| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| My Danmakufu scripts by JDude :P |
| << < (8/11) > >> |
| yeashie:
Sup jao! It's Chris, the owner of the fangames server and I just tried out your Cirno script :D For me personally it was alright... nothing too special, even a bit too easy. I have some comments regarding all of the attacks below. First non was sort of fun to dodge, also has a shit ton of hp, visually it's alright I guess... not too much to say here. First spell was alright, was visually average but it was kinda fun to dodge, also has just a tad bit too much hp. I would maybe make the mentos walls move faster to make it more frantic. Second non feels like something that would be in an extra stage (felt like a Ran non), so which means in my opinion that it's pretty boring both visually and dodging wise. Second spell has a concept I like, if only if the bubbles did more than just slowly move down. I would make the bubbles move a lot faster for one, then would make Cirno fire them a lot more frequently but at the cost of being less dense, this could make the pattern a really fun random dodging spell. Visually it's eh, can't say much here lol. Third non has wayyyyy too much hp, I really wished the big icicles would do more here since it's really easy to avoid, also the small blue bullets would probably be better if they were shot out in a random formation instead of something static. Visually it's pretty boring outside of the use of big icicles. Third spell is very pretty, I like this spell. I'm always a sucker for random dodging that looks cool like that so props. Albeit, it can be said that it's just "Perfect Freeze" with a new coat of paint, but whatever. Fourth non is another "extra stage non" as I would call it, very boring. Like I said for the third non, the blue bullets should be random to make them more threatening (just don't make it able to wall) and the big icicles should do more since as of now it's just sitting in a lane. Fourth spell spell is alright, I like the concept of dodging what the boss throws at you while having to avoid danger from behind, but this spell seems too slow paced for my tastes. Final spell is something... the lasers serve no threat at all since you're doing a bunch of micro dodging, also the dodges are all the exact same from what I could tell, just the same old left and right, also it's way too slow paced personally. Visually it's a mess, doesn't look good at all. I know it's not too detailed (I'm not good at being very specific :V) but I'm hoping you at least find something helpful out of this. You have mad potential to be a great scripter :D |
| JDude :3:
--- Quote from: yeashie on August 01, 2018, 07:48:07 PM ---I know it's not too detailed (I'm not good at being very specific :V) but I'm hoping you at least find something helpful out of this. You have mad potential to be a great scripter :D --- End quote --- Thank you, I appreciate your kind words about my script. I feel like I'm improving in a slow pace, but's a good pace... :wat: Don't try to understand what I just said, it sounded cooler in my original language (Brazilian Portuguese); I just want to say I'm really thankful for saying that I have a great potential; I'll try to make better scripts, better BGs and better danmaku :3 |
| JDude :3:
NEW SCRIPT!! Doremy's dremaing with your battle! --------------------------------------------------------------------------------------------------------------------------------------------------------------------- I tried my best making original patterns, if any of them looks like a original pattern, don't hesitate to tell me... --------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you missed the link, here it is again...dummy Doremy Boss Fight by JDude I want that everyone be 100% honest about my script, and don't hold back anything :blush: You can say it was shitty, it was good, it was new, and etc |
| Arcvasti:
I played through three times as DDC Reimu. General Feedback: -The stage background is a bit distracting -The spellcard background looks fine, but the ominous black castle doesn't seem very Doremy to me -The non spells have exactly the same health as the spellcards. It's generally traditional for the spells to have half the health, but take half as much damage. -A lot of the patterns also feel like they take too long to beat or are quite repetitive. Non Spell 1: -I generally like it, but Doremy spends half her time firing bullets off the the top of the screen or charging up, so the window of threat is super small. Spell 1[Reimu for some reason]: -It's not a bad spell, but it's a tad plain -There's also this awkward moment where nothing really happens near the start of the spell, which is aesthetically weird -Also, if the spell drags on for too long, the bullet density becomes so insane that I'd say the spell is nearly impossible to time out Non Spell 2: -A harder, bluer version of the first non spell Spell 2[Marisa]: -This is a bad spell -The stars shaking around is super weird and doesn't add much to the fact that Doremy is sitting still and firing random blasts of bullets Non Spell 3: -This is a neat new pattern, although it's also pretty difficult -It kind of reminds me of one of Junko's EX spells, which may or may not be intentional Spell 3[Sanae]: -Ninety Syllable Stabs but meaner and greener -The rice bullets disappearing before each new laser grid is kind of weird Non Spell 4: -This is a neat looking spell, albeit one that looks more like something Koishi would do -The dodging is super tight, making this the hardest non spell by a good margin Spell 4[Reisen]: -A vaguely Chen looking attack with Reisen's trademark eye-hurting bullets -The whole attack is static and can be safespotted, unfortunately -It'd be a decently simple but intense attack otherwise |
| JDude :3:
Replying almost 2 months later :V --- Quote from: Arcvasti on August 18, 2018, 04:25:28 AM ---Non Spell 1: -I generally like it, but Doremy spends half her time firing bullets off the the top of the screen or charging up, so the window of threat is super small. --- End quote --- I need to improve that, because most of my battles are always too long to attack or to do damage. --- Quote from: Arcvasti on August 18, 2018, 04:25:28 AM ---Spell 1[Reimu for some reason]: -It's not a bad spell, but it's a tad plain -There's also this awkward moment where nothing really happens near the start of the spell, which is aesthetically weird -Also, if the spell drags on for too long, the bullet density becomes so insane that I'd say the spell is nearly impossible to time out --- End quote --- I forgot that the player is Reimu, buuut I can say that it's her previous dream... :derp: --- Quote from: Arcvasti on August 18, 2018, 04:25:28 AM ---Spell 3[Sanae]: -Ninety Syllable Stabs but meaner and greener -The rice bullets disappearing before each new laser grid is kind of weird --- End quote --- I thought that it would be truly hard and unfair to make the waves cross each other |
| Navigation |
| Message Index |
| Next page |
| Previous page |