| ~Beyond the Border~ > Akyu's Arcade |
| Etrian Odyssey Cross - X Gonna Give It To Ya WHAT |
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| dosboot:
Another Famitsu interview for Etrian Odyssey X, today with the game's Battle System Developer Yoshida Jounosuke. Here's two excerpts. 1) Details about the new Hero Class, who stands apart as a class with a unique identity due to their "after-images" ability: --- Quote ---When asked about the Hero, Yoshida says that they first wanted to make it a class with balanced offensive and defensive capabilities, but that they found that this made it little more than a combination of other classes. It was only by adding after-images as an element found in no other class and other skills with good synergy with it that they managed to turn it into a class that can do things no other can. He calls it a unique and fun-to-use class worthy of being the face of X. The interviewer asks about the after-images, and Yoshida goes into detail: When an after-image appears, it does the same skills as the Hero, except on the following turn. This means that it becomes possible for skills that usually cannot be used multiple times in a row to be activated multiple turns in a row, or for skills that only have an effect for one turn to be extended to two. After-images use not only the Hero’s own class skills, but also their subclass skills: For example, if the subclass is an Imperial, the Drive skill which usually requires multiple turns for preparation can be used multiple times in a row. On the other hand, if using Hero as a subclass to Nightseeker, the character can cover the Nightseeker’s weaknesses of having low defence and not having multi-target attacks. After-images can also help increase the chances of inflicting status ailments. --- End quote --- 2) Details about the skill tree, which will not have subclassing: --- Quote ---Yoshida says that X’s skill tree is slowly unlocked as a character grows, like in 4, but that they also made it so that there are more skills that make jobs’ individual styles stand out more, or expand the player’s choices, so that it’s easier to make characters with more individuality derived from their skills. Because there are also subclasses in X, the skill tree is also made so that there are less requirements to learn specific skills compared to 5, making it easier for players to get the skill they want without spending large numbers of skill points on lower skills that they don’t want, giving players a higher degree of freedom in character creation. They also made it easier to put points into skills, which makes respeccing easier as well. --- End quote --- Read the whole thing at: http://www.frontlinejp.net/2018/04/26/etrian-odyssey-x-interview-with-battle-system-dev/ |
| Reddyne:
--- Quote from: Suwako Moriya on April 11, 2018, 12:35:08 PM ---I wouldn't be too worried. Every EO game has made its way to the Western world except for Mystery Dungeon 2, and that can be forgiven since it was only released in Japan at the end of last August. EOV may have taken forever, but it was obvious Atlus was pouring as many resources into getting Persona 5 right as they possibly could. We'll get Cross eventually. --- End quote --- To support your point even further, Nintendo is saying that Grandpa Threeds is going to be supported through 2019. They could definitely release EOX in that time frame. |
| Kilgamayan:
Artelinde's back, bitches! And she has an awfully familiar yet brand spankin' new pet to boot. |
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