~Beyond the Border~ > Akyu's Arcade
[SSLP] Darkest Dungeon: An admission of defeat.
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AzyWng:
Warning: this topic has not been posted in for Yeah, yeah, I get it.

And, hell, that's kind of why I'm here now.

Maintaining an LP has, to say the least, been a lot harder than I thought. I came in with no plans save for a few possible ways the LP could end, and I guess I thought I could write all the rest using what happened in-game...

But, as you may have noticed, my inability to keep any kind of schedule has ruined plans of that, too. College classes have started up again and I'm bad enough at managing my time without another obligation tugging at me.

I suppose that's another reason why I've decided to drop this project. It's no longer fun for me. Part of that comes from the fact that taking all the screenshots I needed felt tedious. Another part comes from the fact that I found the writing more daunting than anything. Yet another is due to the fact that the inability to update has snowballed somewhat - I'd see how long it had been since I'd last updated and feel even less capable of making another update.

I don't want to give anyone, least of all myself, any false hope of a future update in the future, so, to make sure this dropping of the project is definitive, I'm deleting the Moriya Shrine save file.

To those of you who were waiting for another update, thank you for your interest, and I'm sorry for not making up my mind sooner.

To those of you who weren't, thank you for at least reading this far, and I'm sorry for taking up your time.

I've got an idea for some other Let's Play - this one a video-based one - but, like the idea for this Let's Play, I got "inspired" after watching someone who'd made a better project than I, so I'm not feeling too optimistic.

This time, though, I know a little more about what I'm getting into. I know that scanning through footage and picking out all the relevant bits won't be easy. Adding any sound effects or text isn't going to just happen on its own - and I won't really know what I'm doing on that front. Adding in my own voice (Which I'm kind of on the fence about doing) will probably be a particularly painful component.

But the point is, I know what I attempt in the future isn't going to be some naturally-flowing stream the way I used to think about art.

If nothing else, that's what I've learned from trying (and failing) to make this Let's Play.

Once again, thanks and sorry.
Gesh86:
Sorry to hear you lost the motivation to keep this going. It was a good read until this point.  :(

If you do ever decide to try something similar again, I have some advice that always helps me in my own projects: Never get your mind stuck on the LP as a long-term colossal task, only set your sights on completing the next update as a milestone. That way, projects never become too imposing, even if the production value exceeds your initial expectation.
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