - Correction factor on FPS logging is now customizable If there are any issues, comments, or feature requests, please post here or, preferably, on GitHub issues. |
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