~Beyond the Border~ > Akyu's Arcade
[SSLP] Let's have a Touhou Party in Sid Meier's Civilization VI! (Completed!)
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AzyWng:
It looks like we'll be riding a few rockets all the way into history...

Or maybe we're nuclear?
niektory:
You want to end it with a bang, eh?

It's disappointing that even Sanae couldn't put up a fight. It would be more interesting if you didn't just roflstomp everybody.
CyberAngel:
I wonder how much the Kobito's special abilities tip the combat scales in their favor. Considering that they've been outpacing everyone in all aspects as well, probably not too much at this point.
Gesh86:

--- Quote from: AzyWng on May 26, 2018, 04:01:21 PM ---It looks like we'll be riding a few rockets all the way into history...

Or maybe we're nuclear?

--- End quote ---


--- Quote from: niektory on May 26, 2018, 10:50:50 PM ---You want to end it with a bang, eh?

--- End quote ---

Our building bias for nuclear weapons is about that of an AI Mahatma Gandhi after he's adopted democracy :derp:.


--- Quote from: niektory on May 26, 2018, 10:50:50 PM ---It's disappointing that even Sanae couldn't put up a fight. It would be more interesting if you didn't just roflstomp everybody.

--- End quote ---

Since we never really lost many units during our wars and just got stronger and stronger through our conquests, we really did snowball into power pretty hard. Then again, assuming that we had picked Emperor difficulty: Would we have even won the second war with Mamizou? Would she have had walls and crossbowmen? The line between winning a war by a landslide and being repelled is surprisingly thin in this game.


--- Quote from: CyberAngel on May 27, 2018, 09:01:52 AM ---I wonder how much the Kobito's special abilities tip the combat scales in their favor. Considering that they've been outpacing everyone in all aspects as well, probably not too much at this point.

--- End quote ---

We got a small amount of advantage out of Descendant of Issun-Boshi from the two times it was triggered. There can be scenarios in which you can put it to great use if you play it just right. Imagine you're in the middle of a war and it's not going well. Most of the units you're assaulting with are low on health. If you know a civilization that has many cities and is far enough away that they won't really send any units after you, you could declare a war against them just for the sake of declaring a war. The ability would trigger and heal your battered frontline. It would be quite a comeback.

Update nr. 58 - Better show some respect to our returning soldiers. You've seen Rambo 1, right?

Turn 300 ? 1.858 A.D.

Last time, we decimated our greatest rival Sanae Kochiya, cementing our top position in the world. The only people we haven't defeated in a war are Kaguya and Byakuren. Would they stand even the tiniest chance?
As the new turn starts, a civic is learned. Somewhere within our empire, there is a small Buzz Aldrin:



John Fitzgerald "Jack" Kennedy was the 35th President of the United States and a very popular one from what you hear. He was the opponent of Khrushchev during the Cuban Missile Crisis. He also captured the hearts of the people of West Berlin by saying "Ich bin ein Berliner." It's funny because that can also translate to "I am a marmelade-filled sugar doughnut". Tragically, his presidency was cut short in a most brutal fashion: During a parade in Dallas, 1963, he was assassinated by a sniper.



This can produce an impressive amount of tourism if you have recruited sufficiently many musicians. We do not own a single one, unfortunately. The Kobito just have no taste for the gentle tunes.



Try to prepare for your science victory by having one of those buildings in the three cities you build your space ports in. +15% is a bonus not to be underestimated.

We've upgraded all the units we wanted to upgrade for now. That's why the policy card Professional Army goes out, and Veterancy goes in. I'm sure there's need for encampments or their buildings somewhere.



There shouldn't be many more civics left after the ones you see here. We've ignored one of them for a long time and it's Cultural Heritage. I'm especially looking forward for the 3 envoys it brings.

Shining Needle Castle has made a factory and can call itself a very powerful city: 23 population points, sufficient food and amenities for the future and a fairly impressive 60.5 production per turn if we set tile priority on cogs. It is only fair that such a mighty place works on a nuclear device. 13 turns, probably less when we've reassigned the city's trade route that's currently on hold.

There's a city that needs to be praised just as much, if not more: 19 population Kirisame Magic Sop has made a market and can finish a nuclear device in 13 turns with a rate of 61.9 cogs a turn. Obviously, that's what we want.

Moriya Shrine will not join in on that fun, but it will do well enough with a theatre square. 5 turns, right here:



It's too bad we're losing the yields from that tile, including the culture symbols that are on it. These apparently come from Sanae's jungle-centric pantheon. So long as the Touhou Fandom is not fully established in the city, it will stick to its traditional pantheon instead of ours.

Troop movements this turn aren't too interesting. We'll be depositing 1 helicopter of our former expeditionary force to guard Spain, another goes to Koumakan at Russia. The latter will still be travelling there for several turns. The three battleships we have in our fleet are all guarding North America, the two destroyers are protecting their harbors in Spain. We see an apostle of Sanae vanishing at one of her holy sites. I guess she just sacrificed him to upgrade her religion. A little late for that, isn't it? Maybe she sees religion as the only viable victory type that's left for her?

Turn 301 ? 1.860 A.D.

~Like a satellite I'm in orbit all the way around you~



I think Civilization 4 used the quote "beep beep beep" for this technology. It was attributed to an actual satellite, Sputnik I believe. Egbert Roscoe Murrow was a radio broadcaster during World War 2 where he brought frontline news stories from Europe over to the U.S. He later became the director of the Unites States Information Agency.



The mechanized infantry is the final upgrade to the melee class, so infantry turns into this. The unit graphics look like a lighter tank, but I think you're supposed to view this as current era soldiers of technologically advanced countries. These usually have motorized equipment, troop transports, which they use if the terrain and infrastructure allows. That's what's "mechanized" about them, they aren't cyborgs.



It's a huge step for a Kobito but an even huger one for the world. This is the space race project that follows the launching of a satellite. If you're going for a Science Victory, try to finish this one as soon as you can, as only when it's done will several of the final projects become selectable. Lucky for us, we won't need to bother with this task.

I'm starting to feel bad about my previously poor opinion about sewers. Building as many as we have achieved us another inspiration this turn:



Marvelous. Hey, remember when our scientists were trying to figure out things like bowstrings? Look at all this futuristic stuff:



Out of all of these options, I think we'll have the most use for Guidance Systems.

The sewer at Futatsuiwa of Sado was what brought us the inspiration. With a housing cap of 23, they have a bit of a leeway until they need more. A nuke is tempting, but I think we need some more static defense in the area. A machine gun corps won't hurt. 10 turns.

A builder at Myouren Temple constructs another camp for ivory. Sorry, we need the income. What do you use ivory for again? Piano keys?

A missionary spreads The Touhou Fandom to our province of Moriya Shrine, but isn't influential enough to convert it. Still, it's a start. Since it was his final charge, we're going to have to wait for another until we continue proselytizing.

We've sent the bomber we've had at Futatsuiwa of Sado over to Lilliput's aerodrome:



It will soon be needed there more than anywhere.

Turn 302 ? 1.862 A.D.

I'm unsure if I've ever shown you the victory overview for Domination. I think I didn't, but whatever the case, here it is:



The game started with 7 civilizations, so the number of capitals we need to capture in order to win the campaign is 6 (7 minus ourselves). The small star you can see on the symbol of a civilization signifies that this player is still in possession of their capital. This is only the case for us and Kaguya. Long story short, the moment we conquered Eientei, we would win a Domination Victory.

Blefuscu has completed its commercial hub very swiftly. I've got a plan for this city to speed up construction of those that are building all the nukes right now. The industrial zone it has regionally benefits both Lilliput and Shining Needle Castle. Making a power plant there, the first of our empire, would support their construction by +4 cogs a turn. Let's do it! 10 turns.

Balnibarbi was the next city to get its own rice bowl. Only some of our younger provinces are missing one now. The Mexican city still has unimproved land in the south, so we're getting a new builder. 4 turns.

Benevolent French Dolls got us another amenity through the completion of its entertainment complex. It's arguably not going to be very useful, but just because we don't have one yet: We're building a fighter aircraft. 13 turns.

With the repair of its holy site, Koumakan has sutured the last wounds of its bloody takeover. Let's make that holy site actually worthwhile with a shrine. 3 turns.

The first unit of our former African force is arriving back at where it was born:



We have something in mind for these tanks and whoever is next to arrive. They will not be confined to garrison duty, I assure you.

Turn 303 - 1.864 A.D.



Yeah, Alice is still somewhat present in the game. This is the fourth city she has left and it's the third she crammed into Italy. There's benefit to making your cities somwhat close to each other in Civilization 6, but I wouldn't recommend you stuff three cities into the relatively small landmass that is Italy of the Greatest Earth Map.

East of Moriya Shrine, a builder improves another resource of coffee. I think we already had at least two of those. I feel like nutrition experts are always going back and forth on whether coffee is good or bad for you. For the sake of this Let's Play, we'll agree with Godot on the fact that you can't ever have enough coffee.

The tank corps at North America we've looked at last turn parks itself in the north of Lilliput, right onto the Terracotta Army. This will be a gathering point for a large number of incoming troops.

As we navigate our nuclear submarine (piloted by inch-high Connery) through the straight between Mozambique and Madagascar, we notice that we overlooked a goody hut:



I can't imagine how that slipped past us, but better late than never. The position is not too far away from Moriya Shrine where we have a ranger stationed, Remirya and Inu Sakuya. They will fetch it for us over the next couple of turns.



Sanae brings her city count up to seven. This one she settled onto Greece, infringing onto Alice's territory quite aggressively. Do keep in mind that these two are on pretty bad terms with each other. Sanae was our ally in the war against Alice. Nowadays, it would be logical for them to bond over the fact that we crushed both of them soundly.

Turn 304 - 1.866 A.D.

We have stored up a whole 1,256.7 points of faith. Time for a big investment! Another research lab? No, we're going for something new. A look on the Great People chart tells us that we're about 40 points away from a recruitment that we couldn't put to use unless we had a broadcast center. We purchase our first in the town of arts, Balnibarbi. Here are the stats, as a reminder:



Brobdingnag has its own sewer now that you could have as a level in a video game. It would be the worst level. Nonetheless, with an excess housing balance of 13 out of 17 used, they have few worries and can concentrate on whatever is best for them and others. We're getting another trader. 4 turns.

Out of our African forces, a helicopter disembarks back onto North America. There's one unit, the artillery called Flandre Scarlet, which will not go back home where the rest is heading. It'll take garrison duty inside Koumakan, after the long trek it'll take to get there.

We're doing an action this turn that has double the moral ambiguity than most: We're chopping a forest in Laputa's range for the sake of speeding up its nuclear armament:



The excess lumber lowers the remaining construction time from 8 to 5 turns. How wood is woven into our atomic bomb I do not know. Don't think about these things.

At long last, a missionary arrives at Moriya Shrine and converts Sanae's former capital. The symbol of The Touhou Fandom proudly stands next to the city name. Once our accumulated faith allows it again, we'll use the local holy site to secure our faith with more inquisitors. After all, the zealous and jealous Sanae isn't far.

A builder repairs a farm west of Myouren Temple. We weren't the ones who pillaged it, but if we don't clean it up, no one else will.

Turn 305 - 1.868 A.D.

A little jingle informs us that Seija has completed her espionage mission of gaining sources at the target city. We'll take a look at what she can do next in a few moments. We've made enough faith to afford an inquisitor at Moriya Shrine, who will guard the northern border against heretics together with the inquisitor we already had there.

Balnibarbi has created a builder who is venturing south to complete some jobs there. Possibly chopping a rainforest to make room for a district. The 14-population city can work on a sewer to increase their available housing. 5 turns.

To follow up on the shrine we've made at Koumakan, I would have liked to make a temple. I'm seeing that housing is close to the cap though, so we're making barracks instead. 2 turns. It's a good convenience that the initial encampment buildings provide some housing.

Myouren Temple has repaired its commercial hub. That's at least one district it can use. We could work on a pre-placed campus next, but let's do something about the city's somewhat mediocre production power. An industrial zone shall go here in 22 turns:



It's not the best tile, I know, but neither did I want to give up the sheep resource with +3 nor did I want to spend the 340 gold for the +2 tile in the north.

There are so many building projects to set this turn, wow. Moriya Shrine is next, with a new theatre square that the Jesuits shall outfit with buildings soon. An armory will boost production there and with only 3 turns to make, it's hard to pass up.

Alright, all eyes go on Seija and her next covert mission. There aren't many to choose from:



Siphoning funds is what I'm always afraid the AI will do to me. For being as devastating as it potentially can be, success rates are generally very high for it. We reach the 90% through various bonuses, among them our quartermaster Issunboshi strengthening all operations and the fact that we took the time to gain sources. Keep in mind that the success percentage you see assumes that there is no counter-spy present. You can never know if there is one in the city you're operating in. A follow-up screen to selecting the mission tells us that the 10% chance of failure is divided into 7% of not getting the money but Seiga staying safe, with the remaining 3% that she is captured or killed. Here's hoping for a good dice roll!

During this turn, a modern armor corps and an artillery corps arrive on the shores of Florida. The numbers of our returning veterans are growing!

The builder who donated a boatload of lumber to Laputa last turn makes a farm on the tile he just cleared, then he retires. Laputa will need it, it is still only a 16-population city, despite being the savant that completed the Manhattan Project. Another builder who just makes a farm is the one at Myouren Temple. It was his final charge as well.



Bootleg Remilia and her good doggy Inu Sakuya say hello to the villagers, the last who I'm suspecting we'll be finding in the world (really, almost every spot on the globe has been uncovered). The bonus we're awarded is 60 points of faith. That's worth half of what we're making a turn. Good enough I guess.

A helicopter corps with chief pilot Byakuren Hijiri in command arrives at Koumakan. The defense force there is now a ranger, a machine gun, urban walls and an encampment. In my book, the region is already very safe. Security will be even tighter once Flandre Scarlet's artillery arrives.

Today's update has been a calm before the storm. There aren't many turns of production left for what those bigger cities of ours are creating. Next time, we're setting the launch sequence password to 12345, so that only we know it. Bis bald!
CyberAngel:

--- Quote from: Gesh86 on May 28, 2018, 07:26:31 PM ---The mechanized infantry is the final upgrade to the melee class, so infantry turns into this. The unit graphics look like a lighter tank, but I think you're supposed to view this as current era soldiers of technologically advanced countries. These usually have motorized equipment, troop transports, which they use if the terrain and infrastructure allows. That's what's "mechanized" about them, they aren't cyborgs.

--- End quote ---

Or they have Metal Slugs now.


--- Quote from: Gesh86 on May 28, 2018, 07:26:31 PM ---There's one unit, the artillery called Flandre Scarlet, which will not go back home where the rest is heading. It'll take garrison duty inside Koumakan, after the long trek it'll take to get there.

--- End quote ---

Oh, you.
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