| ~Hakurei Shrine~ > Touhou Projects |
| Legends of an Eastern Wonderland - A Magic: the Gathering Touhou set (take two) |
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| KennyMan666:
--- Quote ---the payoff (for this weird Vintage but also Touhou deck I'm apparently trying to make) is infinite turns --- End quote --- I'm not sure "make sure it's balanced with Vintage" is something any sane man should ever attempt. :V --- Quote ---Why do the cards get exiled face down? Usually that means the cards are going to be important later, so they need to stay secret, but this card doesn't do anything with them. --- End quote --- Specifically because what you exile is not important. It's just a loss of a card and exiling something face down in this set, because of Akyuu and such, should mean it really is removed from the game. --- Quote ---Do you have any Curse cards that make the cursed creature harm its controller each turn, making them want to throw it away? Or hell, you could be extremely non-subtle about it with something like "The creature cursed by ~ must attack if able" on a very overcosted creature. --- End quote --- No, there's nothing that actually puts any effect on the cursed creature. The curse is supposed to loom over the creature and be that "if I let this creature die then my opponent gets 2 creatures in return". It would also probably make Curse too strong since the first step of Curse is done without paying any mana - so any Curse creature that gave the cursed creature a negative effect would be a negative aura you can't get rid of you could put on an opponent's creature for free. --- Quote ---I'd be wary of Curse for 2 mana, yeah. Especially on a card which already boasts playable P/T for a 2 mana creature. --- End quote --- Adjusted things up the other way, then. Noroiko's back to 1BB and the others, where it was relevant, have had their cost increased - anything with Curse now has at least two coloured mana in their casting cost. --- Quote ---I guess I'm mentioning this because a) Maybe you can tell me it actually works? Stack wizardry is hard. b) man wouldn't it be cool though --- End quote --- Doesn't work, no, and wasn't really the idea with her... the exiling and spell circle things were on her before she got Curse, so there's that. --- Quote ---I'm glad you said you don't like this card, because that was my reaction too. --- End quote --- Yeah I'm just going to rework her. She got weird. --- Quote ---Next you'll tell me that kedama are 1/1 for 1 with firebreathing and crows are indestructible for some reason. --- End quote --- There actually is a Kedama card, but probably not in the way you think, and it's one of the odder cards in the set. But more on that later. --- Quote ---I'm now convinced that I think the white one is probably too weak, because these last two have been "weird but maybe it can work" instead of just "weird and then all I get is lifegain?" I do put a very low value on lifegain, though. --- End quote --- Lifegain is pretty weak, but then there's Fantasy Nature to combo it with... --- Quote ---Shinki --- End quote --- Right, then. Guess I should rethink that +2. I'm not entirely sure why it was like that from the start. And I guess what holds Creator together thematically is that all of her things power up creatures. I guess spitting out demon tokens wouldn't be a bad fit, but... idk. --- Quote ---Her ability is strange. It taps (or destroys, murder is good too) a creature and reduces its power? Seems a bit redundant. --- End quote --- True. The idea was being restricted by the darkness. Removed the tap effect. --- Quote ---The word "sacrifice" should be capitalised on Yoshika's card. "Three mana 3/3, but also with two abilities" is a heck of a place to put a common. --- End quote --- It's two abilities but only one of them is probably actually relevant - you probably don't care to prevent damage to Yoshika at the cost of another one of your creatures unless you've souped her up with auras or something, and there's other cards that do the second thing better. It's flavourfully appropriate, but they can't all be winners, kid. --- Quote ---Your favourite card is Mind Rot. --- End quote --- Nope! It's actually Pestilence (which also comes in the form of a creature, and colourshifted as Pyrohemia). So of course I couldn't resist making Pestilence on a stick aura. It's like the ultimate in weenie gimping and it should, optimally, make token decks cry. More cards coming later. |
| KennyMan666:
Red Let's blow some fuckers up. I wasn't sure who would get to introduce read because there's no one creature who does it cleanly so just let's go with that most famous of red creature types. Even though this might not actually be true. And then let's continue as we did with the other colours, with the big enchantment. So I guess we should have some spells to repeat with that. But first, let's talk the red keyword, because of the five keywords it's the one I'm the second least sure about. While the name remained, it went through a couple of versions that didn't all really do the same thing, but it's the only one of the five that goes on spells rather than creatures and it's called Deathbomb. (edit: Since Master Spark specifies attacking creature, I'm not super sure it even works to Deathbomb it - at the point creatures die in the combat phase, do the other guy's attacking creatures still actually count as "attacking"?) Being a spell-based keyword, no real surprise it's secondary in blue, so here's the blue deathbombing spells, including the strongest card draw in the set: Anyway. We've seen some burn. Actually, we've seen most of the burn, since nearly all red burn spells come with Deathbomb, but I have to show off this too: (edit: fixed so that it now says "if you cast this spell by paying its spellcard cost" like the other sparks) And here's my favourite Touhou who it took me the longest time to get a design on that I was satisfied with. Also the other purely red deity, who I honestly made red just because I didn't have any red deities. She was made before Chang'e. Also some strong girls. But what about blowing things up, you ask? Well, that comes in two flavours: Okuu: For when you absolutely, positively have to kill every motherfucker on the battlefield. Flandre's ability might need a mana cost as well, but I think she used to have that and it was taken off for some reason I don't remember. So I think we can just move on to the cycles. The red planeswalker was the least obvious one of the five, but there was no way I wasn't going to give this character her proper dues and red was kind of the only colour left because most of the rest were obvious so I designed her red. So, representing red is The Vengeful Red Planeswalker - Mima. No other mechanics to talk about, so here's the regular assortment of other things you'll find in red. |
| Roonerspism:
--- Quote from: KennyMan666 on August 17, 2017, 09:33:57 AM ---any Curse creature that gave the cursed creature a negative effect would be a negative aura you can't get rid of you could put on an opponent's creature for free. --- End quote --- Ah, of course. It's a bit of a shame that you can't do that. --- Quote ---Lifegain is pretty weak, but then there's Fantasy Nature to combo it with... --- End quote --- They always say you can combo it with whatever, but I'd rather get a card that also does something else - like a nice big lifestealer or something. --- Quote ---It's two abilities but only one of them is probably actually relevant[...] --- End quote --- Well, the point was more "here's your 3 mana 3/3 at common" "what's the catch" "catch? actually, quite the opposite..." A 3/3 on the ground probably isn't going to be the common that breaks the set, but she'd still be pretty fantastic as a 3/2 or something. --- Quote ---Nope! It's actually Pestilence --- End quote --- I'd actually never heard of this one. You really can do some rude stuff in old magic. --- Quote from: KennyMan666 on August 17, 2017, 12:13:24 PM --- --- End quote --- * I put that asterix there to remind myself "come back when you know what you'll be copying with this." It's Blaze, apparently! The fact that it's balanced by the way you might randomly discard your win condition sucks. EDIT: This card says "at the beginning of the end step" instead of "each of your end steps" (or "each end step" would be a little bit more strict) like I think it's supposed to. Also, as it's currently written, you have to cast a spell on the turn you play it (I hope you don't discard that cheap one you're holding) or it immedaitely sacrifices itself. But then you can get around it by using a burn spell on your opponent's turn 4, but theeennn that turn 4 spell doesn't count towards your combo multiplier. This sucks. I don't think it'll be all that fun to take a spin on the Triple Twilight Spark lottery with this card. --- Quote --- (edit: Since Master Spark specifies attacking creature, I'm not super sure it even works to Deathbomb it - at the point creatures die in the combat phase, do the other guy's attacking creatures still actually count as "attacking"?) --- End quote --- I had the hardest time searching for real cards to compare Laevateinn to because they template it as "deal X damage to each creature", not "all creatures". Similarly, Asteroid Belt should be "...each of up to three target..." to make it more clear that I can't say "I target this creature, then that same one another 2 times." Master Spark should work on deathbomb, if I'm reading these rules right. There's a chance to cast spells after damage happens (or each time damage happens, if there's a first striker) but before the end of combat step finishes. Creatures are "attacking" up until the end of the end of combat step. Master Spark can be cast as RR "destroy target attacker" which is strong, but strange? And being able to get your Blaze for just X is pretty great, even for being forced to use it after damage happens. I like it! Anyway, let me just pan my eyes a little bit to the right and hey, Twilight Spark is hyper-omega-busted, right? Like we start with "if your opponent blocks your attacker, you cast Blaze on everything she controls in second main, if she doesn't block then okay we'll pay a one mana tax to do it anyway or fish for it again next turn" and then it doesn't take too much mana to start heading towards "one-sided wrath of god" territory. This could really be double X on both costs or something. --- Quote --- --- End quote --- Perfect Freeze is probably too strong even for constructed, to say nothing of my neck of the woods. This card, when cast during your opponent's upkeep, completely turns off most strategies they can use for a turn (I mean, I don't want to say "Time Walk"...) for three mana. It's like noted constructed-playable card Exhaustion, but better. Being able to use it as a weird Silence on deathbomb is interesting, but it's not going to happen ever with this current design. Oh, I really like Three Sacred Treasures! um. that's it. it's good. Your keywords made an interesting draw spell. Haha Tunnel Effect is frequently less of a Time Walk than Perfect Freeze is --- Quote --- --- End quote --- Okay the amount of Blazes in this set is starting to get ridiculous. The card itself is fine, though. --- Quote ---And here's my favourite Touhou who it took me the longest time to get a design on that I was satisfied with. --- End quote --- Again, sacrifice should be capitalised here. This card is giving me flashbacks to Bitterblossom. It might be too good. --- Quote ---Also the other purely red deity, who I honestly made red just because I didn't have any red deities. She was made before Chang'e. --- End quote --- "its" is a little ambiguous. Some rules laywer could say "I deal damage equal to Okina's CMC - 5 - to all of your creatures." when from context I think you mean the CMC of the tapped creature. Oh by the way this ability is basically a one-sided Wrath of God every single time. Creatures don't have toughness > CMC most of the time, so you just pick the enemy creature with the most CMC and kill them all. I didn't think I'd see anything stronger than Twilight Spark today! --- Quote --- --- End quote --- Suika's cool. Yuugi is rare and triple red for some reason? Her design is fairly simple and while she's a bit of a buster she's not as powerful as a lot of the things I've seen in the past few days. --- Quote --- --- End quote --- Well, 7 mana is just about where creatures need to go from "I'm big" to "maybe I'll win the game on my own" to stay competitive, but... yep, you're right, Flandre's strong and her ability probably needs some cost. Some of these huge abilities I keep seeing could maybe be "do this only at sorcery speed" abilities, too, or there's going to be a bunch of games where nobody's even attacking because they're either using their powerful tap abilities on opponent's end step or being threatened by the idea of being blocked by a huge creature that's waiting to do that. Utsuho's reset button should probably tap her, right? Usually when a reset button is put on a body or artefact you don't get to do it on the turn you play it (I mean, it costs 4RRRRRRRR, but still...). I guess the more interesting part would be that you couldn't attack with your powerful flier unless you're willing to drop the reset button for a turn. --- Quote ---So I think we can just move on to the cycles. --- End quote --- Shou's weird. I like it. Okay none of these fairies are overly weak or powerful, but isn't Cirno just going to be the strongest of them if she taps the target - which is basically "can't attack or block"? I'm pretty sure it's "Agni Shine", not Shrine. --- Quote ---The Vengeful Red Planeswalker - Mima. --- End quote --- Ghost: The -X is quite strong. That, and 5's a lot of loyalty for a 4 mana planeswalker with a good -7 ulti. I think I would reduce starting loyalty to 4? The +1 is a bit situational, though. Wouldn't want to make her too weak... hm. Last of the honest men??: This card's neat. +1 might be a tiny bit too strong. --- Quote --- --- End quote --- Possessed by Phoenix has two problems: It does a million things and it's very strong. Spellbind and giving Haste are the two things on the chopping block in my mind, but I think you're trying to make every Aura have Spellbind. Orreries Sun is weird ("Enchanted creature has Firstest Strike, loses and cannot gain Trample, and is very hard to multi-block". Okay?) and maybe a little weak? I would consider reworking it as a Bushido/Rampage-like "for each creature blocking/blocked by this creature, something good happens (until EOT)" but it's not a huge deal. Knockout in Three Steps is expensive. If I were to compare it to recent commons (in Black, not Red, admittedly), you can generally get "Unconditional kill, with small upside" for about 6 mana, and this is "Conditional kill, also you have to tap a creature" for the same price. |
| KennyMan666:
--- Quote ---Twilight Spark is hyper-omega-busted, right? --- End quote --- Quite possible. Balancing burn spells is probably not my strong side. Made it more expensive, at least. I tried to make some things, namely the sparks, more interesting than just straight burn by giving them X costs, but I might have gone overboard with that. So maybe I should rethink them. Master Spark should be the baseline, Double Spark slightly weaker but do two things and Twilight Spark a more expensive, souped-up version. If they're going to have X costs, maybe they should just hit creatures - I mostly liked the flavour of a big fuckoff beam piercing through the creature line and hitting the controller in the face as well. --- Quote ---Perfect Freeze is probably too strong even for constructed --- End quote --- Changed it so it now just taps all creatures rather than all permanents. --- Quote ---[Alice] might be too good. --- End quote --- And here I didn't want to seem like I was playing favourites by making my favourite Touhou too stronk. She was blank for the longest time, I knew I wanted her to make dolls though. And throw ing dolls for direct damage seemed red to me. So how2balance? Hm. --- Quote ---Okina --- End quote --- I don't know if I was ever satsified with her. The ability was kiiiiind of supposed to work with the whole opening a doorway on someone's back and something something magic powers. I'll rethink for a bit. --- Quote ---Yuugi is rare and triple red for some reason? --- End quote --- idk why, she's 3RR and Uncommon now. --- Quote ---Utsuho's reset button should probably tap her, right? --- End quote --- Yes. And Flandre's ability costs RR now, should maybe be one more. --- Quote ---Okay none of these fairies are overly weak or powerful, but isn't Cirno just going to be the strongest of them if she taps the target - which is basically "can't attack or block"? --- End quote --- Very possible! The idea of the fairies is that theyir abilites are basically, well, annoyances. So Cirno should maybe get something that's more in line with the rest of them. I think she was the first one made, possibly even before I decided to make it a cycle. So what's a balanced blue annoyance at common that doesn't involve making something tap? --- Quote ---I'm pretty sure it's "Agni Shine", not Shrine. --- End quote --- So it is, huh. I've misread that for years. --- Quote ---Last of the honest men??: This card's neat. +1 might be a tiny bit too strong. --- End quote --- So if you're questioning why the card is called that, it's based on the story from Dolls in Pseudo Paradise - it tells the story of the "Eight honest men", who all disappear over the course of the story but only seven of them actually die. The one that is seen afterwards is noted to having been the only woman among them, and while I'm not going to go into too many specifics to avoid taking a hard right into fanon territory, I like to think that that's Mima, or rather the person that Mima was before becoming a ghost. There's no kind of confirmation that it actually was Mima while living, but there's nothing that contradicts it either, so I think it fits and it makes for a neat alternate version of her. The +1 could change, but the +1 being strong might be weighed up by that she doesn't really have any ultimate? Though looking at Chandra, +1 damage to target creature tends to land at 1 point of damage, so I've adjusted that down. I think maybe it was 2 damage so that there'd be less incentive to burn your own creatures for the life? Though, again, lol lifegain. --- Quote ---Possessed by Phoenix has two problems: It does a million things and it's very strong. Spellbind and giving Haste are the two things on the chopping block in my mind, but I think you're trying to make every Aura have Spellbind. --- End quote --- There's actually some auras later that don't have it, but only multicoloured auras that Spellbind would have been far too strong on. I dropped Haste from this one, at any rate. --- Quote ---Orreries Sun is weird --- End quote --- Agreed, I'll think it over. Green to follow later. |
| KennyMan666:
Green Last stop on the regular colour pie. Green! Colour of big stompers, buffing, and hating things that fly. And it's become a little bit of a problematic colour for me, because the keyword is... not optimal. I said I was the second least sure about Deathbomb, but this one I am by far and wide the most unsure about. So let's just look at it right away - it's called Focus, has gone through a few variations and showing it off is someone who became a bit of an ability list. Focus has a number of issues, the two chief ones being that keywording a pumping effect is... questionable, and I'm not sure that the way it's currently written ever makes it worth actually using. But here's the rest of the focusers: And Youki efficiently brings us over to that Focus is secondary in black (not like there was any other colour left): Komachi has one of the coolest pictures in the set imo. Anyway. Focus is the one that's most up for a redesign. I've been considering making it use +1/+1 counters instead so it could build up over time - either just making it static, so that you may choose to add a +1/+1 counter whenever it becomes blocked and then it doesn't untap, or keep the value and cost and add a variable number of +1/+1 counters, still with the not untapping. That would technically more be getting power items rather than focusing, but Focus is a good name. Bleh. But talking about counters segways us nicely into the big green enchantment: Other than that, green is good at making creatures grow. (Great Oni was not supposed to be common, it's uncommon now) Someone who got to inspire a number of spells mostly because I found good pictures to use for them. Also, introducing who probably is the strongest stage 1 boss in the whole set. Green ended up with the most deities - even when doing a charitable count that counts any multicoloured deity for both colours they're in, green wins with one more deity than any other colour, and when it comes to monocoloured deities or rather Faithbound creatures, blue has one, white, black and red have two each, but green lands at a full four. Even if they're, lorewise, among the lesser deities of the setting. And one of them kind of actually isn't a deity at all, so maybe she should just become an Elemental instead. With one-and-a-half-kind-of exceptions, the final entrants in our regular cycles: And then probably the most obvious planeswalker of all colours because I mean come on. The only one who could possibly be representing green is The Powerful Green Planeswalker - Yuuka. And then we close off like we always do. (tbh that last one is a mess) |
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