~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
My Danmakufu scripts by JDude :P
JDude :3:
I'm so sorry, for not responding you so soon...
~~Short Story:
Me and Zinochan (same country), made a challenge of a Boss Fight with ourselves, For me Koishi and I chose for him Aya...
~~
PLZ RATE!!!
Koishi Boss Fight by JDude
I want that everyone be 100% honest about my script, and don't hold back anything :blush:
Arcvasti:
I played through this script twice, both times as DDC Reimu.
Overall comments:
-This is another good script, that is short but sweet.
-I still feel the stage background could be improved, but that's still minor.
Non Spell 1:
-Basic concept, good execution: I like it.
-The swirling transparent green bullets look quite nice
Spell 1:
-I swear I've seen you do a very similar spell at least once before
-That said, the second phase makes it into a more fun and challenging spell
-The only problem is that the second phase only activates when the spell is already two-thirds done. Making it happen sooner would make it a more challenging spell.
Non Spell 2:
-This honestly feels the most "Koishiesque" of all the attacks
-Its pretty challenging, but not unreasonably difficult
Spell 2:
-This kinda reminds me of Koishi's final attack in Spell Card Collection
-Its another good one, albeit kind of an easier attack.
-The only problem with it is that the hearts can kind of hide the red orbs. Moving them up a render priority might make it harder to get cheap-shotted by going through what you thought was a gap
Non Spell 3:
-Another variation on the theme that the previous non-spells set up
-I had much more difficulty with it then the others, but its the penultimate attack so its probably fine
Spell 3:
-A pretty easy attack. There really isn't enough variation between flamey heart waves. Maybe have Koishi move around or shoot some light covering fire?
-There's also some visible fire bullets flickering in and out of existence in the upper left corner. My guess is that the flame bullets get spawned a certain distance away from the heart bullets, but it doesn't check if they've been deleted, so it sometimes spawns a certain distance away from (0,0) instead.
Closing Comments:
-I'm liking your scripts more and more. I'm honestly looking forwards to what you'll try next.
JDude :3:
NEW SCRIPT!!
And it's Marisa's starry night!
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Contents:
* I tried my best to balance the difficulty, but the Last Spell is in the boundary of EX...
* Most of the attacks, are kinda original (not totally)---------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you missed the link, here it is again...dummy
Marisa Boss Fight by JDude
I want that everyone be 100% honest about my script, and don't hold back anything :blush:
Zinochan:
--- Quote from: jao on May 27, 2018, 01:33:50 AM ---NEW SCRIPT!!
And it's Marisa's starry night!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------
Contents:
* I tried my best to balance the difficulty, but the Last Spell is in the boundary of EX...
* Most of the attacks, are kinda original (not totally)---------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you missed the link, here it is again...dummy
Marisa Boss Fight by JDude
I want that everyone be 100% honest about my script, and don't hold back anything :blush:
--- End quote ---
In the last spell you can be at a safespot and time it out (next time you do a phased spell, do it by time or that it automatically changes if you do a certain damage ou by time)
Arcvasti:
I played through this script five times, as Needle Reimu.
General Comments:
-The non-spell background scrolls a bit too fast.
-The spell background looks really neat
Non Spell 1:
-This is probably the hardest non spell, which isn't really a bad thing.
-Notably, Marisa actually moves around during it, which she could stand to do in her other non spells.
Spell 1:
-This isn't really a bad spell, just one that doesn't look very impressive.
-It also gets kind of boring since there are only three meteor showers that are always in the same place.
Non Spell 2:
-This spell is static and has a safespot right near the center.
Spell 2:
-This spell looks kind of neat.
-Unfortunately, it is also static and has some pretty big safespots.
Non Spell 3:
-I remember seeing almost this exact pattern in Sparen's tutorials.
-Maybe spice it up a bit?
Spell 3:
-Its kind of a boring attack.
-Just the same random bullet shotgun over and over.
-Its also a pretty hard attack compared to the rest.
Non Spell 4:
-Move right. Move left. Move right. Move left.
-That's all there is to this pattern.
-There's also a safespot in it, but its much harder to get to then with the other non spells.
Spell 4:
-This is more like it
-The intro is kinda deceptive in that what looks like a wall of bullets is actually the right place to be
-The main body of the spell could maybe stand to incorporate some of the neat patterns from the intro, since its kinda plain
Spell 5:
-This is basically Ran's finisher, but with more stars, with all that entails
-Zino already mentioned that you can time it out really easily, unlike Yukari's actual spell
-As you can see in the video, the spell immediately jumps to the hardest phase after a certain amount of time has elapsed, regardless of the boss health
-I'm not actually sure if this spell is always possible: I managed to get one wave where the blue and red stars overlapped, forming an intimidating wall of bullets.
-I might just not be good enough at dodging to beat it though.