| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| My Danmakufu scripts by JDude :P |
| << < (6/11) > >> |
| JDude :3:
I'm so sorry, for not responding you so soon... ~~Short Story: Me and Zinochan (same country), made a challenge of a Boss Fight with ourselves, For me Koishi and I chose for him Aya... ~~ PLZ RATE!!! Koishi Boss Fight by JDude I want that everyone be 100% honest about my script, and don't hold back anything :blush: |
| Arcvasti:
I played through this script twice, both times as DDC Reimu. Overall comments: -This is another good script, that is short but sweet. -I still feel the stage background could be improved, but that's still minor. Non Spell 1: -Basic concept, good execution: I like it. -The swirling transparent green bullets look quite nice Spell 1: -I swear I've seen you do a very similar spell at least once before -That said, the second phase makes it into a more fun and challenging spell -The only problem is that the second phase only activates when the spell is already two-thirds done. Making it happen sooner would make it a more challenging spell. Non Spell 2: -This honestly feels the most "Koishiesque" of all the attacks -Its pretty challenging, but not unreasonably difficult Spell 2: -This kinda reminds me of Koishi's final attack in Spell Card Collection -Its another good one, albeit kind of an easier attack. -The only problem with it is that the hearts can kind of hide the red orbs. Moving them up a render priority might make it harder to get cheap-shotted by going through what you thought was a gap Non Spell 3: -Another variation on the theme that the previous non-spells set up -I had much more difficulty with it then the others, but its the penultimate attack so its probably fine Spell 3: -A pretty easy attack. There really isn't enough variation between flamey heart waves. Maybe have Koishi move around or shoot some light covering fire? -There's also some visible fire bullets flickering in and out of existence in the upper left corner. My guess is that the flame bullets get spawned a certain distance away from the heart bullets, but it doesn't check if they've been deleted, so it sometimes spawns a certain distance away from (0,0) instead. Closing Comments: -I'm liking your scripts more and more. I'm honestly looking forwards to what you'll try next. |
| JDude :3:
NEW SCRIPT!! And it's Marisa's starry night! --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contents: * I tried my best to balance the difficulty, but the Last Spell is in the boundary of EX... * Most of the attacks, are kinda original (not totally)--------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you missed the link, here it is again...dummy Marisa Boss Fight by JDude I want that everyone be 100% honest about my script, and don't hold back anything :blush: |
| Zinochan:
--- Quote from: jao on May 27, 2018, 01:33:50 AM ---NEW SCRIPT!! And it's Marisa's starry night! --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contents: * I tried my best to balance the difficulty, but the Last Spell is in the boundary of EX... * Most of the attacks, are kinda original (not totally)--------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you missed the link, here it is again...dummy Marisa Boss Fight by JDude I want that everyone be 100% honest about my script, and don't hold back anything :blush: --- End quote --- In the last spell you can be at a safespot and time it out (next time you do a phased spell, do it by time or that it automatically changes if you do a certain damage ou by time) |
| Arcvasti:
I played through this script five times, as Needle Reimu. General Comments: -The non-spell background scrolls a bit too fast. -The spell background looks really neat Non Spell 1: -This is probably the hardest non spell, which isn't really a bad thing. -Notably, Marisa actually moves around during it, which she could stand to do in her other non spells. Spell 1: -This isn't really a bad spell, just one that doesn't look very impressive. -It also gets kind of boring since there are only three meteor showers that are always in the same place. Non Spell 2: -This spell is static and has a safespot right near the center. Spell 2: -This spell looks kind of neat. -Unfortunately, it is also static and has some pretty big safespots. Non Spell 3: -I remember seeing almost this exact pattern in Sparen's tutorials. -Maybe spice it up a bit? Spell 3: -Its kind of a boring attack. -Just the same random bullet shotgun over and over. -Its also a pretty hard attack compared to the rest. Non Spell 4: -Move right. Move left. Move right. Move left. -That's all there is to this pattern. -There's also a safespot in it, but its much harder to get to then with the other non spells. Spell 4: -This is more like it -The intro is kinda deceptive in that what looks like a wall of bullets is actually the right place to be -The main body of the spell could maybe stand to incorporate some of the neat patterns from the intro, since its kinda plain Spell 5: -This is basically Ran's finisher, but with more stars, with all that entails -Zino already mentioned that you can time it out really easily, unlike Yukari's actual spell -As you can see in the video, the spell immediately jumps to the hardest phase after a certain amount of time has elapsed, regardless of the boss health -I'm not actually sure if this spell is always possible: I managed to get one wave where the blue and red stars overlapped, forming an intimidating wall of bullets. -I might just not be good enough at dodging to beat it though. |
| Navigation |
| Message Index |
| Next page |
| Previous page |