| ~Hakurei Shrine~ > Touhou Projects |
| Oh, a new touhou game... |
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| Sparen:
I was really surprised to see a post from you - it's been a few years. But glad to see you're back in action for the time being. |
| dawnbomb:
--- Quote from: EthanSilver on October 25, 2017, 11:47:48 PM ---Your request has filtered through the gap between codes and hacks. Ask ahead! :) (That site's been down for insert-large-number insert-time-unit. I just haven't updated my signature in same-amount-of-time.) Also, thanks Biggy for reposting the files -- I'll update the first post. May the squids quiver blissfully along your way! --- End quote --- ahh...! i wanted to ask how you got each floor in loT1 to have a new floor and minimap tile set. i just released a demo for special disk deluxe using some of the assets you had for your project (as almost noone was playing it, and it's nice assets) and thought per floor floors/minimaps would be awesome as i gave each floor a stylish hud to keep them unique from one another. there are more things i could do, like have more overlay images for each floor, but im lazy and kinda ready to say im done with the project. i actually tried messaging you few months ago when i first had the project idea but got no response :( |
| EthanSilver:
(Ugh... it's already been over a week? I knew getting back into ROM hacking would end up doing this to me again... Sorry about the delayed response. x_x) The purpose of a hack is to be a showcase of changes to the game's engine or mechanics. Which is what LoTR was. You'll find a number of the features unique to it are the result of some x86 assembly work, not something the original game made available out of the box. If you're willing/able to work on your own implementation I can offer quite a bit of advice. The game will reload its assets whenever a floor is loaded regardless of how it was entered (from town or while already in the dungeon). My implementation involved replacing the code which loads the tileset asset with code that fetches the filename from a table containing my own tileset filenames using the current floor ID as an index. I then included those files into the game's graphics archive. If not, I've been considering updating my LoT (not sure if I have the latest; probably not) and making something like Jade Backdoor for it after I get a few personal projects out of the way (on an unrelated note if anyone knows of a good, eco-friendly way to dispose of large quantities of tumor-riddled and slightly irradiated squid carcasses, I'm all ears). I'll consider adding an option/system for multiple tilesets; you could include it as part of the build/installation process in your compilation project. I'm open to requests for other similar features if this interests you, once I get around to working on this one. Let me know and I'll start up a more appropriate discussion thread, promptly forget about it for a few weeks, and return with the ready-made program following that. :V |
| dawnbomb:
if you mean make some kind of editor / program to easily change things, i think everyone can agree labyrinth of touhou 2 would be much better for one. it would be cool to use it to make a lunatic difficulty mod. but if thats what your asking (i think it is?) i'd most defiantly be down to have a program to use. i'm not the most dev-savvy on the code side, so a program would help alot. |
| Tom:
Mediafire mirror: https://www.mediafire.com/file/sdugq6de9xpq4l8/hgfbiw.zip I could also host this on my own file server at http://file.lunarcast.net if I am allowed... |
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