Author Topic: Shooter games  (Read 156907 times)

Matsuri

Re: Shooter games
« Reply #180 on: October 01, 2009, 11:35:59 PM »
I actually finally got over 1,000,000 points on Garegga. Consider my hate somewhat dissipated.

Bakraid is still better :V

Re: Shooter games
« Reply #181 on: October 01, 2009, 11:51:50 PM »
I remember liking Bakraid's music more, but it's been a while.

Batrider's Let's Kick Ass Together ! is still the best ever, though. :P

Matsuri

Re: Shooter games
« Reply #182 on: October 02, 2009, 12:14:17 AM »
Garegga and Batrider get respect from me musically because Manabu Namiki composed them, and he's my favorite not-ZUN composer. :P

Decided to give Gekirindan another try, and I am soooo rusty ;;

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Shooter games
« Reply #183 on: October 02, 2009, 07:05:33 AM »
Garegga and Batrider get respect from me musically because Manabu Namiki composed them, and he's my favorite not-ZUN composer. :P

Decided to give Gekirindan another try, and I am soooo rusty ;;

Go play Deathsmiles if you want good Manabu Namiki music.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Matsuri

Re: Shooter games
« Reply #184 on: October 02, 2009, 12:09:20 PM »
If I had the means to do so, I would.

Besides, not much tops the Mushihimesama soundtracks. <3

lmagus

  • I HATE VoWG
    • My Youtube
Re: Shooter games
« Reply #185 on: October 02, 2009, 12:54:01 PM »
Besides, not much tops the Mushihimesama soundtracks. <3

this
Current Goal: PCB Lunatic 1cc
Watch me on Youtube

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #186 on: October 02, 2009, 02:13:15 PM »
Touhou. :P The only part of Cave OSTs I'm finding myself liking are their boss BGMs, because they're so over-the-top and melodramatic. Though I admit the final attack themes of Aki and Larsa are pretty, though in context they just come off as unnerving.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Shooter games
« Reply #187 on: October 02, 2009, 02:28:08 PM »
I don't get that kind of vibe at all-- not with Larsa's TLB theme at least. I personally think it's one of Namiki's most graceful tracks. As for Aki's theme, it's a more dramatic rendition of the stage 1 theme, which is one of my favorites overall.

Of course, Touhou music is better-- I already said that Manabu Namiki was my favorite not-ZUN composer. :P

Re: Shooter games
« Reply #188 on: October 02, 2009, 03:10:39 PM »
The best non-Touhou shmup soundtrack I've heard is definitely Hellsinker's.  I'd probably put it's music on par with a lot of ZUN's work tbh. Unfortunately I never really managed to get into the game itself.  :V

Matsuri

Re: Shooter games
« Reply #189 on: October 02, 2009, 03:14:18 PM »
Hm. I haven't played Hellsinker yet. I guess this gives me a reason to check it out.

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Shooter games
« Reply #190 on: October 02, 2009, 03:29:16 PM »
Hellsinker is hard as nails.

For me at least :V

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Shooter games
« Reply #191 on: October 02, 2009, 04:01:22 PM »
Hellsinker is a really confusing game at first, but LtC has a nice guide for it up in the Shmups Forum Strategy section.

Agreed about it's music though. Love that first stage boss theme, but I think it sounded better in the 0.95 version.

Matsuri

Re: Shooter games
« Reply #192 on: October 02, 2009, 04:06:17 PM »
Eh, I don't get this game. I'll have to look at the strategy guide you mentioned.

The music is nice, though-- I still like Namiki and ZUN's music more, though.

Observer

  • Light Bearer
  • Arcanum Infinitum
    • Primum Mobile ~ Doujin Circle
Re: Shooter games
« Reply #193 on: October 02, 2009, 04:57:03 PM »
WARNING

AN AWESOME PRAYER IS CONFLICT WITH US

KEEP YOUR DIGNITY

(if that's not an instant-classic boss warning I don't know what it is... besides engrish at its finest)

Hellsinker is, indeed, quite hard to get into (took me a couple of months), but once you are glued, it's a one-way route. Like Darius or DoDonPachi. You'll see the speed of many of the patterns and the non-stop enemy waves along with stage designs that are quite intricate. Flying downwards, entering a labyrinth, secret bosses, secret enemy waves and bonuses the better you play, tons of firing modes and characters, two extra stages, 9 stages+3 alternate initial stages... Quite complex so I guess it's no wonder the guy (it was made by one guy) took like 4 years to finish it.

Segment 5 (the Perpetual Calendar) has to be one of the coolest/craziest bosses around.

Speaking of shooter OSTs, I think Dangun Feveron has nice music, the original DoDonPachi with its infamous 'cock rock' was quite nice too. Agreed on Garegga, Batrider and Bakkraid too, I quite like some of the tunes.

Let's not forget of Jets 'n' Guns. The music is simply awesome and, well, Zuntata has its charm with the Darius soundscapes.

RE-BORN INDISCRIMINATE INSTINCT

Matsuri

Re: Shooter games
« Reply #194 on: October 02, 2009, 05:10:44 PM »
Ooooh, I was less than 100,000 away from my second extend in Garegga. I'm starting to appreciate the game a little more now that there's a shot type that clicks with me. :P

Re: Shooter games
« Reply #195 on: October 02, 2009, 05:27:29 PM »
what ship are you using, btw? (I'm currently using Gain C and Gain ABC, getting my score to 2m consistently at the flamingoes)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Matsuri

Re: Shooter games
« Reply #196 on: October 02, 2009, 05:36:43 PM »
MiyamotoC for me. I mean, my current high of 1.9 mil is nothing to the 10+ mil top scores on Shmups forum for Miyamoto, but it's progress for me, and it's way above last place in the STGT collective board-- even though I'm not participating this year. Gain's really nice too, but Miyamoto is just perfect for me.

Re: Shooter games
« Reply #197 on: October 02, 2009, 07:39:11 PM »
Quite complex so I guess it's no wonder the guy (it was made by one guy) took like 4 years to finish it.

Didn't the original developer hand it off to some other guy (Ruminant's Whimper), or is that the same developer, only under a new name? I remember downloading the demo, ages before the game was finished, from Circulate Blue's website.

Re: Shooter games
« Reply #198 on: October 02, 2009, 07:45:46 PM »
the advantage of Gain (all versions) is that he can repeatedly use bombs, and with each use of the bomb, the flamingoes are worth more points (and they yield more points if hit with bombs than if hit by shot/option). Wasting all of my bombs there does the trick, with less effort (my motto :D) than it would take for me to survive longer and maintain my medal chain (it's just learning/practicing the place where you use the bomb, you should give it a try :D).. and learning when to bomb the second boss (or actually executing that trick :D)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Matsuri

Re: Shooter games
« Reply #199 on: October 02, 2009, 07:47:18 PM »
Almost made it to the end of Mushihimesama Arrange mode~

the advantage of Gain (all versions) is that he can repeatedly use bombs, and with each use of the bomb, the flamingoes are worth more points (and they yield more points if hit with bombs than if hit by shot/option). Wasting all of my bombs there does the trick, with less effort (my motto :D) than it would take for me to survive longer and maintain my medal chain (it's just learning/practicing the place where you use the bomb, you should give it a try :D).. and learning when to bomb the second boss (or actually executing that trick :D)

What are these flamingoes you keep talking about? =O

moozooh

  • Your grandfather
    • Touhou world record tracker
Re: Shooter games
« Reply #200 on: October 02, 2009, 07:56:38 PM »
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Observer

  • Light Bearer
  • Arcanum Infinitum
    • Primum Mobile ~ Doujin Circle
Re: Shooter games
« Reply #201 on: October 02, 2009, 08:59:50 PM »
Didn't the original developer hand it off to some other guy (Ruminant's Whimper), or is that the same developer, only under a new name? I remember downloading the demo, ages before the game was finished, from Circulate Blue's website.

Circulate Blue became Ruminant's Whimper. The site itself links you to the new site along with the new Hellsinker.

So, yep, it's just one guy nicknamed Ranyon using a different name. I just hope he's working on the spiritual successor of Radio Zonde and Hellsinker...

edit: a pity he/they (for Circulate Blue) never finished Dogma.

RE-BORN INDISCRIMINATE INSTINCT

Re: Shooter games
« Reply #202 on: October 03, 2009, 02:49:22 AM »
Circulate Blue became Ruminant's Whimper. The site itself links you to the new site along with the new Hellsinker.

So, yep, it's just one guy nicknamed Ranyon using a different name. I just hope he's working on the spiritual successor of Radio Zonde and Hellsinker...

Ah that clears it up, thanks. I originally thought the project stalled indefinitely so rather than seeing it die, Ranyon decided to give it to someone else.

I hope that he makes more games. Maybe not necessarily Hellsinker 2, but I'm sure whatever he'd create would be just as awesome.

We need another round of Hellsinkers and Diadra Empties. Hopefully C77 will deliver. Maybe it's a bit mean, but I got a bit excited when I found out that ZUN forgot to apply for a table. ;D

Is the Crimzon Clover demo still missing?

Quote
edit: a pity he/they (for Circulate Blue) never finished Dogma.

Maybe they'll pull a Siter Skain? ;)

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #203 on: October 03, 2009, 02:51:22 AM »
I'm going to try Dodonpachi again soon. V_V I'll edit this post with the bloodshed that follows.

Results: B-L (and BS :V), made it until 2/3 through stage 5 before having to continue. I really amazed myself by beating the stage 4 boss without dying, but I can see a biiiiiiig problem: Stage 5. WTF. Suddenly I get walled left and right and suddenly can't bomb to save myself consistently. Also the stage 6 boss' last attack is the dumbest thing ever.

Oh, and when I continued I had about 12 million. I suck at scoring and for once it hurts. :(
« Last Edit: October 03, 2009, 03:26:09 AM by nintendonut888 »
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: Shooter games
« Reply #204 on: October 03, 2009, 04:08:59 AM »
in stage 5, perhaps (because there are better people than me to learn from :p) you must memorize the parts with the 2 formations of enemies that shoot aimed lines of bullets (though I haven't so far learned of a way to get past them without bombing.. haven't seen how others do it :p).
At the end of the stage, you'll find large enemies that fire two straight lines of bullets downwards, these are seen first in stage 3, and the way to get past them is simple: laser them at the outer side of their bullet lines.

I also have difficulties against the bullet-clearing (bullet vomiting as well) large stationary tank spawners that appear at the center of the screen.. haven't planned what to do on that stage, only when/where to spend bombs :p

For me, the most difficult parts of the stage 4 boss was when he loses the twin laser cannons; sometimes I die to the faster patterns and to the spread bullets+double aimed streams :p (about the rest, it's a matter of practicing the boss until you no longer gets afraid of the other patterns :D)
Stage 3's boss often take more lives from me than Stage 4's.

About scoring, the less harder options are chaining and using the Max Bombs bonus (as stars aren't a primary way of scoring, and bee collection require memorization, planning and practice). Which happens to be the funniest ones, for me :D (until the point where I must memorize or perform difficult tricks in order to score more)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #205 on: October 03, 2009, 05:07:14 AM »
...What. I just 2cc'd Dodonpachi. o_O The darndest thing? I died twice in quick succession on stage 3 (I didn't even get to use a bomb for the second life...), then beat stage 4 without dying. Upon beating the stage 5 boss, I got to 20 million points, then got about 2/5 of the way through stage 6 before finally kicking the bucket. Damn, I really am not sure what just happened. Was with A-L BTW.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: Shooter games
« Reply #206 on: October 03, 2009, 06:25:47 AM »
congratulations, Donut :D

the first time I 2cc DDP I lost my credit on the 6th boss. Since I was almost finishing it, I spent another credit and lost one life (or none, don't remember now.. but might be, since I had 6 bombs..). 1ccing it will be awesome, you'll see!
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #207 on: October 03, 2009, 06:30:41 AM »
It won't feel satisfying because even though I beat it the game won't second loop. :| Like hell I'm ever going to score 50 million points, I suck at chaining and beating the game on 3 lives is just lol.

Besides, I tried again and the obvious result occured: I die in freaking retarded places and never get beyond stage 3.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Observer

  • Light Bearer
  • Arcanum Infinitum
    • Primum Mobile ~ Doujin Circle
Re: Shooter games
« Reply #208 on: October 03, 2009, 01:31:33 PM »
Ah that clears it up, thanks. I originally thought the project stalled indefinitely so rather than seeing it die, Ranyon decided to give it to someone else.

I hope that he makes more games. Maybe not necessarily Hellsinker 2, but I'm sure whatever he'd create would be just as awesome.

We need another round of Hellsinkers and Diadra Empties. Hopefully C77 will deliver. Maybe it's a bit mean, but I got a bit excited when I found out that ZUN forgot to apply for a table. ;D

Is the Crimzon Clover demo still missing?

Maybe they'll pull a Siter Skain? ;)

Oh, so agreed. It's a pity, but the author of Diadra Empty got a job or something and he's currently working on an action game. Maybe it'll have shooter memories like Crescent Pale Mist but it won't be the same I guess. As for Ranyon, guy is crazy... I wouldn't be surprised if he pulls a Siter Skain or comes up with a mysterious game/demo/test with a temporary name that later on becomes the third jewel. I've been playing Radio Zonde and despite its 'unfinished' state the final battle is nothing short of brutality incarnated and if you take long enough the boss will suddenly switch to a last form and the music will change to an epic tune as it pounds death upon thee. And the boss warnings there are also awesome: "THE GREAT ONE APPEAR HERE".

As for Crimzon Clover, still missing. It seems the dev found a plethora of bugs, including something about Stage 2 boss having invincibility on some parts. Well, good luck to him and hope he releases a trial soon. SOON, please. Epic pew pew.

Stella Vanity is ok now but I so much preferred the Espgaluda-like approach and the lack of character portraits/dialogue that made it so strange...

DoDonPachi rocks. I think part of the deal is the music a lot of people seem to hate... Everything just looks brutal and metallic, the explosions are noisy as hell. Not Espgaluda but it's close and I applaud Espgaluda for the amount of noisy explosions.

RE-BORN INDISCRIMINATE INSTINCT

Re: Shooter games
« Reply #209 on: October 04, 2009, 04:38:24 PM »
Remind me how Dodonpachi is hailed as one of the greatest shmups of all time again? I like the stages with the exception of the latter half of stage 5 and stage 6 (waaaaay too long) but the bosses (I haven't fought Hibachi yet so I can't speak for him) are... boring. The stage 5 boss is my personal least favorite boss fight of all time- worse than Shou and her curvy lasers. The final boss' final pattern... no words for how much I hate that part. Overall, I give it a 6.5- it's playable but there are A LOT of things that I dislike about it.