~Hakurei Shrine~ > Patchouli's Scarlet Library
The Touhou Servant Project
Stuffman:
"Hey buddy, are you my boss?"
Leon゠Helsing:
--- Quote from: Iced Fairy on August 16, 2017, 05:59:13 PM ---Suika Ibuki, Deva of the Mountain
Primary Class : Monster (Beserker)
--- End quote ---
So... Superboss? :V
Iced Fairy:
--- Quote from: Leon゠Helsing on August 17, 2017, 05:27:00 AM ---So... Superboss? :V
--- End quote ---
Basically. Suika doesn't really fit into classes, and oni are insanely overpowered. I figured referencing superboss Shiki was the best "class" to use.
Colticide:
I'm so happy I'm not the only one who thought of this! It surprisingly works well~
Iced Fairy:
Remilia Scarlet, the Scarlet Devil
Primary Class : Lancer (Assassin, Archer, Caster, Berserker)
Strength : B
Endurance : A
Agility : A
Magic : B
Luck : EX
Skills:
Vampirism : A-
Remilia can absorb energy from others by drinking their blood, replenishing her health and magic. However as a light feeder she can only drink enough to bring herself to full strength. If she managed to kill someone with this ability they would rise as a ghoul, but she can't stomach that much blood.
Shapeshifting : C-
She can transform into wolf, bats, or mist as a vampire. However she can't shift fully back, leaving her with bat wings even in human form.
Mystic Eyes : A+
Remilia possesses the Mystic Eyes of Fate Manipulation, Jewel class mystic eyes. With it she can see everything in the future except herself. However she does see how her intended actions affect the future. This allows her to twist the future to best suit her desired outcomes. In action this gives her near perfect luck, as she picks the best future she can see.
Blood Magic : B
Remilia can manipulate blood, transforming it into attacks or using it to speed healing.
Battle Continuation : A
As a vampire she can fight even on the verge of death. Wounds are meaningless until the fatal blow is struck.
NP :
Spear, the Gungnir : B (Anti Person)
Not a true spear, but a mote of blood thrown at incredible speed. Unlike a lance Remilia can guide the spear mid flight. However it somehow still contains the divine essence of the Gungnir within its form. Just as Odin's spear represented inescapable Fate, Remilia's spear represents a Fate that seeks its foes.
The Scarlet Devil is a well known figure, but even the Grail System has a hard time reading into her past. Researchers have claimed she's a descendent of Vlad III (very unlikely), secretly a True Ancestor (even less likely), or a completely unique demon (slightly more likely). There's also data suggesting a divinity rank and a second NP called Breaking Ragnarok. Whatever the case her questionable lineage has given her access to the Lancer class, even though her spear was actually a blood bullet.
Bratty and smug, Remilia is actually a fairly reasonable servant if treated well. Her unique abilities within the Lancer Class give her master an advantage in any war. However those who press her limits should beware. She knows her master's plans, and is quite willing to act to preserve her status.
Flandre Scarlet, the End of Form
Primary Class : Berserker (Saber)
Strength : A
Endurance : A
Agility : A
Magic : A
Luck : C
Mad Enhancement : A+
A strange form of Mad Enhancement, Flandre is capable of conversation outside of battle, though understanding is limited to rare moments of lucidity. However once conflict begins she enters a rage that ranks up all parameters at the cost of her sanity.
Vampirism : A
Flandre can absorb energy from others by drinking their blood, replenishing her health and magic. She doesn't use this ability without being told to however.
Shapeshifting : C
She can transform into wolf, bats, or mist, and will do so reflexively to dodge large attacks.
Mystic Eyes : EX
Flandre possesses the Mystic Eyes of Destruction, Rainbow class mystic eyes. With it she can see the point of tension within people and objects. That, combined with her magic skill allows her to instantly kill or destroy anything with physical form. Only high thaumaturgy or magic resistance can avoid this attack.
Battle Continuation : A
As a vampire she can fight even on the verge of death. Wounds are meaningless until the fatal blow is struck.
NP
L?vateinn : D (Anti-Person)
While it could possess the same properties as Remilia's Gungnir in her berserker form it's just a huge fire sword she swings around with abandon. Were she summoned as a Saber, the blades true destructive abilities would be unleashed.
And Then There Were None : EX (Anti-Self)
Flandre transforms into a fine mist and flows towards her foes, using her mystic eye ability to attack everything she touches. However instead of directed magical blasts that seek to disrupt the point of tension, this attack somehow destroys the point of tension permanently. Victims of this attack will fall apart again even if they reform or are put back together. Destroyed things can be held together with some outside support, but if that support is ever removed, it will fall to pieces again. This ability is truly the end of matter. But as an attack it's questionable since Flandre is fairly slow when moving in mist form.
While Flandre Scarlet was far more cunning than many know, she is inexorably drawn to the Berserker Class. Even if summoned as a Saber she would retain Mad Enhancement. Madness is just part of Flandre's existence. Some theorize her eyes gave her some insight to the Root, and she was unable to cope. Her level of Mystic Eyes are know to be dangerous for most beings.
As a servant Flandre Scarlet is inherently dangerous. Childish, naive, and incredibly powerful, any master foolish enough to call upon her would need to work overtime. In addition she's certain to devastate the surrounding area. It would probably be best to eliminate any magus considering using her as a servant.
Cirno, First Knight of Winter
Class : Lancer
Strength : A
Endurance : A
Agility : D
Magic : E
Luck : D
Skills:
Riding : A
All vehicles and all creatures excluding divine beasts can be ridden. She summons her steed, Frostmane for battles.
Military Tactics : B
She especially excels at small unit tactics with combined forces, and is capable of managing entire battlefields while still fighting.
Battle Continuation : A
As a fairy, she will fight until the fatal blow is struck, ignoring even lost limbs. However she cannot recover from death.
Protection from Arrows : C
Her reformable ice shield allows her to block projectiles and low grade spells from one direction so long as she knows the attack is coming.
Fairy Queen's Favor : A
Cirno is immune to fear and charm effects.
Noble Phantasm :
Godslaying Lance : C (Anti Person)
While seeming like an ordinary spear of ice, research shows it has a deadly effect on spirits with Divinity and Divine protections. For unknown reasons, any divine protective ability will fail, and anything with Divinity struck by it will suffer extra damage and lose their divine protections. This effect appears strong enough to defeat even the highest level divine abilities. Stranger still, Cirno can reform the lance when broken.
This variant claims she's from a past that "never happened." She also claims to have slain [****] so her testimony is fairly unreliable. However she conducts herself as a fey knight from the west, before the collapse and rebirth of the fairy court. Perhaps she's related to the strange disconnect between the eastern and western fairies.
This Cirno acts purely as a knight, devoted to chivalry, though she practices a strange form to most knights. Despite being a lancer, she'll fight most foes with both blade and spear, acting more like a rider. However her noble phantasm is without a doubt the core of her power, thus the reason for her class.