~Hakurei Shrine~ > Help Me, Eirin!

Labyrinth of Touhou 2 - 17F

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Phen:

Yeah they're nice when the enemy resists stat debuffs. Status effects are generally very powerful when they land.
Now that I check, there is some conflicting information between the English and Jp wikis. English wiki says silence is -12% mag debuff while jp says it's -20%. Jp wiki doesn't say anything about stat decrease from poison and it says terror is -8% instead of 5% like the English one. Seems difficult to check and the difference probably isn't enough to matter.

elminster1372:


--- Quote from: Nyxnyx on July 15, 2018, 10:14:41 PM ---I second the "youmu is really bad until late post game". In my new save featuring team9, scarlets except flan and yuyuko, she's not been pulling her weight until the awakening and that's like 80% the game. All points into atk and even with a bit more library levels than her peers in effort to try to make her work, she just doesn't work. Her damage cannot pierce through the harder early game bosses (mirror, tenshi, magatama etc.) and still dies in one or two hits since all points have to go into atk just to barely go through the defense. She's basically a dead slot, unless I make her a support character subbing toxicologist for heavy, which my team lacks. But pretty sure there are so many characters that are better for that.

Post-awakening, her awakening is good enough to put her on par with most characters. But there are so many good PHY attackers in this game that requires no awakening and is useful from the beginning till the very end (yuugi with her heavy and powerful PHY card and PHY buffing skill, nitori cuz nitori, meiling cuz meiling, yukari with her team and superb support skills to go along with it). It's sad when the only blademaster in gensoukyo (not unless you count tenshi a blademaster, but tenshi doesn't use only her blade for her attacks) can't even beat body users(meiling, yuugi). All those training hasn't been paying off, and she's mocked even in the story. Reimu and Marisa only see her as a vine cutter. With that kind of damage before awakening, I can see why. Trained all her life with a sword that's supposed to cut through anything, just to deal 0 damage with huge delay and uses up all her mp, without any way to support her peers.
Shame that slash of eternity has a really cool effect. :(

--- End quote ---

Well, in the first game, Youmu she was far and away one of the best attackers in the game, period (only Nitori and Suwako clearly surpassed her, and Suwako was way too frail for fights like WINNER anyway). I suppose this is her "punishment"^^ Then again, some other chars like the aforementioned Nitori and Suwako were not punished this harshly, it seems only Youmu and Yuyuko (who, again, was the strongest magical user in the original game but now... isn't) got the short end of the stick :-/

LonelyGaruga:


--- Quote from: LonelyGaruga on July 15, 2018, 03:44:29 PM ---Hmm, from the wording of the tweet it sounds like it might be better to report bug fixes before the update rolls out so that they can have more of a break.

--- End quote ---

Following up on this, I think this is everything mentioned so far that seems important to bring up before the final update.

-The adjustment to Aya's spell card "Divine Grandson's Advent" didn't take place.
-Tenshi's Awakening skill "Keypoints of Spirit" accumulates counters when Tenshi attacks enemies with elements they resist.
-Tenshi's "Keypoints of Spirit" counter is reduced by 1 when she is switched to the backline.
-The game crashes when switching a character with the skill "Instant Attack" from the backline into an empty character slot in the frontline.
-When the skill "Instant Attack" reduces TP to 0, a visual glitch occurs and distorts the 0.
-Byakuren's Awakening skill "Blood of Superhuman" does not fully restore her HP if healed by a % based healing spell card.
-If a character is defeated in battle, their MP spent in battle is restored after battle.
-A UI glitch occurs when characters survive the DTH status with skills such as "Guts" that causes the DTH icon to remain.
-Murakumo Blessing's subclass skill "Three Swords of Divine Era" increases the power of the Attack command when it specifies spell cards.
-Dragon God Power's subclass skill "Divine Protection of Water" removes debuffs when the description specifies abnormal status conditions.
-The SIL effect of Kokoro's spell card "Four Humors Possession" while under the effect of the Pathos mask is abnormally low.
-Rinnosuke's Awakening spell card "Precise Experience" removes enemy debuffs.
-"Chireiden Party" increases by an additional level if "Proof of Kinship" is learned.
-Akyuu's spell cards "Protecting Art of Wisdom" and "Guarding Art of Wisdom" do not benefit from increasing skill level.
-Yukari's spell card "Mesh of Light and Darkness" appears to have an abnormally high SPD debuff effect.
-Meiling's "Chinese Girl's Qigong" counter does not decrease when attacking.
-Elementalist's subclass spells are described as VOI element, but are each FIR, CLD, WND, and NTR element respectively.
-Kanako's spell card "Beautiful Spring like Suiga" does not properly demonstrate its ATK/MAG debuff effect.
-Yuyuko's spell card "Ghastly Dream" improperly demonstrates its ATB reduction effect. Instead of reducing the ATB of all of the affected enemies, the effect is applied to the target enemy repeatedly.
-Byakuren's spell card "Skanda's Legs" does not receive an increased SPD buff effect when defeating an enemy with it.
-If possible, please reduce the number of bright flashes from interacting with events in the Infinite Corridor.

If there's anything else that should be added, please bring it up! I'd like to focus on bug fixes and potential oversights, important things like that. Balance is important, but not as much, and I think it would be better to see how 3peso feels about balancing the game after they've released the next update. I think it would be bad to ask too much of them right now. Some relevant things like Shadow Kokoro's missing sprite and Koishi missing Proof of Kinship was brought up in my previous e-mail to them so I'm not going to bring them up again. I'll try to have an e-mail written up within the following 2 days.

Phen:


--- Quote from: LonelyGaruga on July 17, 2018, 04:03:37 AM ----The game crashes when switching a character with the skill "Instant Attack" from the backline into an empty character slot in the frontline.

--- End quote ---
Specifically it crashes when you select an empty front line slot first and then an instant attack character.


Libra:

A bug that has been in the game for a while but never got fixed is the fact that the "Consecutive Battles" bonus doesn't get reset if you go to "Options" and then select "Back to Title".

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