~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

東方夢旧市 ~ Glory of Deep Skies. [v.0.01c update]

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Popcioslav:

Actually stage 1 and 2 being longer makes sense seeing as this will be a 3 Stage game according to devs, but with branching paths at the end - still reminds me of White Names Spoiled Past, despite what people are saying.

I'm not sure if I like the game yet, which is weird since the overall quality is pretty high - ido/Kaisendo level high, but at the same time there are things that kind of turn me off the game for now.
For starters, I think stage 1 boss even without Hikariko's existance would still be pretty bland - which is weird thing to say about magicians. I know that Stage 1 in 3 stage game equals stage 4, but that doesn't mean they need to use patterns ready for a stage 4 boss. As much as I like stage 2, I really don't look forward to replaying stage 1 just to see all the bosses.

I do like the idea of having midboss characters for each stage, all of them either based of a joke OC from the past script or not - including portraits this time! That's one thing this game already is miles ahead over WNSP, the artstyle is actually good and not too repetitive.

I'm also not too keen on the mechanic? And yeah, balancing also seems to be a big issue, I just don't feel like an Oofo/Ten Drops' mechanic would work on a 3 stage game. I feel like without someone else's videos I won't know how to get most of the game's resources.

I'm also a bit iffy on the OST. I do like stage 2 theme and their variations (despite the Sengo meme), especially on parts where you fight Aiguillion - her instruments are so good, I love it! However, I really don't feel anything on the rest of the soundtrack. Judging from some of the music room comments ((I don't know if it's supposed to be a joke or not)) seems like Toki had to compose a song around the title, instead of the other way around? And it shows. Stage 1 boss theme fits the title, but isn't anything special. The stage arranges are good, but yeah, I'm always more interested in original songs, sorry.

The Shadow Over Gensokyo is an amazing main menu theme though, I will give you guys props for that, but it's true that it doesn't really loop in a right way - there is one pretty glitchy part.

Oh and "Auto bomb" button is kinda' cool? I still suck at deathbombing in modern Touhou games, so this will ensure I will at least 1cc the game to see and review everything.
These are just my first impREEEEEEEEEEEEEEssions.

CrestedPeak9:

Ah, if it's just a 3 stage game then the pacing is fine to an extent. It does still feel like a lot of the stages don't have enough variation to justify their length, though.

I've also encountered quite a few clipping issues - for whatever reasons, some of the bullets (the mentos-like medium circle bullets in particular) have hitboxes that are larger than their official counterparts, which seriously throws off dodging.

TresserT:


--- Quote from: CrestedPeak9 on June 23, 2018, 11:20:03 AM ---Ah, if it's just a 3 stage game then the pacing is fine to an extent. It does still feel like a lot of the stages don't have enough variation to justify their length, though.

I've also encountered quite a few clipping issues - for whatever reasons, some of the bullets (the mentos-like medium circle bullets in particular) have hitboxes that are larger than their official counterparts, which seriously throws off dodging.

--- End quote ---

Huh, that's interesting. Personally I felt the stages (and the second boss) had way too much variation. There were so many complex patterns happening on screen at once with so little repetition I had a hard time ever telling what was going on. The stage 1 boss was the only one who felt cohesive and I didn't find her boring at all.

The stages don't seem all that long to me though.

kirbio:

Hello and thank you for all feedback so far!
We've released 1.00b patch, which can be downloaded from the same Bulletforge link above. (Mirror comes later)
Here is the changelog of the problem fixed in this patch

--- Quote ---Music:
- Title theme loop points fixed.

Players:
- Reimu A unfocused damage has been nerfed. Her focused damage and hitbox have been buffed.
- Reimu B unfocused orb travel speed and damage have been buffed. Her focused damage has been buffed.
- Reimu can't shoot when bombing anymore (bomb damage buffed to compensate).
- Reimu's deathbomb glitch has been fixed.

Elemental Burst:
- Water Burst nerfs: getting hit doesn't give PiV, duration decreased to 10s, gauge now resets to half of the remaining time.
- Fire Burst buffs: Now has 5 familiars and deals more damage.
- Wood Burst buffs: Now grazing during the burst gives some PiV.

Danmaku:
- Stage 1's Death Fairy's safespot has been fixed
- Aimi's last spell now has some laser delay before the branches spawn.
- Aiguillon's boss fight now starts with a text warning for poison.
- Poison cubes now render behind bullets.
--- End quote ---
Please note that we also take note of other danmaku-related problem so far, but those are taking longer to fix so we'll try our best to include it in the next major update.

A bit of funny tidbits though, during testing process I had snagged multiple random people who was around (in which they also doesn't have much experience in STG or knows about Touhou at all) to test stage 2 boss gimmick and all of them got how it works on the first try. So I thought putting in the "set piece" demonstration wave at the start is enough. Turns out I was wrong and many people panic bomb/burst so we decided that short text explanation may be the best solution.

Popcioslav:

Nice, that was a fast update! Fellow devs, take notes!

Also
--- Quote from: kirbio on June 23, 2018, 07:44:50 PM ---
A bit of funny tidbits though, during testing process I had snagged multiple random people who was around (in which they also doesn't have much experience in STG or knows about Touhou at all) to test stage 2 boss gimmick and all of them got how it works on the first try. So I thought putting in the "set piece" demonstration wave at the start is enough. Turns out I was wrong and many people panic bomb/burst so we decided that short text explanation may be the best solution.

--- End quote ---

Ikr, the thing is, while I imagine people who are new to Touhou would presumably just go through the poison first, experienced Touhou players believe that EVERYTHING KILLS YOU, so I guess we're just used to this?

Likewise dark bullets in ExOkina's first spell where people made PSAs just telling people that it's a background only thing.

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