Author Topic: Shooter games  (Read 156919 times)

Grand Octopus

  • is approaching fast
  • onegai Zeppy-san
Re: Shooter games
« Reply #720 on: November 17, 2009, 03:37:51 PM »
Tsk, will probably switch then. Thanks.

Matsuri

Re: Shooter games
« Reply #721 on: November 17, 2009, 03:40:16 PM »
Oh, you're just using a MAME version that doesn't support savestates in Cave games. I'm using WolfMAME 0.99.

Yeah, that's why I switched. Still not entirely convinced that I like it yet, though.

moozooh

  • Your grandfather
    • Touhou world record tracker
Re: Shooter games
« Reply #722 on: November 17, 2009, 03:44:53 PM »
WolfMAME 0.99 gives you pretty much the lowest input lag of all available MAME versions (which is also why you see the tearing line that scrolls down: it's the lack of vsync), as well as savestate support for Cave games and playback support for many key input movies on Shmups and MARP.
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Re: Shooter games
« Reply #723 on: November 17, 2009, 03:55:16 PM »
Is vsync the only source of input lag on newer versions of MAME? I don't think I've experienced any noticable lag using 0.135, but then I don't recall explicitly enabling vsync for any game..

moozooh

  • Your grandfather
    • Touhou world record tracker
Re: Shooter games
« Reply #724 on: November 17, 2009, 04:25:30 PM »
Not the only one. At least one another source is MAME developers "emulating" the arcade cab buttons by artificially adding more input lag. As if we don't already use buttons to play it. >_> There are likely more sources, such as framebuffer or something else, but that MAME version is so far the safest.
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Shooter games
« Reply #725 on: November 17, 2009, 05:05:40 PM »
Quote from: Matsuri
Tales of crushing defeat are welcome in the Shooter thread
WELL HERE YOU HAVE THEM ;_;
in all honesty I did enjoy the games, thanks
Also it had Mars Matrix, it's nowhere as complex as I thought but still pretty fucking bitch

Re: Shooter games
« Reply #726 on: November 17, 2009, 05:22:22 PM »
Not the only one. At least one another source is MAME developers "emulating" the arcade cab buttons by artificially adding more input lag. As if we don't already use buttons to play it. >_>

Seriously? That's a bit too accurate for my tastes. :D

Grand Octopus

  • is approaching fast
  • onegai Zeppy-san
Re: Shooter games
« Reply #727 on: November 17, 2009, 06:40:37 PM »
Things that suck about Sexy Parodius:

1. Respawning at checkpoints with no powerups when you die.
2. Movement speed is governed by powerups (see 1).
3. There's a powerup that removes all your powerups.
4. Penguins.
5. Enemies fire bullets after you've killed them.
6. Enemies taunt you after they've killed you.
7. Bullets taunt you after they've killed you.
8. Trying to 'select' Bell colours with a multi-hit homing weapon.
9. Penguins.
10. Enemies frequently spawning behind you.
11. Shield hitboxes are 2x the standard size.
12. Silly mission objectives.
13. Silly stage design.
14. Bosses are weak.
15. Losing all your powerups when you start the post-game Extra Stage.
16. Motherfucking penguins.

It's a fun yet flawed game. I approve of the variety of characters + weapons, but the later stage segments are way too vicious.
« Last Edit: November 17, 2009, 07:09:44 PM by A Huge Battleship »

Re: Shooter games
« Reply #728 on: November 17, 2009, 08:12:58 PM »
So I tried getting that WolfMAME 99 or whatever, but I have a really stupid question.  Um, where do you put the roms?  :V

moozooh

  • Your grandfather
    • Touhou world record tracker
Re: Shooter games
« Reply #729 on: November 17, 2009, 08:17:45 PM »
That's a tough question… Try a folder named "ROMs". Create it if there is none.
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Re: Shooter games
« Reply #730 on: November 17, 2009, 08:26:12 PM »
That's a tough question? Try a folder named "ROMs". Create it if there is none.

Well I figured it'd be something like that, but I expected it to already come with a folder like Mame32 did.:P  But it works now, thanks.

Matsuri

Re: Shooter games
« Reply #731 on: November 17, 2009, 09:09:20 PM »
It seems that WolfMame was more of an add-on to my current MAME32 folder. Everything transferred over nicely, it looks just like my MAME32 program, all the way down to my Ichigo Mashimaro background :P

Ghaleon

  • Long twintail-o-holic
Re: Shooter games
« Reply #732 on: November 17, 2009, 09:23:02 PM »
I'm trying to capture this spellcard:
http://www.youtube.com/watch?v=87hKlcbBS14

It really irks me because I flopped at the first phase of it on my first try hard.. I mean HARD (4 deaths), but I didn't have to bomb or die a single time once I reached the first random red-knife spam part, along with the kanji spam part. But now that I'm trying to capture it, I can't for the life of me consistently beat the random red knife spam part. After watching that video, I thought "gee those red knives look like a joke for this guy"... I don't mean because he's better or whatever (Though he probably is), but because they just seem *WAY* easier to read for him than it does for me. So I was thinking "maybe it's because I play in fullscreen mode, I can't actually see the paths of the red knives as clearly as when I watch in this small window on youtube".

Am I just full of it? I'd really like the opinion of some shooter vets here, is it sometimes beneficial to play on a smaller screen so you can accurately read more content? Maybe it's an acquired skill of mine, but when I'm reading bullet patterns, I don't see my character (though I often know where I am by instinct or something). Which is bad because sometimes I don't notice a slow-moving bullet that I've long since forgotten about just to my side and run right into it as I'm attempting to dodge something mid-way thru the screen coming down.

Either way Imma try later with a windowed screen and see if it becomes easier but I'm interested in what you guys think.

Re: Shooter games
« Reply #733 on: November 17, 2009, 10:57:41 PM »
note: I don't have that game installed.. D:

well.. windowed mode helps for seeing the pattern better, but it may affect your positioning precision (for other patterns, for example. PoFV being another example :D); perhaps, for that red knives section, you should dodge the first streams, place yourself at a clear space and then look at the space between the boss and yourself (where you can determine the path of the knife streams and still have a bit of sight of your ship, at least on Youtube :p), and move without looking at your character (perhaps this section is meant to test how good your eye-to-hand coordination is?); it seems that if you try to concentrate around your ship, you won't have enough time to dodge on reaction.
Maybe there won't be much to be worried about on that part, since you don't need to concentrate on all streams but 3 at most (the one that may hit you, and the other adjacent 2; you'll want to be in the clear spaces between 2 streams).. if you can mentalize the fast and the lingering knives (you dodge the former, and avoid coming towards the path of the latter) and follow their flow fast enough and react accordingly.. you may be able to do it :D
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Shooter games
« Reply #734 on: November 18, 2009, 12:15:25 AM »
Bah, having trouble getting past the Stage 5 boss in DDP due to repeated deaths with most/all bombs in stock. I'm pretty sure I could 1cc if I cut out the needless deaths, though. Also, after some experimenting I found a nice route for getting a 180+ hit chain in Stage 1, which nets you around 3 million points by the end of the stage, so that's something I guess~
Let's fight.

Gammeru

Re: Shooter games
« Reply #735 on: November 18, 2009, 04:00:32 AM »
Has anyone ever heard of XOP or XOP Black?
http://rydia.net/udder/prog/xop/




http://rydia.net/udder/prog/xopblack/



I enjoy them best with Maniac turned on at Fast (70 fps) on the Insane difficulty.

Matsuri

Re: Shooter games
« Reply #736 on: November 18, 2009, 04:04:53 AM »
Yup, I mentioned that a few pages back! It's a great game.

Too bad the colors are fucked up on my computer, though. Maybe XOP Black's aren't, I have yet to try that one...


EDIT: Nope, just as bad, if not worse. I think this is the only time Vista/Win7 has disappointed me.
« Last Edit: November 18, 2009, 04:14:49 AM by Matsuri »

Re: Shooter games
« Reply #737 on: November 18, 2009, 04:10:50 AM »
I need to get around to trying that. A Western doujin by a knowledgeable fan of the genre...how often do those variables line up?

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #738 on: November 18, 2009, 04:13:17 AM »
I need to get around to trying that. A Western doujin by a knowledgeable fan of the genre...how often do those variables line up?

http://www.classicgamesarcade.com/game/21621/Raiden-Space-Ship-Game.html

:V
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Shooter games
« Reply #739 on: November 18, 2009, 04:15:47 AM »
I need to get around to trying that. A Western doujin by a knowledgeable fan of the genre...how often do those variables line up?

Not often. Udderdude does indeed know his stuff, though.


Matsuri

Re: Shooter games
« Reply #741 on: November 18, 2009, 04:26:18 AM »
Yeah, 'cause you'll fall asleep while playing :V

Re: Shooter games
« Reply #742 on: November 18, 2009, 04:36:13 AM »
Yeah, 'cause you'll fall asleep while playing :V

You must not have been playing for score then. :smug:

That said, crappy-Raiden-fan-game scoring tournament y/n?

Re: Shooter games
« Reply #743 on: November 18, 2009, 04:43:50 AM »
Yeah, 'cause you'll fall asleep while playing :V

True, but more so because it runs too fast on my computer. :V My netbook plays it at much more manageable speeds, but its keyboard isn't really good for anything but typing.

Matsuri

Re: Shooter games
« Reply #744 on: November 18, 2009, 05:02:20 AM »
You must not have been playing for score then. :smug:

That said, crappy-Raiden-fan-game scoring tournament y/n?

You're talking to someone who played through the entire first loop of that game without missing one enemy and not dying once, collecting any item that came my way. I don't think I could have scored any more optimally. :smug:

And nah, I don't feel like falling asleep right now :P

Ghaleon

  • Long twintail-o-holic
Re: Shooter games
« Reply #745 on: November 18, 2009, 06:09:24 AM »
note: I don't have that game installed.. D:

well.. windowed mode helps for seeing the pattern better, but it may affect your positioning precision (for other patterns, for example. PoFV being another example :D); perhaps, for that red knives section, you should dodge the first streams, place yourself at a clear space and then look at the space between the boss and yourself (where you can determine the path of the knife streams and still have a bit of sight of your ship, at least on Youtube :p), and move without looking at your character (perhaps this section is meant to test how good your eye-to-hand coordination is?); it seems that if you try to concentrate around your ship, you won't have enough time to dodge on reaction.
Maybe there won't be much to be worried about on that part, since you don't need to concentrate on all streams but 3 at most (the one that may hit you, and the other adjacent 2; you'll want to be in the clear spaces between 2 streams).. if you can mentalize the fast and the lingering knives (you dodge the former, and avoid coming towards the path of the latter) and follow their flow fast enough and react accordingly.. you may be able to do it :D
.

Yeah watching it on youtube, even on fullscreen now, it looks pretty easy on that video, I'm starting to wonder if that guy just got lucky with that phase by having it play easy on him. Much like the occasional easymode lunatic emerald megalith.

It just steams me that I aced it no sweat on my first try, and now that I know the pattern of the first phase it's giving me trouble. AGH.

Re: Shooter games
« Reply #746 on: November 18, 2009, 02:40:55 PM »
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Shooter games
« Reply #747 on: November 18, 2009, 11:34:16 PM »
Between my volunteer work (I need it to graduate and for future job prospects) and schoolwork, there's very little time to play shmups at all.
On topic: Apparently my ps2 has arrived; I just need to go see my Aunt now.

Ghaleon

  • Long twintail-o-holic
Re: Shooter games
« Reply #748 on: November 19, 2009, 02:14:01 AM »
Werd, I just spellcapped that spell that was giving me so much trouble today on my first try. Thank god I had fraps recording. I ALMOST didn't bother thinking "imma need to warm up before I bother". will upload on youtube later. Feels good, eek. Just ignore the 151 attempts number. Probably could have done it in half that if I played each one thru for practice instead of jamming escape out of frusteration every time I screwed up, but it's just reflex *diesescape*.

Imma try out Espgaluda and Blue Ressurrection plus next, thanks again for the giant enemy wall of suggestions is approaching fast thingie.

edit: nm uploaded it for all to watch and make fun of my attempt # >=P
http://www.youtube.com/watch?v=M7UHxqBEDY8
« Last Edit: November 19, 2009, 02:33:01 AM by Ghaleon »

Re: Shooter games
« Reply #749 on: November 19, 2009, 02:40:51 AM »
Imma try out Espgaluda and Blue Ressurrection plus next, thanks again for the giant enemy wall of suggestions is approaching fast thingie.

If you're going to get Blue Wish Resurrection, be sure to get the original(ver. 1.02) instead of the Plus/blue label version.  It's a lot more balanced and better designed, and harder.