~Beyond the Border~ > Akyu's Arcade

[SSLP] Let's have a Touhou Party in Sid Meier's Civilization VI! (Completed!)

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AzyWng:

What would you say was the biggest barrier you had to your success?

Later in the game, was anything capable of posing a genuine threat to your empire?

the old guy:

Pretty impressive for a race of people smaller than their enemies foots.

Must've been a small bomb.

Ether way, congrats!

niektory:

I rarely read let's plays, but I enjoyed this one. Thumbs up!

How would you rate this game compared to the previous installments?

Golbez:

It was fun to read and explained thing at the same time. I kept looking forward to new installments!

Gesh86:


--- Quote from: CyberAngel on June 02, 2018, 01:32:25 PM ---Well, I sure had more fun than I expected. I'm not much into strategies and only played the first game in the series, so I was feeling a bit lost at times. But still, it was a pretty solid playthrough. Good job.

--- End quote ---

You were one of the most active viewers, I did notice  :). Anything in particular where more information would have helped, or was it just the overall complexity of the game?


--- Quote from: AzyWng on June 02, 2018, 03:01:54 PM ---What would you say was the biggest barrier you had to your success?

--- End quote ---

The biggest barrier was that one time in February where we almost lost our save file and the Let's Play was one push away from falling down the cliffs of cancellation  :D.
In seriousness, the most critical moments were the course of the second Mamizoan war and the invasion of Alice's Spain. Wiping out the unfortunate Tanuki allowed us to have the very powerful city of Futatsuiwa of Sado and construct the very strategically placed Brobdingnag. The whole east coast was therefore our undisputed territory. If Alice would have brought an ever stronger navy or had it in place to pick off the units we had embarked, the campaign would have gone sour very quickly. Kirisame Magic Shop also greatly contributed to our prosperity and allowed us to "snowball," just getting even stronger out of consequence of already being strong.


--- Quote from: AzyWng on June 02, 2018, 03:01:54 PM ---Later in the game, was anything capable of posing a genuine threat to your empire?

--- End quote ---

Sanae looked much more formidable than she was. She did a mistake one should never make: Putting science and culture greatly over money, infrastructure and production. If you have the ability to build strong units, that's good and all. If they cost too many cogs to make in a reasonable time and you can't pay their high maintenance, you're shooting yourself in the foot. Unless we would have given her much more time so that she would have gone to space or had her own nuclear weapons, the answer is "no." Very little could have happened to us past the midgame.


--- Quote from: the old guy on June 02, 2018, 03:24:09 PM ---Pretty impressive for a race of people smaller than their enemies foots.

Must've been a small bomb.

Ether way, congrats!

--- End quote ---

Thanks! The Kobito were a good faction to play as. In hindsight, Remilia and Alice are still higher for me on the tier-list, but Shinmyoumaru is obviously good enough to be competitive.


--- Quote from: niektory on June 03, 2018, 01:36:53 AM ---I rarely read let's plays, but I enjoyed this one. Thumbs up!

How would you rate this game compared to the previous installments?

--- End quote ---

Thank you! It needs to be said that Civilization 6 (base game) is somehow the lowest scoring (non-spinoff) entry of the series when it comes to review sites. The aggregate is still 88 for the main game, 79 for the first expansion that we didn't use. It is a series that practically has no black sheep in it. I think a lot of negativity comes from the fact that there are more decisions to make, that the game flow is much slower and that you must come to peace with all the game's mechanics that it throws at you. Despite the visuals that people say remind them far too much of cartoony mobile games, Civilization 6 is the most complex Civ installment. If you play it too swiftly and sloppily, it'll be very unsatisfying. I've gotten so used to all the new features now that I personally like it more than Civilization 5 fully expanded now.
A definite issue is that there are apparently still some flaws in the game's code that haven't been ironed out. Just recently, a typo was discovered that gives the AI a generally too high bias for religious play, even for civilizations that shouldn't bother much with it.


--- Quote from: Golbez on June 03, 2018, 10:30:39 AM ---It was fun to read and explained thing at the same time. I kept looking forward to new installments!

--- End quote ---

I hope you're not too sad now that the game is over then  ;). Some people say they really dislike that the campaign structure of Civ games puts a sudden stop to what they have built up. Personally, I'm actually opposed to a game that feels too "endless." I need goals and such.

Ok, I promised one addendum. Imagine we would have gone to turn 315. Dr. Evil will explain to you what this far-out technology is:

   

Courteney Bass Cox is an American actress, best known for playing Monica Geller from the sitcom "Friends". She was also Gale Weathers in the horror franchise "Scream" (a character I like to call "live-action Aya Shameimaru"). Her quote here is not anything one of her roles made her say, it's from an interview during The Tonight Show with Jay Leno. The context is skin treatment with lasers as an anti-aging method.



A jet fighter is the most advanced fighter subclass aircraft. These can be deployed a few hexes away from their aerodrome and do their ranged attacks once they're in this state. Perhaps Sanae's AI was too dumb to understand this necessary procedure and therefore never attacked us with her fighters?



A missile cruiser is the final upgrade to the naval ranged class and the bane of all coastal cities. In Civilization 5, this unit had special abilities to indeed transport missile units. I think they were indeed able to launch nuclear bombs. Here however, they really are just battleships with better stats that use missiles as their way of attack.

Despite an impressive research output, we didn't quite get to the end of the tech tree. Here's a few words on the ones we never learned of: Stealth Technology would have allowed us to turn our two bombers into the superior stealth bombers. Robotics would have introduced a new space project, but also slightly improved the production power of our pastures. Nanotechnology, which was also almost completed, would have given us another space project. Nuclear Fusion is probably the most interesting technology we missed. It introduced "Operation Ivy" something akin to the Manhattan Project. Once completed, you could construct an improved version of the nuclear device, the thermonuclear device. The blast radius of these is one tile further, potentially killing more enemy units, pillaging more tiles and causing more fallout. I believe they also deduct more population from target cities, which may be counter-productive if you actually want to keep a city. Lastly, there's Future Tech, a repeatable placeholder technology for anything humanity will develop until 2050, but what Firaxis cannot predict what it will be or what it will be called. Completing research on Future Tech simply increases your score to possibly grant you a timeout victory.
The only civics we were missing was Globalization, which would have given us a few more policies and more income from our plantations, and Future Civic. Identically to Future Tech, this one also just increases your score.

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