~Beyond the Border~ > Akyu's Arcade
[SSLP] Let's have a Touhou Party in Sid Meier's Civilization VI! (Completed!)
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the old guy:
I keep on thinking the name of this thread is "Let's have a Touhou Touhou Party!" when I'm not looking at it.

It just rolls right off the tongue.
Gesh86:

--- Quote from: Gesh86 ---There's one unit, the artillery called Flandre Scarlet, which will not go back home where the rest is heading. It'll take garrison duty inside Koumakan, after the long trek it'll take to get there.
--- End quote ---


--- Quote from: CyberAngel on May 28, 2018, 08:29:01 PM ---Oh, you.

--- End quote ---

Oh me, being all oxymoronical. Shows that I never read that sentence out loud to myself  :D.


--- Quote from: the old guy on May 29, 2018, 07:23:38 AM ---I keep on thinking the name of this thread is "Let's have a Touhou Touhou Party!" when I'm not looking at it.

It just rolls right off the tongue.

--- End quote ---

My favourite thread title to just read as how I want to read it must be "Today, Donald Trump[...]" in the off-topic section. Because that's how much of it is previewed when it has the most recent post. I then amuse myself filling in whatever blank I feel like  :3

Update nr. 59 - Fat Man, Little Boy and Cruiserweight Toddler

Turn 306 ? 1.870 A.D.

Last time, we made great progress with our atomic program, but still lack anything substantial that would scare our rivals out of their pajamas. During the AI's previous turn, Alice was trying to extort luxuries from us. When the AI really hates you to the core, they will sometimes do that. Just click their unfair proposals away. Alice may have reached international irrelevance, but she did achieve something just then:



The Apadana if you remember was a classical wonder that was the court for all the Persian Satraps. If it makes our puppeteer happy, she can have that. We had time enough to make it, had we been interested.

From this day on, the Kobito know their heritage:



Marcus Mosiah Garvey Jr. was a Jamaican activist for the Pan-Africanism movement, motivating people of African heritage to bond over their racial ties no matter in which country they lived. The Rastafarians of Jamaica gave him the status of prophet. He was positively influential in many regards but not without controversy, as he was also pro-segregation. Rather than integrating themselves into multi-cultural communities, he thought that Africans should concentrate living with their own kin. I'll play it safe and say that the unrelated singer Rae Garvey is still my favourite Garvey.



For cultural play, this policy is to be gotten as soon as possible and practically a permanent stay. Art and artifacts add substantially to tourism, probably more than world wonders.



Located in New South Wales, The Sydney Opera House is one of the most iconic buildings in the metropolis people often forget isn't Australia's capital. It is one of the latest wonders of the game, as it was opened to the public only in the 70s. It is nonetheless among the UNESCO World Heritage Sites. More than just operas are performed there by the way. Theatre plays and symphony orchestras are also among the program.
If you have many unused water tiles and are playing for culture, this wonder can help your optimization for a culture victory. Given how late it becomes available and how costly it is to build though, I wouldn't call it a must-have.



What unit would need a "shipwreck" to be constructed? None, these are actually antiquity sites on water. If all of those were used up already, the uncovering of shipwrecks gives you a reason to build archeologists again. Whoever sees shipwrecks first has the best chance to claim the resulting artifacts. The archeology race is therefore the reason why Cultural Heritage has a high priority to be developed. Just not for us: We're ignore artifacts altogether.

Veterancy goes out of our policy deck, Professional Army back in. The next civic focus will be the boosted Opera and Ballet, which has been a dust-catcher since the industrial era and will take only a single turn.

Cultural Heritage also gave us 3 free envoys. Hopefully those won't go to a city-state that some empire will crush under their heel in vengeance to us. That's why we better split them up: Two go to Kabul. We now have 6 in total there to get all the bonuses the militaristic city-state has to offer. Another one goes to Mohenjo-Daro just to strengthen our hold on it a little more.

We have a missionary near Moriya Shrine that we have no real use for. That's why we're having him meddle with Sanae's interests:



When you want to play for a religious victory, you will use missionary charges on foreign cities that don't share your faith. We are not genuinely interested in converting Sanae's cities and are doing this more out of spite. Normally, you should escort these missionaries with apostles to repel defenders like inquisitors. If we lost this missionary to theological combat, it wouldn't be too big a deal.

The infantry corps led by Nitori Kawashiro currently at Spain is the first one to get the opportunity to upgrade into a mechanized infantry. You'd only see its embarked strength though, so here's A Very Short Youmu near Myouren Temple:



The Sakuya Izayoi corps and Watatsuki no Yorihime also get their Metal Slugs. Thanks for the idea, CyberAngel! The upgrading of these four units has lowered our funds from 1,777 coins to 757. No small amount, but worth it in my opinion.
Another artillery and modern armor corps are celebrating their return to North America. We're only expecting a few more.

Our nuclear submarine has the opportunity to enter combat for the very first time:



When they attack on a land tile, this submarine does not fire torpedos. They will surface and fire a single warhead from their top. It flies onto their victim in a wide arc, then pops over their heads like a mortar. The barbarian AT crew we're harrassing takes 45 damage. The position you can see our nuclear submarine on now will be the one it parks at for the next turns, until we activate it for its true purpose.

Turn 307 - 1.872 A.D.

GPS voice: After 250 yards, take a left turn and over the bridge above a river if it hasn't been torn down yeblurblurbblurbblurgurgle...



Isabelle Fuhrman is a young American actress present in the business for a little over 10 years. She had a supporting role in the first Hunger Games film. She was apparently also in After Earth but left uncredited. In hindsight, she must have been alright with that.



Rocket Artillery is the ultimate siege unit. It not only packs more punch than the more primitive artillery we have, but has a naturally higher range of 3. Add an observation balloon and it becomes 4, which is just an absurdly high reach. In Civilization 5, this unit had the added benefit that it didn't need to "set itself up for attack" and worked like a regular range unit. This is a game mechanic that was not taken over by Civ 6 and substituted by the siege units' limitation of only being able to attack with full movement points.



This support unit is an evolution of the anti-air gun. Apart from defending against aircraft, this is apparently the only way in the game to "block" a nuclear strike. I have never done this myself nor witnessed it, but from what I understand, having this at a place that gets nuked gives either a chance or a guarantee to just blast the bomb out of the sky before it reaches the city. A friend of mine once told me that he thinks nukes are way too overpowered in this game. I wonder now if the mobile SAM is the intended counter and he just didn't know at the time.

We have another coincidence of a double science-culture feature. The Kobito can watch Swan Lake now...



I wonder how many will complain that they hated the ending. Alisa Zinovyevna Rosenbaum was not a ballet dancer, but a novelist, screenwriter and philosopher. That doesn't mean she didn't appreciate it. She thought up a philosophical system named Objectivism and wrote the best-sellers "The Fountainhead" and "Atlas Shrugged."



This card has a high potential to get you truckloads of culture. With how our district structure is set up, I think it would lose to Meritocracy in its value though. Huh, this policy has already been obsoleted by the Sports Media civic. Opera just flat out loses to sports leagues, how sad...



This is actually one of the better Great People cards, as Great Musician points are difficult to accumulate unless you have select wonders. +4 is comparatively much in this regard. We know one of those wonders that gives them is the Sydney Opera House. The other is...



The Bol'shoy Teatr is located in Moscow and the owning company was founded in 1776. During the Soviet rule, the institution was almost shut down, but it even survived those difficult times. The Bolshoi Ballet company has over 200 dancers today, which makes it the largest ballet ensemble in the world.
This is a very good cultural wonder. You know that the best for these purposes are the Eiffel Tower and the Cristo Redentor, but this one isn't too far behind.

After upgrading all of our infantrymen, we throw the Professional Army card out again and pick Native Conquest for the time being. Most barbarian units will be far below our tech level, so that should grant us some cash here and there.

   

When it comes to technologies, there is a very important one to which Lasers is a prerequisite. We're taking it for now, but we might have to delay its research so that a unit won't get obsoleted before we construct it for the first time (the fighter in Benevolent French Dolls). As for civics, we'll be working on the highly advanced Social Media. Many of the older Civilization installments didn't have anything resembling social media because no one foresaw how addicted people would get to it.

Another Great Engineer has become available. We're getting those in rapid succession now:



Nikola Tesla was a Serbian-American inventor and engineer. He is responsible for figuring out how to make alternating-current electrical power supplies. Despite his great influence on bringing electricity into everyday life, he died in relative poverty. Still, he is honoured nowadays. If he weren't, Tesla Inc. wouldn't be named after him. That name is only a reference to him by the way, he or his relatives had no relation to Elon Musk's company to my knowledge.
Being the suzerain of Toronto already gave all of our industrial zones a further regional range. With Tesla, we can make one of them influence cities up to 12 tiles away! We recruit him and use him on the district of Blefuscu, which grants even more production to our nuke-building cities now.

The barracks within Koumakan's encampment are done. We're returning to outfitting our holy site: A temple is next, 4 turns.

We have gained even more city-state envoys from finishing up Opera and Ballet. We stick two more of them into Mohenjo-Daro, claiming the maximum amount of bonuses from that cultural treasure of a city.

There are some military operations this turn. More tanks are lining up at the northern side of Lilliput. The nuclear submarine that attacked barbarians last turn does so once more:



Aww, just short of a complete victory! The AT crew should have 2 of their 100 hitpoints left. The ranger duo of Remirya and Inu Sakuya has nothing really sensible to do after they openned up that last goody hut a few turns ago. We're also putting them on automatic exploration. We may or may not hear from them again.

Turn 308 - 1.874 A.D.

I'm getting increasingly anxious that Benevolent French Dolls may not be able to complete its fighter before we research Lasers and obsolete this kind of project. We're putting the city on production focus:



Don't forget that you can prioritize certain yields with these handy little buttons. I often do this when I'm worried someone could steal a vital wonder I'm working on. We're putting our science focus on Nanotechnology for the time being. 4 turns.

Brobdingnag has granted us a new trader. It will probably make a new internal route from Lilliput, so that its nuclear device may get constructed a little sooner. After some pondering, they are going to work on a stock exchange. 9 turns until we can speculate about the worth of businesses, then learn we only created a bubble destined to burst.

Moriya Shrine has an armory full of deadly weapons now. We first quick-purchase an amphitheatre for 300 faith. That's barely a sum nowadays. The city is already impressively powerful, but it could do with slightly better infrastructure. A builder will be made there in 3 turns.

Our precious nuclear submarine turns the barbarian AT crew into ash! We unfortunately have no means to root out the camp they were guarding, as it's too far land-inward. At least the Native Conquest policy awarded us with 35 gold coins for the kill.

A builder at Balnibarbi removes an unused rainforest we have within the city's borders. The sewer they've been making gets instantly completed. The tile that we have laid bare will serve as the grounds of an encampment:



We've once had barbarians from Yucatan appearing in that direction, remember? With that front fortified, we would never have to worry about anything similar anymore. 9 turns.

Turn 309 - 1.876 A.D.

Something new appeared at the very top of the screen. It's right next to the strategic resources:



That is an atomic bomb and it says we have "1" unit. That's right, Laputa has done its due. The desert oasis should concentrate on growing itself with a sewer next. 3 turns.
Never have the Kobito held more power in their little hands. One bomb will not be enough however. We'll hold onto it until we have more of its kind.

One of our mechanized infantry (Nitori) lands at Florida. She too will be getting in line with everyone we're assembling at Lilliput. She also brought along one of the medics that were supporting us against Sanae. Not that there were many wounded to patch up...

We assign a new trade route: Lilliput -> Brobdingnag, with yields of 4 food, 3 cogs, 6.5 coins and 1 faith. Building time for Lilliput's nuclear device drops a little more to only 6 turns remaining.

Balnibarbi gets its first farm-triangle this turn. I don't really know at the moment what the responsible builder shall do next, but he'll find a niche somewhere. Perhaps that of destroying forests at Shining Needle Castle?



Flandre Scarlet's artillery arrives at Koumakan. Rather than giving you any ill-thought out lines that speak about where her home is, we're going to leave it to the Young Mistress to decide where her heart is. If she's content just staying in a basement, why get in the way of her happiness? Anyway, this remote corner of the world is now so secure, I'm sure we would shatter any imaginable surprise attack.

Turn 310 - 1.878 A.D.

This will be the last turn for the day, but it arrives with positive news at least. We gain the very last type of Great Person we haven't had yet:



Antonio Lucio Vivaldi was a violinist and composer of the italian baroque epoch. He lived in the 16th century, where musical virtuosists were making their public breakthroughs and you could see resemblence between pop-icons of today. Nonetheless, Vivaldi never gained financial stability and was left in poverty at the end of his life.
Great Musicians in Civilization 6 draw almost exclusively from instrumental artists, like violinists and pianists. Earlier installments could feature Rock n' Rollers like Elvis Presley, but he seems absent. This type of Great Person is very similar to the Great Writer, only that they're generally more powerful, but also cursed with having works that are difficult to store. You need a musical wonder like the ones we've learned of this update or one broadcast center for each Great Work of Music. If you want to make the most out of your music, don't forget to put Satellite Broadcasts in your policy setup. Vivaldi is invited into our lands and will be heading for Balnibarbi.

Futatsuiwa of Sado has a machine gun corps now that will be placed north of it, as a possible defense against the Canadian wildlands. I foresee high maintenance costs incoming from our nuclear weapons, so we'll be fighting that with a bank. 4 turns.

Moriya Shrine has a builder running laps around it now. It's still lacking a rice bowl. We're going to have it in 8 turns and we're putting it over here where it can support the holy site:



We're getting new envoys again! This time naturally and predictably through the accumulation of influence points. We're spending two of them on Nan Madol to get the final bonus of that city-state as well. The remaining three lobbyists we could spend are kept in stand-by reserve.



I'm really feeling sorry for the people of Byakuren's empire. Nazrin, Shou and Nue are working their meager fields in serfdom when they're not currently dying of smallpox. Meanwhile, the Kobito are producing their food with tractors and ploughing machines. In their off-time, they can even browse the internet like we are doing right now.
Alright, that'll be it for today. See you when I've prepared some more! Next time, we decide that there's shame in pointless deterrence. Having a weapon means you've actually got to use it!
Lt Colonel Summers:

--- Quote from: Gesh86 ---Metal Slugs
--- End quote ---

Great! Now we just need some HEVY MASHEEN GUN and RAWKET LAWNCHAIR to spice things up!
Gesh86:

--- Quote from: Lt Colonel Summers on June 01, 2018, 01:23:54 AM ---Great! Now we just need some HEVY MASHEEN GUN and RAWKET LAWNCHAIR to spice things up!

--- End quote ---

I know there are DOOM mods out there that play those voice clips every time you change to certain weapons  :D.

Update nr. 60 - At no point in history did a Japanese samurai cut down a Roman legionnaire

Turn 311 ? 1.880 A.D.

Last time, we reached a technological level close to that of our present 2018 and experienced the beauty of professional ballet. As of this turn, our nuclear arsenal grows from one bomb to two! I think that deserves a tweet by our leader:



Thomas Stearns Eliot was an American-born English modernist poet, one of the 20th centurty's most influential. He did not produce many works, but in this regard you can have quality over quantity. He had his breakthrough with "The Love Song of J. Alfred Prufrock" and later won a Nobel Prize in Literature.



Shrinemaiden.org could technically become part of our policy setup now. International trade routes slightly boost your tourism output against other civilizations even if you don't use this card. Having open borders also helps with that by the way.



Now this can be a really good choice. I wouldn't pick it over the permanently-equipped Raj of ours right now, but it is an option to keep in the back of one's head.

The only change done to our policy cards is the reverse of the previous switch: Native Conquest out, Professional Army in. We also set our science focus back to Lasers (4 turns) and the next civic we'll be grabbing is Suffrage. 3 turns until a lot of suffering is over, which I think is what the term implies.

You may have seen Benedict Cumberbatch portray this Great Person in a movie a while ago:



Not Dr. Steven Strange, but the codebreaking cryptanalyst and mathematician Alan Mathison Turing. During World War II, he had a number of breakthroughs when it came to cracking the German naval operations cipher. The mentioned movie put a lot of emphasis on the treatment he received after the war had ended: Due to proof of him engaging in homosexual activities, he was chemically castrated by law. The Alan Turing law reimburses people nowadays that were prosecuted for their sexual orientation in the U.K. Similar programs also exist in other countries, for example Germany.
His powers in Civilization 6 aren't exactly very useful for us at this point, but since there seems little strategic value in passing we're recruiting him. We use his ability this turn to no visible effect. At least no one else claimed him...

Two artilleries receive the prefix of "rocket" onto themselves this turn. They look a lot more like a box on wheels now:



A ranged power of over 100 points is simply badass. We're actually getting rather humble when it comes to money: 524 coins are left, the nukes have squeezed our income to only 68.9 a turn.

Blefuscu has finished the first power plant of our empire and fights the problem we're facing I've just mentioned: A market is next, and it only takes a single turn.

Laputa has that sewer now and only 16 of 19 housing points are used. That sounds pretty healthy. The people of the Mojave do their best to also flush more cash into our register: A stock exchange for 6 turns.

Kirisame Magic Shop was the one who added the second nuke to our silos. What's next over there? Something that involves money, of course. A bank will open in 4 turns.

We have a special plan for Koumakan this time. They need the faith purchase of a wat.
"What?"
"Yes"
"No, what are they building?"
"Exactly!"
"WHAT THE HELL ARE THEY MAKING!?"
"YOU JUST SAID IT YOURSELF!" and so on and forth.



Wats are (in real life) buddhist temples and Remilia once tied them to her religion as a perk. Had it not been taken by her, they and their science bonuses would have had a good chance to get priority from us over the pagodas. Since Koumakan still has hinduism established we can get it exclusively there. The first perk-related building purchased in a holy site will make it impossible to buy others like our pagoda. The holy site at Moriya Shrine by the way had a stupa even before we conquered the city. Koumakan's next building plan will be a pre-placed entertainment complex. 8 turns.

Antonio Vivaldi has something we might want to listen to:



The Four Seasons is a four-violin concerti that counts as his magnum opus. The allegro non molto passage themed after winter is the most iconic in it. The game briefly plays it and you can listen to the Wichita State University Chamber Players' performance of it on the wikipedia page (which I'm going to assume they approved of it being there for educational purposes).

A builder makes a farm west of Moriya Shrine where there is already one next to it. It's not a triangle yet, unfortunately.

A new crossbowman has sprouted at the barbarian camp close to our nuclear submarine. We launch our mortar and overkill them like you would break Etarnity Larva on a wheel.

Turn 312 - 1.882 A.D.

The third nuclear weapon was just assembled in Shining Needle Castle. Our capital has the most population within our empire with 24 points, but unfortunately the housing cap is also at exactly that number. Let's raise it with a sewer. 3 turns. I've completely changed my mind through this Let's Play: Sewers aren't bad. Build them at some point if you can.

Blefuscu has outfitted its commercial hub with a market. A bank is the next logical step. 4 turns.

We're increasing our ludicrous monopoly on coffee:



Moriya Shrine has an incredibly advantageous location with all those resources around it. No wonder Sanae did better than most of the other AI. By the way, one of the farms has lush green soil, whereas the others look brown and bracken. That signifies to you on a single look that the green tile is being worked by population, the others aren't. With time, Moriya Shrine should produce more citizens to utilize all the farms it has.

Like a Great Writer, a Great Musician like Vivaldi has two charges. Since we had no other empty slots for it, his next work gets a place of honour in the universally usable palace:



The tune that is played upon receival consists of the initial notes from Vivaldi's 10th opus, flute concerto nr. 2 in G minor "La Notte" - "The Night". I unfortunately couldn't find a listening source for you where I'm reasonably certain it's fair use.

Turn 313 - 1.886 A.D.

Immediately we're overrun by a big pop-up. It is a pleasant sight to see:



Seija achieved an ideal result for her first real mission and I hope our rival shrine maiden is now in financial debt. The text mentions that our agent was "undetected", meaning our victim Sanae knows that something was stolen and from where it was stolen, but not who is responsible. Without concrete proof that we did the deed, there are no diplomatic ramifications for us. If you were spying on a human player, I would advise you to change cities for your next mission so that you're not too predictable for your opponent's counter-spies.
A promotion for Seija was also mentioned. Just like killing or capturing someone as a counter-spy, completing a dangerous offensive mission ranks up a spy. What can we choose from here?



I'm not sure if Sanae or anyone is left with any campuses, so the Technologist perk is out of the picture. Disguise is really good for the purpose of saving turns and getting as many missions done as possible. I think we will pick the one perk that makes the most trolltastic Touhou less likely to get murdered: She is now an Ace Driver like Dominic Toretto.

Seija's sight range reveals that Sanae has a mechanized infantry patrolling her lands. Most likely she didn't have it during our invasion, but if she did, she really should have put it to some use! Such a high-technology unit could have actually been a roadblock to our tank corps.

Through a chopping of a forest near Shining Needle Castle, their sewer is instantly completed. We wanted the tile for a district at some point anyway. Next project will help our good but not ideal amenities: An arena. Only 1 turn due to the production overflow.

We pay 190 gold to transform our last artillery, Flandre Scarlet into a rocket artillery. Only befitting for a lady to have the maximum amount of firepower.

Turn 314 - 1.886 A.D.

In Civilization 1, woman suffrage was a buildable wonder. That game took liberties like making social concepts buildable. Now it's more appropriately, a civic:



The quote makes it no surprise that Victoria Claflin Woodhull was an activist for the woman suffrage movement, but also a spiritualist and active politician. She was the first woman to candidate for Presidency of the United States, nominated by the Equal Rights Party. This attempt was unsuccessful, there has not been a female president as of today, but it was the principle, the gesture that carried weight.



Democracy is another tier 3 government and the very last for us to learn of. It's less suitable for war than communism due to very few military policy slots and no production bonuses. Instead, it puts a focus on the recruitment of Great People. Cultural play benefits most from this one if you ask me. We will pass on having any free elections, Comrade Shinmyoumaru has proven herself to be a most able representative of the working class.



This policy is all about the money and should yield a pretty sum for us if equipped. Maybe we will, maybe we won't.



The politician with probably the most constant presence in this entire Let's Play, Winston Churchill, coined this phrase in a 1940 speech. It wasn't exclusively about combat pilots, but every British soldier. Nonetheless, it's intended for the benefit of your airforce here.



With how much the entire world hates us, do we even remember what an ally is? If you've somehow made it to this point of the game without your reputation in ruins, you can utilize this card. Beware not to make other players too powerful with it though, as there can only be one campaign winner at the end of the day unless you've set it as a team match.



I have a love-hate relationship to this policy. First of all, it obsoletes both Medina Quarters and Liberalism, two cards that have been in our setup for long periods if time. The effects of them are combined, but not without an inseperable drawback: That is a minus before the coins, you are producing additional costs for each decently developed city with this. We will equip this, but we may have to adapt in other regards if our financial balance suffers too greatly.

Both of the new economic policies make it into our setup. It now looks like this:



All eyes on our income now: For the first time in the Let's Play, it is negative! With -0.6 coins per turn. Not much of a loss, but a loss nonetheless. Globalization is the next civic we pick. It was not a hard decision as it is the only one we can still get. Except for it, we have conquered the complete civic tree. 8 turns.

Comparative slowpoke Lilliput has created our fourth atomic bomb. For reasons of foresight, we're going to skip any new build projects for now and do one of the most bombastic actions we have ever done. First, we select one of the two bombers at Lilliput's aerodrome:



The flight range of this bomber is very far. We click the no-longer greyed out command for a WMD strike and scroll onto a place we left untouched for so long. It is close and weak and we could have taken it on many occasions, but I didn't have the heart. Yet in Civilization 6's campaigns, there must be a winner and you're only awarded for efficiency at the end of the day.

   

   

This means a war to end all wars!

Nuclear devices substantially reduce population points of the city they hit. Walls are destroyed and city hitpoints get reduced to 1. They will also wipe out any units in their explosion radius, no matter what kind or how much health they have left. If that wasn't enough, all affected tiles are pillaged and affected by fallout. The fallout cloud is the green shine you can see on the third screenshot and they will greatly damage any units that end their turn in them. You need to use builders to "scrub" away any fallout if you want it gone.

Now that we know all that, let's repeat that practice on Sanae with our nuclear submarine just because we can:

   

Didn't we have a missile silo in the north of Moriya Shrine? We spent 3 turns of Shining Needle Castle's previous build time on that military engineer. Shouldn't let that go to waste!

   

And let's not forget that we built more than a single bomber:

   

With that, we are out of bombs. Alice lives too far to have been hit the way everything was set up and Byakuren...despite everything, resurrecting her civilization makes me feel almost fatherly. The buddhists will not get nuked. Alright, let's move on to our soldiers. Kaguya has a lot of archers swarming around our lands. We activate a machine gun at Blefuscu and riddle one of them with bullets like we're the Riddler. A battleship near Shining Needle Castle has a clear line of fire on another unit and pulverizes them. A rocket artillery corps at Brobdingnag launches its ammunition. The missiles fly high into the sky and come down on another archer that can't possibly take them. A mechanized infantry (Nitori) at the same city sees itself surrounded. Surrounded by units that can't possibly match it, so it just waltzes over one of them. Let's look at the rest of our homeland defense/attack force in a screenshot:



Unit nr. 6 is Clownpiece and the loony fairy from hell shells an archer 4 tiles north of herself. The encampment ranged strike goes next and targets the troops northeast of unit 2. They're gone. Unit 1 is Eirin Yagokoro, she spans her moon bow that looks suspiciously like a machine gun and bullseyes the archer northeast of her. Modern armor unit 4 snakes around to the archer 2 tiles north of it. They are now sticking to our tracks. Ironically, helicopter unit 3 is called Kaguya Houraisan. She has no problem betraying herself and brings death from above to the archer two tiles north of her. See the settler unit of our opponent that's being escorted? That settler never found a suitable place to found a city and just had a brainfart for dozens of turns, staying where he was. Armor unit 5 storms the convoy and abducts the settler, probably to his benefit. Unlike Civilization 5 where captured settlers transformed into workers, they stay who they are in this game. The only one that has not received any orders yet is unit 2, the battletank known as the ever-hungry Yuyuko Saigyouji:



If a city has been previously nuked, any unit in range can just walk in and conquer it. As soon as the conquest of Kaguya's capital has commenced, an animated cutscene starts:

   

   

   

Our journey has come to its end, as Shinmyoumaru Sukuna has completed her little big destiny. Yes folks, after 314 turns, we are declared the winner of our Greatest Earth Map, 7 civilization and King-difficulty campaign. The flavour text of the last screenshot is once again read out by Sean Bean as the cutscene depicts warfare over the ages and epochs. All other victory types have their own movies, including the unassuming timeout/score victory. Relatively early in the campaign did we plan to go on a bloody road and win by domination. The science victory has always been an option, but like I said, I would have hated to pull you through the uneventful later turns of such a course. Overall, it's fun to go after each victory if you're in full control, but for this quite expansive Let's Play project, we had to end it by becoming the dictator of the world. It was the most satisfying way to experience Civilization 6 in my opinion.

With that, this update is concluded, but the thread isn't just yet. I'm thinking of giving you a short summary by era of our underlying tactical decisions. Since we were also just one turn away from researching it, I would also give you an overview of the technology of Lasers as a bonus. We could have delayed victory for it, but one shouldn't. The earlier you cut a campaign short by winning, the better you did on paper. All Civilization players agree on that. Here's an oddity: How well does the game think we played?



That's...pretty low on the list, isn't it? With the end-of-game scoring, Civilization 6 behaves very strange: It applies no multipliers to your flat score at the time of victory at all. Earlier installments would consider how quickly you won and on what difficulty you played. Because of this, Civ 6 always devastates your self-esteem here. Seriously, we should have done better than 16th place! (I usually landed above Caesar in Civilization 5, and I consider myself less competent in that game)
We also have some lovely graphs with timelines on the next page of the game's epilogue:



I personally adore looking at these, but I understand it's possibly too dry to go over all of them in detail. You only need to know that we did really well in practically all of them by the end of the game, but not at all times throughout the course of history. Particularly culture, wonder-building and faith were "dumped", neglected in favour of other boons for a long time. We also see a list of all city-states present in the world through this. Huh, we never found Bandar Seri Begawan, the capital of Brunei, a sultanate in South East Asia. In the campaign, it was probably secluded somewhere in Siberia and we never got close enough to it in the end.

So, here we are. I hope you enjoyed reading what I decided on writing. I'm really happy with the clicks, reactions and involvement I got from you all so far. It made me very motivated to put the effort in that I did :D. I produced probably more words than I ever have for any written project in my life. Looking at all my document files and the pages each one has, this might indeed eclipse the length of my final semester BoA-paper from college :3.
Do you have any more feedback / criticism or questions for me? I hope it's not too unsightful to fish for discussion like that. Just thought it was appropriate to give the word to you directly now that this project is coming to an end ;).
CyberAngel:
Well, I sure had more fun than I expected. I'm not much into strategies and only played the first game in the series, so I was feeling a bit lost at times. But still, it was a pretty solid playthrough. Good job.
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