I just tried Stella vanity. It's difficult as fuck for me. I mean I can't even 1cc the damn demo on normal difficulty. I can get past the 3rd boss fine, but after that... I think I can honestly say I live longer playing Mushi Ultra on very hard insane. The first time I got to stage 4 without using a continue, I actually lost ALL my continues before beating the final boss, it was rape..
Now I have a huge amount of respect if the game developers can make a game that hard and 1ccable. that would be something else. Anyway, how hard does this game rank on normal and pandemonium difficulties (I'm referring to the new patch). I know normal isn't THAT hard, but pandemonium is... Aptly named. Anyway, I think the game is fun anyway. There are some things I've noticed and/or want to know about though.
1:Thunder lady's shot type is overpowered imo, and her "homing" attack is really a joke, might as well just get rid of it, I think it's distracting more than anything, or am I just doing it wrong? Seems it doesn't lock on to anything until they are in front of me, I'm shooting at them, AND I'm holding down the lock on button. When I hear the "ding" I push lock on again and it dies. Bosses, big enemies, whatever. Problem is it only locks on to targets it has enough energy to 1shot. And the energy fills up really really damn slow. Not only that but a full energy bar nuking a boss near death only seems to lock on until their health bar is *SOOOOO* low, that the other wind-girl's missle attack does the same amount of damage.. lame.
2: I'm not sure, but the wing girl's lock on attack caps at 4 locks right? I mean it goes from white, to yellow, then orange, then red. It keeps going "ding" after red though even if no new targets are around. Is it getting stronger? or does it just ding to be annoying?
3: randomly thru the game I hear christmas-bell sounding chimes. like once a level. I don't think these are extends or extra bombs. Wtf are they?
4: stages are kinda fun except they really seem to demand extreme memorization, not so much to dodge static patterns (don't think there really are any) but because you absolutely NEED to shoot down enemies asap because they don't really go away on their own very fast, and your screen will be impossible to survive before long (on higher difficulties/ stage4 that is). I'm not sure if I like this, though I suppose it makes sense to make this more "shooting' oriented than dodging compared to other doujin shooter games due to its potentially interesting shot types mixed with homing attacks and lockons and such.
5: wtf is up with the 3 harmless beams on the thunder lady's focus mode?