Author Topic: Shooter games  (Read 156910 times)

Matsuri

Re: Shooter games
« Reply #810 on: November 22, 2009, 07:30:13 PM »
As I've said before, I really don't. I'm totally draining my account here; I haven't even been able to buy lunch at college because of this.

But I'm soldiering on because I just can't pass this up.  :V

Re: Shooter games
« Reply #811 on: November 22, 2009, 07:31:02 PM »
I told myself I wouldn't, but I'm starting to get excited about the release. Now every time I visit Shmups Forum I'll get jealous that everyone's playing Futari but me. :V Looking forward to impressions about port quality, though.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #812 on: November 22, 2009, 11:05:32 PM »
Hells yeah! I just "captured" Hibachi's first attack. With this, I've beaten all of his attacks without dying or bombing except his last. Frankly I'm not going to put a lot of effort into capturing that attack. :V
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Bananamatic

Re: Shooter games
« Reply #813 on: November 22, 2009, 11:08:47 PM »
Hells yeah! I just "captured" Hibachi's first attack. With this, I've beaten all of his attacks without dying or bombing except his last. Frankly I'm not going to put a lot of effort into capturing that attack. :V
How are you supposed to do that one anyways? Just micrododge everything?

Re: Shooter games
« Reply #814 on: November 22, 2009, 11:12:44 PM »
I still haven't 1cced DDP yet. :V  I really should get around to that, seeing as how most of my previous attempts usually had me dying twice on stage 3 with full bombs and then 1ccing halfway through the stage 6 boss regardless.

edit: grammar is srs bzns
« Last Edit: November 23, 2009, 03:15:27 AM by Azinth »

Matsuri

Re: Shooter games
« Reply #815 on: November 22, 2009, 11:31:33 PM »
You all gotta play Change Air Blade with me on Kaillera sometime. I just got done playing with SFKhoa. That game is awesome in 2player!

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #816 on: November 22, 2009, 11:38:49 PM »
How are you supposed to do that one anyways? Just micrododge everything?

Everything Hibachi has except his fourth phase is micrododging. His fourth is fitting through holes in the walls he throws out whenever the green bullets trap you.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

moozooh

  • Your grandfather
    • Touhou world record tracker
Re: Shooter games
« Reply #817 on: November 22, 2009, 11:42:57 PM »
How are you supposed to do that one anyways? Just micrododge everything?
Follow the lanes. The best I've done on that one is dying once and bombing like 6-7 times. :

I'm going to go for a three-death clear and record it for MASSIVE STREET CRED!11
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Re: Shooter games
« Reply #818 on: November 23, 2009, 12:21:35 AM »
Me needs to stop getting angry at the game every time my computer lags.... which is a lot more than usual today.

Matsuri

Re: Shooter games
« Reply #819 on: November 23, 2009, 03:57:32 AM »
Yay. I can no-miss every boss at maximum rank on Maniac Difficulty in Mushihimesama's Practice mode.

All that's left is to survive the stages, and I've got this 1CC. <3333

Re: Shooter games
« Reply #820 on: November 23, 2009, 04:05:49 AM »
Ps2 coming on Thursday! I wonder if I can beat Matsuri to a Mushihimesama maniac 1cc.....

Matsuri

Re: Shooter games
« Reply #821 on: November 23, 2009, 04:38:48 AM »
hahahahahaha


have fun with that

I've only had the game since Summer '08, and I'm just now coming close to beating it. Just sayin'.

Re: Shooter games
« Reply #822 on: November 23, 2009, 04:43:15 AM »
Apparently Play-Asia will be "massively" discounting seven items for Black Friday. If one of those includes a Japanese 360 Arcade unit, I'll be on it faster than...Matsuri on a copy of Futari within arm's reach.


Which is probably pretty damn fast. :V

Matsuri

Re: Shooter games
« Reply #823 on: November 23, 2009, 04:45:32 AM »
Apparently Play-Asia will be "massively" discounting seven items for Black Friday. If one of those includes a Japanese 360 Arcade unit, I'll be on it faster than...Matsuri on a copy of Futari within arm's reach.


Which is probablydefinitely pretty damn fast. :V

As I've said before, even if Futari wasn't going to be region-free, it would be the game that would make me buy a J360 just so I could play it. :P

Re: Shooter games
« Reply #824 on: November 23, 2009, 05:02:07 AM »
hahahahahaha


have fun with that

I've only had the game since Summer '08, and I'm just now coming close to beating it. Just sayin'.

Is it really that hard? I'll have to see for myself to believe it.

Matsuri

Re: Shooter games
« Reply #825 on: November 23, 2009, 05:24:38 AM »
It's not extremely extremely hard on Maniac, but if you're playing it right, it's hell. Let's just say I got so mad at the game a while back that I refused to touch it for a few months. Like many shmups, on the outside, it looks pretty basic-- dodge the walls of bullets, keep your counter up, and so on-- but there's a lot more going on behind the scenes that you're going to need to learn. Mushihimesama will change your thought process on shmups in general-- and it's incredibly frustrating.

Now that I really have a feel for the game, I love it.

ULTRA mode will rape you, though.
« Last Edit: November 23, 2009, 05:29:00 AM by Matsuri »

Ghaleon

  • Long twintail-o-holic
Re: Shooter games
« Reply #826 on: November 23, 2009, 09:06:08 PM »
It's not extremely extremely hard on Maniac, but if you're playing it right, it's hell. Let's just say I got so mad at the game a while back that I refused to touch it for a few months. Like many shmups, on the outside, it looks pretty basic-- dodge the walls of bullets, keep your counter up, and so on-- but there's a lot more going on behind the scenes that you're going to need to learn. Mushihimesama will change your thought process on shmups in general-- and it's incredibly frustrating.

Now that I really have a feel for the game, I love it.

ULTRA mode will rape you, though.

Mushi doesn't seem as loli-tastic as Touhou or eXceed or whatever, but it has that light-atmosphere that makes me enjoy shooters more. Kinda like a cutemup without being a cutemup you know? Anyway, I find I get frusterated a whole lot less with them in general for some reason. Silly I know but it's true.

My problem with Mushi is that alot of boss attack patterns have 2 parts to them, just like every other shmup

1: lines of bullets that look like you're not supposed to fly thru and survive
2: gaps between bullets that you're supposed to fly though, even if small.

Thing with mushi is that almost every boss has both until about 5-10 seconds of a given attack, and then you see no openings, so you're FORCED to fly thru the kind that ordinarely you wouldn't attempt to fly thru. I always hear that the hitbox is very small so you can fly thru stuff you normally thought you couldn't. But it still leads me to being confused as to why there are #2 gaps at all in the first place in that case. Am I just flying in an incorrect pattern screwing myself? Or does the game just do this...for whatever reason.

Bananamatic

Re: Shooter games
« Reply #827 on: November 23, 2009, 09:58:02 PM »
Tried Dodonpachi again.....3cc, got to the end stage 5 on the first credit. Score was something like 13m....didn't get the secret extend.

I could probably do better, but I've bombed on st1 and st2 bosses, yet I've perfected st3 boss when I was out of bombs.


St2 and st3 bosses. Autobomb pretty much.
The stuff which shoots purple lasers straight and aimed blue bullets at you. I always get walled in.

And the stuff which shoots pink bullets straight down. St5 IIRC.

Matsuri

Re: Shooter games
« Reply #828 on: November 23, 2009, 11:05:21 PM »
Mushi doesn't seem as loli-tastic as Touhou or eXceed or whatever, but it has that light-atmosphere that makes me enjoy shooters more. Kinda like a cutemup without being a cutemup you know? Anyway, I find I get frusterated a whole lot less with them in general for some reason. Silly I know but it's true.

My problem with Mushi is that alot of boss attack patterns have 2 parts to them, just like every other shmup

1: lines of bullets that look like you're not supposed to fly thru and survive
2: gaps between bullets that you're supposed to fly though, even if small.

Thing with mushi is that almost every boss has both until about 5-10 seconds of a given attack, and then you see no openings, so you're FORCED to fly thru the kind that ordinarely you wouldn't attempt to fly thru. I always hear that the hitbox is very small so you can fly thru stuff you normally thought you couldn't. But it still leads me to being confused as to why there are #2 gaps at all in the first place in that case. Am I just flying in an incorrect pattern screwing myself? Or does the game just do this...for whatever reason.

Huh? I think Reco's cuter than most Touhou characters, as far as 'official' art goes (fanart doesn't count in this case)-- and not to mention, each stage is something different (aside from 1 and 5, which are both forest stages), and stage 4 has to be one of the most hypnotizing stages in any shmup I've ever played. It's a glowing crystalline cavern, and Namiki absolutely nailed the musical theme for it, and it feels even more fitting if you know the story behind Mushihimesama. The story itself is actually a little more depressing than you'd expect.

Anyway, that's not particularly the case, when it comes to bosses. To be fully honest, I don't see bosses (aside from the Stage 5 boss) as anything more than a bigger enemy. They don't live long and if you know what you're doing, it becomes second nature to rip through them-- and honestly, most bosses' patterns are nothing more than streaming with a large amount of intimidation. Fundamentally, I'd consider very few boss patterns to be 'hard'.

Is there a certain pattern in particular that you're getting hung up on? I can probably tell you how to do it more effectively.

For the rare few patterns that overwhelm me, I use those lovely bombs, since they seem to work well enough to get me to the next pattern or the end of the pattern that I don't think I can handle. If this is the PS2 port you're talking about, here's a protip: Map your bomb button to L1 or L2 or something you can hit at a split-second's notice.

But really, it's the stages that are the real challenge in this game, both score-wise and survival-wise. You may start going stages 1 and 2 swimmingly in survival mode, but good luck using that mentality in the super-score-lucrative stages 3, 4, and 5. It's also pretty easy to buzz through stages 1 and 2 while point-blanking everything for a sweet counter bonus, but doing that's going to get you killed in stages 3, 4, and 5-- where the difficulty starts to really kick in. Stage 3, honestly, is really nothing more than creeping and streaming, but the real difficulty is knowing when and where to keep your lasers so you can keep that number up. I know a lot of you don't like playing for score, but I will say it's almost a necessity to at least try in this game-- it's a lot of what makes the game fun, and it's what gives you two extends in the game as well, and if you don't even attempt to keep that counter up, you'll find it incredibly difficult to get those extends, because the base point value of all of those enemies are worth next to nothing-- and bosses, even if you get your counter up to 50,000+-- won't net you any more than a couple million points. The PS2 default extends are at 10,000,000 and 25,000,000. Ideally, you should have both of those by the end of stage 2, and then there's the extend at the end of stage 3, which, while incredibly intimidating at first, is actually pretty easy to get after some practice.

Now where this game really will get you-- and me as well-- is the beginning of stage 4. I hope you know your hitbox well, because that's what will make the difference between life and death. There are some insanely dense streams of bullets that you have to misdirect and fly through, so you need to trust your hitbox more than you have in any other game. It's a lot smaller than you think. The rest of stage 4 plays itself, honestly. Just destroy the heads of those water dragon/centipede/segmented things, then the wings/fins, then ride on its back, destroying each segment, while dodging the simple streams flying at you. Destroy the tail to turn every bullet on the screen into points, and repeat. Point-blank the stage 4 boss as much as you can to minimize the time you have to deal with its second pattern, which is pretty rough. From there, it's a lot easier (and even a lot of the better players do this) to simply pop out a bomb and point-blank the sucker until he's dead.

Stage 5 is incredibly long, and difficulty-wise it's like a less intense version of the beginning of stage 4. There's a lot of intimidation involved, especially with the Pitcher Plants that fire out what seems to be an impossible ring of bullets. Just know that they will die faster than you think, and every bullet on the screen will be cancelled out-- and trust me, there will be a few hundred aimed directly at you. Repeat that pretty much to the midboss clipdeath bastard, then repeat the same method to the end of the stage, bombing when you have to. There is no shame in bombing. You will not be punished for using them. Remember this. Finally, the stage 5 boss. Point-blank it as much as you can in the first phase-- believe me, it's easier than it looks. The second phase is definitely worthy of being called 'final-boss material'. Stuff will be thrown at you in all directions. Bomb, dodge, or die. If you've got one or two lives in stock by this point, you've got it pretty much beat as long as you don't get overconfident.

Heh, look at me, talking as if I've beaten the game. I plan on getting that 1cc this week, dammit. It's so close.
« Last Edit: November 23, 2009, 11:33:11 PM by Matsuri »

Re: Shooter games
« Reply #829 on: November 23, 2009, 11:41:17 PM »
Stage 4's music (and the stage in general) is just fucking gorgeous. Stage 5's BGM also has a catchy melody.

Re: Shooter games
« Reply #830 on: November 24, 2009, 12:03:46 AM »
So I decided to play Ketsui Death Label on the train to school (and back home) today... can you guess what happened?

Matsuri

Re: Shooter games
« Reply #831 on: November 24, 2009, 12:04:59 AM »
Just because it fits the conversation so well, you guys need to watch this.


So I decided to play Ketsui Death Label on the train to school (and back home) today... can you guess what happened?

How bad did you get ruined :P

Re: Shooter games
« Reply #832 on: November 24, 2009, 12:14:04 AM »

Matsuri

Re: Shooter games
« Reply #833 on: November 24, 2009, 12:27:27 AM »
Is your voice as annoying as Kefit's, too? ~(ー。ー)ヽ

"SHUT THE FUCK UP, MOOGY"
"Oh, I'm sorry~"
"YOU SHOULD BE!"
"Oh, I'm gonna cry~"
« Last Edit: November 24, 2009, 12:31:23 AM by Matsuri »

Re: Shooter games
« Reply #834 on: November 24, 2009, 02:45:45 AM »
Thanks to you guys, now that I'm home I have a huge urge to put in Mushihime-sama and spend some time with it. Must resist...and do more work instead. D:

Matsuri

Re: Shooter games
« Reply #835 on: November 24, 2009, 02:47:17 AM »
Do it. You know you want to~

That being said, I have homework to do before I go for another 1cc attempt...

Ghaleon

  • Long twintail-o-holic
Re: Shooter games
« Reply #836 on: November 24, 2009, 06:34:01 AM »
lol, yeah I know I said imma try ESPGaluda next, but.. damn I wanna play mushi.

As for Mushi's story being depressing. I didn't assume it wasn't. You can kinda tell when you beat the game and see her have that kid die in her arms or whatever. But just playing it without really thinking about it, the colorful bugs, the music, etc. I just feel less annoyed when I die for some reason.

As for the bosses being easy, just bear in mind that I'm still a STG newbie really. I haven't played any as much as Touhou, and I haven't even ATTEMPTED most lunatic difficulties on touhou, nor hard on a couple, just haven't had enough time yet. So, Mushi bosses are quite difficult for me still.

As for the stages being harder, I find that memorizing the spawn points of certain enemies  (mostly the ones that clear the screen on death, but definately the ones that flood the screen with bullets by themselves apply too) make the stages *soooo* much easier. Stage 4 is indeed difficult, but I'm newbie enough to have trouble with 3 as well. I have a real hard time picking up those bombs or powerups that drop (I forget which, haven't played for awhile) after you kill the left wing-thingie and are about to head towards the final section before the boss without actually USING a bomb in the process. I also can't beat the final section before the boss without bombing it. Once everything starts shooting at once I mean. I just panic and can't take it yet. Not to mention they seem to come from pretty much everywhere, so bullets practically spawn on top of me too. am I supposed to start at the top instead of the bottom? I don't know. I also don't know how to get that 1up. I hear you kill the thingie near the bottom middle last and you get a 1up. but I swear I do that and it doesn't happen still, so I dunno.

My personal fave thing about mushi though is that it is by far the most fun shooter I have yet to play for the stages. While I hate memorizing stages to get past them, mushi does it in a way that makes it fun. Plus you don't absolutely HAVE to, you just do if you're not a a great player like me (I mean like me, you aren't an uber player). The scoring system I actually do somewhat care about. Not because I want to have a high score, but because I want the extra lives >=P. But I don't really understand exactly how it works other than collecting yellow gems = points.

My biggest gripe is I hate how focus mode works. I mean, I play alot better than my own skill level with these games if I can enter and exit focus mode. alot of the times I tap that button rapidly while moving about. I notice alot of the super replay videos in various shooters do NOT do this, but I do and every time I can it lets me do stuff that would normally scrag me. Unfortunately this is simply not an option with mushi since your focus/non focus mode is "holding shoot down for longer than a second" *ARRGHAGHHGAHHGH!!!!*

Newbie question:
the 3 shot types. I understand it's wide and slow, medium and medium, narrow and fast. Do they all have the same power though? It seems to be the case. If so, does ANYBODY like wide and slow? I mean the wide shot type just doesn't seem to be very important in this game even on stages, and the slow movement makes it absolute hell for picking up those yellow gem thingies.

I wanna play mushi-futari *sigh*. Im prob never gonna get that game *cries*. My stupid brother just lost his keys, it's gonna cost 100 bucks+ to replace em, and he needs em fast. So Imma have to loan him some cash...Which means my payday for my Mushi2 order will get delayed AGAIN. Prob gonna be sold out for sure by the time I can afford it now. whyyyyyy

Re: Shooter games
« Reply #837 on: November 24, 2009, 07:13:20 AM »
I tried looking up some information about Giga Wing 2 just out of curiosity, and I stumbled across its OST on youtube.  It's... really awesome, like leagues better than GW1's (even though I also like its music).  The atmosphere is also completely different.  All the overly dramatic music, celestial imagery, floating warships, it was like Final Fantasy in shmup form or something.

So is it supposed to be any good(GW 2, that is)?  I dunno, I might have to think about getting a Dreamcast someday.  Gunbird 2, Gigawing 1/2, Mars Matrix, it's just got too much good stuff.  I would certainly be more bang for my buck than getting a fucking 360.:P

But it would also mean I have to abandon my precious keyboard.  D:

Matsuri

Re: Shooter games
« Reply #838 on: November 24, 2009, 07:23:58 AM »
I have yet to beat a Touhou game on Hard or Lunatic, either, not because I can't, but because I don't feel like dedicating the time to a game I've already beaten on Normal, really. And I'm being fully serious here-- Mushi bosses are easier than the stages themselves, no matter what kind of experience you have.

If you're really that convinced that you're a 'newbie', go for ESPGaluda for now. It's much easier and more accessible overall.

As for Mushi: Yes, it's best if you memorize where enemies spawn. It's vital, actually, if you want to keep that number up.

Stage 3: Oh, Stage 3. So simple, yet so hard at the same time. A good 90% of the stage is slowly creeping along the bottom or sides of the screen, and everything will miss you. The last 10% is the challenging part. As for the part near the end of the stage. Hold your autofire button down and stream the enemy bullets while dodging the waves from the giant enemy. It's really hard to explain, but once you see the openings and practice it, it's not so bad.

As for the end of the stage with the 1up: First, MAKE SURE YOU HAVE TRACE OPTIONS. THIS IS IMPORTANT AND MAKES THE WHOLE THING EASIER. Formation options may make the part before this piece and the beginning of stage 4 easier, but you'll most likely destroy the core before you get the 1up if you use Formation.

The easy way to get the 1up: Wait in the center of the screen before all of the body parts start to flash. Then fly over to the right (or left, your preference I suppose) and destroy the 4 body parts. Then go over to the other side and destroy the other 4 parts. Then destroy the core. 1up get.

Don't be intimidated by the bullet hell here. To be fully honest, the most dangerous part of this is the larger, straight moving bullets, because you'll fly right into them if you panic. The smaller waves that spawn over and over are all aimed at you, which means a slight tap in a different direction will make them all miss. Just don't stay there too long, or the next wave will aim right at you again. Always leave yourself an opening. When you do it once or twice, you'll rarely screw it up.

The hard, but stylish way to do it: Start in the center and tap your A button slowly at a steady pace, around 4 times a second. When all of the body parts flash, tap C as fast as you can for as long as you can. This will make your counter skyrocket at an insane pace. I won't explain how this works right now, because it's long and complicated. Then destroy all 4 parts on one side, holding C while tapping A. This destroys them faster. When you've destroyed them all on one side, work your way over to the other quickly while tapping C at a medium pace. This will keep your counter up without dealing too much damage to the core. Once at the other side, destroy all 4 parts, then destroy the core. 1up get.

Focus mode: You can have a pseudo-focus mode when you hold A to get into focus mode, then hold C and tap A quickly. This will keep your options closer, deal extra damage, and you'll enter Focus mode faster this way. Simply hold A down-- you don't even have to let go of C.

Shot types:

S-Power: Narrow and very powerful, and you move stupid fast. I hate this shot type, actually. It's fine in Original, but it's just ridiculous in Maniac and above.
W-Power: Very wide, and you move slowly.
M-Power: A mix of the two. Slightly more powerful and narrow than W-Power, and slightly slower than S-power.

Believe it or not, W-Power is the absolute best scoring shot type in the game, and it's very well-liked. While S- and M-Powers allow you to shoot faster and rack up a counter faster, they do not have the major benefit W-Power gives you, and that is the ability to skyrocket. Skyrocketing is the term used to describe how skilled players can make the counter jump extremely high against midbosses and certain enemies, which in turn allows you to build your score counter to something insanely high. Score-wise, it's by far and away the best shot type in the game-- not to mention the slow movement is a godsend in the the thick bullet hell. However, skyrocketing only matters in Maniac and Ultra modes. Use whatever you want in Original, and use S-Power most of the time in Arrange.

Protip: Don't worry about the yellow gems on the ground. They're worth next to nothing in the long run in Maniac and above. Neither are the gems you get from destroying enemies. In Mushihimesama, your main source of points, believe it or not, are the tiny popcorn enemies you kill by the dozen. See, everything in Mushihimesama has a very low base point value. Because of this, you want your counter to be as high as possible at all times, and you don't want it to drop. You may think one or two popcorn enemies may not be worth anything on their own, and you'd be right-- they aren't. However, when you're killing a constant stream of them at a x30,000+ counter? That adds up, and it adds up fast. The key to keeping your counter up lies solely on keeping your option-lasers on enemies at all times, and point-blank everything you can, especially big enemies. Sometimes it's better to not directly attack some larger enemies and let your lasers slowly kill them. This will not only boost your counter higher, but it will also keep your counter up while you're waiting for more popcorn swarms to show up.

If your only interest in scoring is to get the two extends, the best advice I can give you is to learn how to get a large counter boost by skyrocketing the stage 2 midboss, and carrying that (and raising it, if you can) through the rest of the stage. No, it is not easy. Yes, you will be very frustrated with it for a while. But it's a skill worth learning.

Here, watch these videos. maco gives a great pattern to follow. Don't be disappointed if you can't even get near his score, because you can't, and neither can I, by normal means. He's using Rapid Fire in these videos, which basically translates to skyrocketing perfection, something only the most dextrous can do by hand.
Stage 2
Stage 3

That's all I can really say for now. Just keep at it.

I tried looking up some information about Giga Wing 2 just out of curiosity, and I stumbled across its OST on youtube.  It's... really awesome, like leagues better than GW1's (even though I also like its music).  The atmosphere is also completely different.  All the overly dramatic music, celestial imagery, floating warships, it was like Final Fantasy in shmup form or something.

So is it supposed to be any good(GW 2, that is)?  I dunno, I might have to think about getting a Dreamcast someday.  Gunbird 2, Gigawing 1/2, Mars Matrix, it's just got too much good stuff.  I would certainly be more bang for my buck than getting a fucking 360.:P

But it would also mean I have to abandon my precious keyboard.  D:

Oh, hell yes. Giga Wing 2 is really, really good. And if you're planning on getting a Dreamcast, they really aren't that expensive anymore. Mars Matrix is probably one of the most expensive games on your list, and will easily cost more than the system itself. You're better off sticking to MAME for that one and buying a stick for your Dreamcast instead, because Dreamcast controllers suck.

However, the 360, even if you don't go for a Japanese console, has Mushi Futari, Raiden Fighters Aces, Raiden IV, Ikaruga, and Triggerheart Exelica (which is a game I often forget that I fucking ADORE). If it were my call, I'd say go for the 360, because there are games there that you can't play on MAME, where most Dreamcast shmups, you can. Not only that, but Raiden Fighters Aces and Raiden IV are super-cheap and really accessible. Ikaruga and Triggerheart Exelica are XBLA games, $10 a piece. There are a handful of other shmups on XBLA that I might be forgetting too, but let's not forget the massive selection of other arcade games on there too. I may be a huge shmup fan, but I love other arcade games a lot, too :D

Re: Shooter games
« Reply #839 on: November 24, 2009, 07:30:17 AM »
Instead of playing Mushihime-sama, I decided to pull out a random shmup from my MAME folder and play that instead. It turned out to be Tatsujin Oh. I'll finish the 1CC tomorrow. (I'm using save states--don't tell anyone. :V)

What do you guys play Mushihime-sama on? Last time I played, it was on a plasma and the bullets left purple streaks everywhere, which is something I couldn't get used to.