| ~Hakurei Shrine~ > Touhou Addict Recovery Center |
| Touhou Project in 4K |
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| shockdude:
HD texture pack when? Today I learned about dgVoodoo2, a cool utility that enables older games (Glide, DirectX8 and lower) to work better on modern PCs. It turns out it also works with Touhou lol. This was just a silly experiment. The point-sampled texture filtering was to make it more obvious that the game is actually rendering in 4K. Bilinear/trilinear filtering works but causes visual artifacts in the interface. Playing Touhou in 4K is not recommended. |
| BlahaIsAFraud:
Lunatic danmaku in such high resolution would be seizure inducing |
| shockdude:
I retract the statement about not playing Touhou in 4K (or any high resolution). If you use linear filtering instead of point-sampled filtering and can put up with the interface artifacts, the increased resolution is surprisingly noticeable, and it looks really good in motion. Touhou 8 at 1080p vs 480p linearly upscaled to 1080p. The difference is especially noticeable in lasers. Might actually make a serious thread in Help Me Eiren about this. |
| Drake:
While I'm not playing in 4k, this is pretty cool. Not really sure I'd say it's definitively "better" but both NN and bilinear yield nice enough results to be worth talking about. |
| shockdude:
--- Quote from: Drake on December 04, 2017, 06:52:08 AM ---While I'm not playing in 4k, this is pretty cool. Not really sure I'd say it's definitively "better" but both NN and bilinear yield nice enough results to be worth talking about. --- End quote --- "Work better" is in the context of dgVoodoo2's original purpose which is "this old game using old APIs won't work on modern PCs without dgVoodoo2." dgVoodoo2 is like an advanced DX8 to DX9 converter, except it converts DX8 to DX10.1. At default settings it runs Touhou at flawless 640x480, but you also have the option to override the resolution and texture filtering mode. Personally I'll be sticking with enbdev's DX8 converter. dgVoodoo2 feels like it adds an extra frame of input lag, unfortunately. Still tempted to make a proper thread though, or maybe an entry in the wiki's Game Tools page. I also can't understate just how much better it looks in motion than in screenshots. The smoothness of the moving bullets is surreal. |
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