~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
My Danmakufu scripts by JDude :P
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JDude :3:
NEW SCRIPT!!
Mamizou is confident that she'll win from Zino!!
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My first Stage Script (no fairies, yet) with 3D BG ^^ (also "new" system)
Soo, I'd really appreciate if you talked about patterns, graphics, background and the overall script
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This is a challenge with Zino (a.k.a. zinochan), a friend of mine.
I made a Stage, and he's making a package
Since it's a challenge between us, you can rate his and mine (ofc if you don't want to rate it, you don't need to rate)
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If you missed the link, here it is again...dummy
Tanuki Stage by JDude
I want that everyone be 100% honest about my script, and don't hold back anything   :blush:
Arcvasti:
I played through the script around six times and have beaten every spellcard.

General Comments:
-The stage looks generally good, but goes too fast. The constant tilting is also quite disoerienting.
-You can see the stage background behind the spellcard background, which is especially noticeable with Mokou's
-Mamizou's spellcards have her spawning from (0,0), instead of from where she was during the non-spell

Midboss Non 1:
-Only the curvy fire part is genuinely threatening. Even then, most of the threat comes from getting distracted by the stage background.

Midboss Spell 1:
-Staggered circles yay. Not bad, if kind of dull.
-Mokou's charging animation has no assiocated sound effect, making her barrage of fast fire bullets kind of unexpected if you've been watching the bottom of the screen

Midboss Non 2:
-The first part replicates Mokou's funnest to dodge spellcard, which is cool. Sometimes getting firewalled is less cool.
-The second part is pretty trivial to dodge.

Midboss Spell 2:
-This spell has some major problems
-Mokou's fire circle is instantly lethal for a good third-screen length away from her, so you have to be very far from her at all times
-I couldn't find any apparent pattern for her releasing the circles either, which led to very frustrating dodging.
-Oh, and by the 30 second mark, Mokou starts firing so fast that it's impossible to dodge

Boss Non 1:
-Stream right. Stream left. That's all there is to this spell.
-However, since you can't safely spend time under the boss, this takes forever to kill.

Boss Spell 1[Reimu for some reason]:
-I want to like this spell, but I can't
-The orb appearing on top of you is pretty weird and combines being obtrusive with being hard to notice if you're not looking for it. Some more indication that you're about to explode would be nice.
-The spell also takes frigging forever and is quite hard. Staying under the boss is very difficult and the slow red amulets really add up past the 40 second mark. There really needs to be some downtime or something to allow you to stop moving at some point.
-Also, the explosions seem more Mokou then Reimu

Boss Spell 2[Marisa]:
-Boring star spam. At least it's colourful.

Boss Non 3:
-The pattern is solid, but the stage background being too distracting really rears it's head here for whatever reason.

Boss Spell 3[Youmu]:
-I really like the aesthetic of this spell, but it's just way too easy

Boss Non 4:
-BoWaP but with dogs
-The dogs make this attack pretty brutal, especially since they're not really telegraphed well

Boss Spell 4[Nitori]:
-The waterfall attack looks generally good
-It's kind of disappointing that the attack ends before it actually gets dangerous though

Boss Non 5:
-Same issues/difficuty as Non 4.
-There's one dog wave made of fire instead of dogs

Boss Spell 5[Mokou]:
-The delay laser effects are cool, but the lasers themselves are not. One time, they never fired directly at me at all. On another, they almost always fired at the worst possible place.
-It's also pretty weird how the spell gets less dense and thus easier as it goes on

Boss Spell 6:
-I'm going to be charitable and interpret this as a Last Spell
-Bat and dog waves aren't too bad, although dog instakills you the first time you do the spell because no warning where or when they'll spawn
-Human wave is something I've only been able to survive through dumb luck. Their pattern just sets up way too fast to be dodged consciously.
JDude :3:

--- Quote from: Arcvasti on October 04, 2018, 06:01:41 AM ----Mamizou's spellcards have her spawning from (0,0), instead of from where she was during the non-spell

--- End quote ---
How? Putting the ObjMove_SetDestAtFrame(boss, prevX, prevY, 1)?


--- Quote from: Arcvasti on October 04, 2018, 06:01:41 AM ---Midboss Spell 2:
-This spell has some major problems
-Mokou's fire circle is instantly lethal for a good third-screen length away from her, so you have to be very far from her at all times
-I couldn't find any apparent pattern for her releasing the circles either, which led to very frustrating dodging.
-Oh, and by the 30 second mark, Mokou starts firing so fast that it's impossible to dodge

--- End quote ---
Yeah, I kinda went with ISC on that one; it reminds me of the Fireball Mokou spell


--- Quote from: Arcvasti on October 04, 2018, 06:01:41 AM ---Boss Spell 3[Youmu]:
-I really like the aesthetic of this spell, but it's just way too easy

--- End quote ---
I was kinda scared that it didn't look good, buut it worked ~I guess~ ^^


--- Quote from: Arcvasti on October 04, 2018, 06:01:41 AM ---Boss Spell 5[Mokou]:
-The delay laser effects are cool, but the lasers themselves are not. One time, they never fired directly at me at all. On another, they almost always fired at the worst possible place.
-It's also pretty weird how the spell gets less dense and thus easier as it goes on

--- End quote ---
I felt like it was good, not the masterpiece; but I did a good job I feel ^^
The spell is getting faster, and I thought it would be harder too?


--- Quote from: Arcvasti on October 04, 2018, 06:01:41 AM ---Boss Spell 6:
-I'm going to be charitable and interpret this as a Last Spell
-Bat and dog waves aren't too bad, although dog instakills you the first time you do the spell because no warning where or when they'll spawn
-Human wave is something I've only been able to survive through dumb luck. Their pattern just sets up way too fast to be dodged consciously.

--- End quote ---
Actually, I thought it was way easier when I was trying, because I was nailing that spell...
Now that I'm trying again, it's so unfair  :blush:
JDude :3:
This isn't the final script...
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This is my entry for LoCAA 12: Make The Old New

yes, i'm on the chosen discord server; but I'm not spoiling  :V
soo I kinda wanted to see if it was good and ok; or if I should change some things;
just saying, i'm kinda confident in this one  :derp:

The original script is my LoCAA 11 entry (the Perfect Posseisson one)

Remake: The Immaterial Team by JDude
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I want that everyone be 100% honest about my script, and don't hold back anything   :blush:
JDude :3:
This isn't the final script...
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V2 of the script! And that's it ^^
This is my entry 2.0 for LoCAA 12: Make The Old New
The original script is my LoCAA 11 entry (the Perfect Posseisson one)

Remake: The Immaterial Team V2 by JDude
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I want that everyone be 100% honest about my script, and don't hold back anything   :blush:
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