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Touhou 16 「東方天空璋 ~ Hidden Star in Four Seasons」 Report Completed!
shockdude:
Marisa actually being good is probably my favorite thing about HSiFS. I really hope she keeps those awesome high-power lasers in future games.
1CC'd HSiFS Normal and Extra. Fall is overpowered but fun. Extra took a while due to silly deaths.
The music reminds me of his recent music CDs. The main melodies are as good as always, but imo the instruments aren't mixed well and blend together too much. This causes the tracks to occasionally feel like ambient chords and noise.
Characters are cool, looking forward to seeing them in future works.
AJS:
--- Quote from: shockdude on August 20, 2017, 04:35:50 AM ---The music reminds me of his recent music CDs. The main melodies are as good as always, but imo the instruments aren't mixed well and blend together too much. This causes the tracks to occasionally feel like ambient chords and noise.
--- End quote ---
I absolutely love tracks like The Concealed Four Seasons, though I'm not a big fan of the instrumentation. But this is why I'm really looking forward to when music circles get their hands on these songs. We're gonna see some goooood arranges, I think~
Chill Observer:
--- Quote from: shockdude on August 20, 2017, 04:35:50 AM ---Marisa actually being good is probably my favorite thing about HSiFS. I really hope she keeps those awesome high-power lasers in future games.
--- End quote ---
She's good but there's a pretty obvious flaw in her shot. You know how all her lasers bunch together when focused? Well, her two outer lasers are slightly tilted, and that tilt is enough to make one or both of them unable to hit the boss at a distance. Meaning, you'll need to go up closer in order to hit with all four at once.
It's annoying and I wish something was done about this. I don't like only being able to hit things with 2-3 lasers from down below!
shockdude:
--- Quote from: Satori Komeijist on August 20, 2017, 06:18:58 AM ---She's good but there's a pretty obvious flaw in her shot. You know how all her lasers bunch together when focused? Well, her two outer lasers are slightly tilted, and that tilt is enough to make one or both of them unable to hit the boss at a distance. Meaning, you'll need to go up closer in order to hit with all four at once.
It's annoying and I wish something was done about this. I don't like only being able to hit things with 2-3 lasers from down below!
--- End quote ---
Huh, I never noticed that. Good to know, ty.
Serela:
Huh, the Marisa laser thing is.. actually true. At least the final boss' fat hitbox as usual gives you full power all the time. I did damage test, and... with all four lasers hitting, the power is pretty facemelting. Time for damage test #2. I realized if I pop summer I can consistently clear with zero movement without impacting damage at all, making the times 100% consistent and reliable; the kind of thing I'd put in a damage comparison thread. Still done on Stage 4 boss first card.
Marisa hitting with X lasers (Lower times are better aka kills card faster; I'm now using the numbers it displays at the end when you clear the card)
4: 13.36 to clear
3: 14.75
2: 15.53 (At bottom of the screen; the two outer lasers seem to partially hit)
2: 16.63 (At spawning point in spell practice; this is higher up, so why?? This is also the result for 2 laser unfocused; they're truly missing at this range when focused.)
If I move up/down slightly it goes between the two different numbers for 2. I can't tell you what's going on; the laser hitboxes seem to be weird. Use the laser color to tell if you're hitting your outer lasers properly or not; they will darken significantly when they're hitting. Once you get within roughly half a screen distance they -do- reliably hit for full damage; otherwise go for 3 lasers opposed to trying to fully center yourself.
Reimu:17.50 (no difference when unfocused)
Aya:18.33 (focus)
Aya:18.58 (unfocus 3/5 streams hitting)
Aya:14.73 (unfocus shotgun)
Cirno w/X icicles out of 12 (All icicles do identical damage- unfocus does not affect their damage either)
2: 22.18
4: 18.86
6: 15.53
9: 14.21
12: Possible on the final boss, and even realistic to use in actual play on a few of her attacks. Slightly weaker than 4 laser Marisa, but less easy to use.
You can do 12 on the extra boss too, but there's notably less safespace before death hugs occur. At high level season you should be side-shotting her instead for the back options.
2 option icicles are inside the base shot at max power, making it the minimum- I blast some summer releases at the start to minimize damage interference on shotguns. 9 was slightly messy to attempt- I did a ton of retries to make this mostly accurate, move away slightly when I have to release for survival to avoid hitting with it, etc, and a teeny bit of summer bullets were hitting.
Marisa with 4 lasers is LITERALLY about 37% stronger than Aya and 31% stronger than Reimu, which is actually pretty big. She's still a good chunk stronger without, but the 2 laser sweetspot is totally weird. As a curiosity- with Lv3 Winter the 4 laser cleartime goes to 12.96, which is only .4 seconds faster (Since lv6 winter exists though, as well as the thing where you fire all lasers upon gaining options 'til they vanish, well...) Cirno is painful when you have to sit at max distance but she's perfectly good at any other ranges (certainly better than MoF ReimuC), ontop of her great bomb (both for life scoring and survival) and good range she's a really solid shot... but there'll be those attacks where your damage is just gonna suck eggs and there's not a lot to do about it. She's amazing in Extra, though, and she can side shotgun with the extra season and do crazy damage.
Meanwhile Aya is the scoring utility shot. She does have some extra speed (making her slightly better with the crazy fall season!) and piercing but, man is she weak considering she's got no range. Piercing helps keep her from lagging behind too hard with stuff like the circles of ying-yangs that spawn mid-screen in a lot of stages and she can PoC slightly easier, but it doesn't -really- do much. At least she's more relevant for non-scoring play than DDC's SakuyaB.