~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
My Danmakufu scripts by JDude :P
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JDude :3:
Well, I still have some time left before high school(in my country, Ensino M?dio) starts
I'll do my best :)
JDude :3:
I noticed that most of the problems, I can see them when I put my pc stats on 0 (Gamma, Saturation, Constract, and etc)
JDude :3:
NEW SCRIPT!!
And Collection of Spells Cards (CoSC) is the name!(not that original but it doesnt matter! :derp:)
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Contents:

* Colection of various spells and non spells
* Difficulty = rand(EZ,ISC)
* Fighting Reimu, Marisa, Cirno, Yuuka and others
* All of the bosses are my favorite in opnion sorry Yukari---------------------------------------------------------------------------------------------------------------------------------------------------------------------
If you missed the link, here it is again...dummy
Collection of Spells Cards (CoSC) by JDude
I want that everyone be 100% honest about my script, and don't hold back anything :blush:
Arcvasti:
I played through this script three times, as Medicine, without using any bombs.

General Thoughts:
-Backgrounds are much less distracting in general
-Pattern quality has generally risen, but I think that some patterns are too like each other.
-The claim that patterns get more difficult as you go on is laughably false, as will be demonstrated below
-The little thing that pops up after you complete a pattern is pretty neat.

Captureable Levels explained:
-Yes: I captured it
-In Theory: I got within 2-5 deaths of capturing it, I could probably beat it if I spent more time on it.
-Not Today: I got between 5-10 deaths on it, I'd need to spend a pretty long time to capture it.
-Hell No: I got over 10 deaths AND I think that the spell is unfair enough that I'd tear my hair out trying to capture it

Non Spell 1[Reimu]:
-Its OK, all in all. It seems like its something Reimu might do, its moderately difficult and has no safespots to speak of
-That said, all of the red bullets really plays tricks with your eyes. Maybe make it so the bullets going one way are red bullets and the bullets going the other way are white bullets?
Captureable: Yes

Spell 1[Reimu]:
-Its a solid spell, I just don't particularly like it.
-The biggest objective flaw is that there's not really enough of a warning the rainbow orby things are coming your way. Some kind of warning lasers would be appreciated.
Captureable: In Theory

Non Spell 2[Marisa]:
-This seems like a Marisa non-spell, for better or worse.
-The part where two waves intersect is pretty brutal, but that's probably intended and I don't think the difficult is THAT unreasonable.
Captureable: In Theory

Spell 2[Marisa]:
-This spell is a survival spell, but you're not really informed of this fact. I died several times trying to damage Marisa before giving up and timing it out
-The first part of the spell is pretty much an instant death if you're not aware of what's happening
-That said, the spell isn't too hard once you know what its trying to do, survive the starting attack and get into a rhythm
Captureable: In Theory

Non Spell 3[Cirno]:
-Its an acceptable non-spell. The random ice barrage is kind of boring, but that's probably fine for Cirno
Captureable: Yes

Spell 3[Cirno]:
-This spell is both easy and boring. The bullets don't clump up enough or go fast enough to be threatening and the random nature of the spell isn't very exciting
-Once again, probably a fine attack for Stage 2 Cirno
Captureable: Yes

Non Spell 4[Yuuka]:
-This non spell is more interesting, but also pretty hard. I can't consistently read where they're going after they bounce at all.
-Wallbounce pattern #1
-The hardest part, at least for me, is how the bright yellow bullets mess with my eyes.
Captureable: In Theory

Spell 4[Yuuka]:
-Screw this spell
-The huge laser occupying the center of the screen means that you can't damage Yuuka at all, since she immediately recasts it after it expires, which makes this a survival spell.
-The ice things she shoots go so ridiculously fast that I don't have any time to react to the bullets before they hit me.
-The strategy that I found gave me the least deaths was just to stand still right in the middle of the laser and hold down shoot. This gave me 16 deaths
-For context, the best sane dodging run that I did got me 18 deaths, which is pretty telling.
Captureable: Hell No

Non Spell 5[Eirin]:
-Its a weirdly easy variation on standard Eirin non spells
Captureable: Yes

Spell 5[Eirin]:
-This is one of my favorite spells, that's not too challenging, but is still fun
-I like how the first big red bullets reach you before the inverted rice, so you know what you'll be dodging before you can trap yourself
-Overall, I think that this is a better executed version of the concept behind Reimu's spell earlier
Captureable: Yes

Non Spell 6[Mokou]:
-This is an OK non-spell
-The amulets don't indicate that they're about to start curving until they're really close to you, which means that you're not going to beat this on your first try
Captureable: Yes

Spell 6[Mokou]:
-This spell would probably be boring to most people, but I actually like spells like Starbow Break or Pheonix's Tailfeathers[Or whatever that spell is called]
-That said, the blue fire bullets are fast enough and dense enough that they can wall the player pretty easily, which is a big no-no
Captureable: In Theory

Non Spell 7[Aya]:
-Despite incorporating both high randomness and wallbouncing, I quite like this non spell
-Wallbounce pattern #2
Captureable: Yes

Spell 7[Aya]:
-Its just dense and somewhat random bullets, which is kind of boring
Captureable: Yes

Non Spell 8[Suwako]:
-This is basically just a carbon copy of one of Suwako's non spells, except that I think it goes slightly slower
-Wallbounce pattern #3
Captureable: Yes

Spell 8[Suwako]:
-This seems like its supposed to be a remake of Suwako's final spell, which I can appreciate
-After playing this a few times, I played Haiji's version for comparaison
-I concluded that this version is much faster and much less dense overall, which IMO makes it more difficult.
-That said, I actually did about the same on both versions, so maybe its just my perception of things
Captureable: In Theory

Non Spell 9[Koishi]:
-Not very exciting, especially since its yet another wallbounce pattern, but I still liked it overall
-All the bullets caused me to drop to ~50 FPS at one point, which could stand to be looked at. You could probably replace the kunai clusters with lasers.
-Wallbounce pattern #4
Captureable: Yes

Spell 9[Koishi]:
-The first part with the circles is fun, but still difficult
-The part after that, I have zero idea how to do
Captureable: Not Today

Non Spell 10[Doremy]:
-This seems a lot like one of your patterns from the Reisen/Doremy script
-Wallbounce pattern #5
Captureable: Yes

Spell 10[Doremy]:
-This is basically the same as the non spell before it
-The only differences are that the bullets move slightly more weirdly and there's a seemingly purposeless red glow around the player that sometimes blocks vision of bullets
-The only real credit I can give this spell is that its the only survival spell to communicate well that its a survival spell
-Also, the text that displays your progress seems to sometimes pop up in this one before the spell ends, which is probably a bug.
Captureable: Yes
JDude :3:
Thank you for your quick response, and here is my feedback:

Non Spell 1[Reimu]:
- I put the same colors so the pattern looked more beautiful
- But I got the same trick on myself, so I changed it...

Spell 1[Reimu]:
- Delay lasers added.

Spell 2[Marisa]:
- :blush: I actually really forgot to present it as a Survival...
- Toned down a little..

Spell 3[Cirno]:
- Now it's a blizzard :D

Non Spell 4[Yuuka] and Spell 4[Yuuka]:
- It was supposed to imitate the original PC-98 boss
- I changed/toned down the spell :blush:

Non Spell 5[Eirin]:
- Harder, probally Better, not Faster, Stronger

Non Spell 9[Koishi]:
- Changed the cluster to a fabulous magenta laser/line

Spell 10[Doremy]:
- Completely changed...
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CoSC V2 is here :D
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