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| Super Smash Bros. (2018) announced |
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| commandercool:
--- Quote from: Mellow on January 08, 2019, 02:30:46 AM ---Smash was great! I had a lot of fun playing as kirby, villager, duck hunt duo, issabelle, and peach! :D I like to go for the cuter and simpler mains. I'm not too good at it, But i'm trying to get better. Hisoutensoku's controls and gameplay is more my style. There's also the release of FnaF I think? I beleive it's coming to the switch! I've always enjoyed fnaf, and the first game on the switch.... Interesting! --- End quote --- Simpler mains? I've found Villager and Isabelle, and especially Duck Hunt, to be way too complicated for me, at least to figure out quickly when I get them on random. They're tricky. --- Quote from: Drake on January 08, 2019, 03:12:32 AM ---They're called tilt attacks; as the name suggests you do them by tilting the stick in a direction and hitting attack, as opposed to smash attacks where you "smash" the stick and attack. With default controls uptilts are definitely harder to do than other tilts because you can also tap up to jump. Ways to change your controls to make it easier to do include 1) Turning off tap jump so you aren't jumping when you press up (many people do this) 2) Changing your c-stick to do tilts instead of smash attacks (most people also do this) 3) Changing your stick sensitivity to Low which makes the stick input more lenient for tilts and more strict for smashes --- End quote --- Ooooh gotcha! I did not know that was a mechanic. Messing around with it in training I found the easiest way to do it was to buffer the up input, but obviously there's a lot of downside to doing it that way. I'll consider changing the controls, although I might just confuse myself doing it that way. Low sensitivity might work since I often use the right stick for smashes. |
| Mеа:
Tap jump is one of those convenient features I can't bring myself to use since going back to melee if I get used to it would be a bitch. If they ever remake it, I hope they include it. Speaking of up tilts, I'm really happy they finally made Ganon's up tilt not take like 10 seconds to do. Also they gave him a sword, so happy. |
| Raikaria:
Weirdly I have little~no trouble doing Tilts; it's Smashes I have trouble performing. --- Quote from: Mеа on January 08, 2019, 11:36:54 AM ---Tap jump is one of those convenient features I can't bring myself to use since going back to melee if I get used to it would be a bitch. If they ever remake it, I hope they include it. Speaking of up tilts, I'm really happy they finally made Ganon's up tilt not take like 10 seconds to do. Also they gave him a sword, so happy. --- End quote --- Well; Ganon's a different incarnation than before. I'll admit I'm not a Zelda expert, so I can't recall *which* Ganon it is now. Just like Link is BotW Link now. --- Quote from: commandercool on January 07, 2019, 03:01:35 PM ---This is an argument that I always hate but can't help but feel like I have to make in this case: If you're going to put Bayonetta in your game you're kind of obligated to make her kick ass. I'm not saying she should be intentionally better than all the other characters or imbalanced, but she should be good and feel good to use. Bayonetta is not an underdog and making her one feels wrong. That said I didn't play any of Smash 4 so I never had to deal with her being overpowered, but over-nerfing isn't ever a fun or good solution. --- End quote --- To be fair to this point; apparently Sakurai has said if any character besides Kirby could have survived Galeem at the start, it was Bayonetta and Palutena. Kirby only survived because he warp stared out of reality. Kirby was the survivor because he's a simple character and Sakurai. Likewise this is why Palutena and Bayonetta are among the last characters unlocked in Spirit Mode and even seem to be the villian's final resorts [As well as the fact Bayo/Palutena are basically opposites] I'd rather something over-nerfed and brought back up than being broken to the point of making the game unfun. |
| Drake:
They made him OoT Ganondorf |
| commandercool:
Man, Ganondorf is the most fun. His rework is perfect. How heavy is Rob? He's slow, but he feels like he dies incredibly early. Like Pichu early. I kept dying at like 50% with him earlier. Maybe there were weird circumstances and I'm just wrong, but I assumed he was super heavy and now I'm wondering if he's just slow and also light. |
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