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| The Touhou Servant Project |
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| Iced Fairy:
Mamizou Futatsuiwa, Tanuki Master Strategist Primary Class : Caster (Assassin) Strength : C Endurance : B Agility : C Magic : A Luck : C Territory Creation : C Creation of a "Hideaway" is possible. While not giving a bonus to her magical abilities, it grants her Presence Concealment within the area. Shapeshifting : A+ Mamizou can transform into almost any form, including other youkai and inanimate objects. She can also imitate other humans or servants with great skill. Magecraft : C++ Her magical skill is more that of a hedge mage then a true master. However she has a number of mystic codes and artifacts, and her mastery of illusions is on a totally different level than her other magic. Charisma : C- Mamizou is quite adept at gathering other tanuki to her cause. However she's less adept at handling other youkai. Noble Phantasm : Futatsuiwa Clan's Curse : B (Anti Person) Tanuki are trickster who use their powers to befuddle and bring down those that think themselves strong. This spell uses the shapechanging and trickery of the tanuki to transform Mamizou's foe into a harmless animal or lesser youkai. This strange power is considered a Marble Phantasm, as it's linked closely to the nature of the floating world. Strangely Mamizou's own magic is sealed while this spell is in effect. It's not certain if the ability uses all her magic, or if the nature of the spell forces her to play "fair". The ancient leader of the tanuki, Mamizou is an oddball even for the time period. She's famous not for any one action, but centuries of little acts. And her abilities reflect that. The power to scurry back and forth between her hideout, harrying and harassing enemies and allies alike. Masters should expect that's how she'll approach a grail war. Interviews with tanuki state she's cheerful most of the time, and actually surprisingly helpful to people, unless they're foxes. Her rivalry with kitsune is irrational, but inescapable. She also can have a mean streak, but it's mostly for show. Mostly. Masters should remember that. Nitori Kawashiro, Kappa Craftmaster Primary Class : Archer (Caster, Rider) Strength : B Endurance : C Agility : B Magic : B+ Luck : C Independent Action : B It is possible for a Servant to stay in the world for two days without a Master. Item Creation : D+++ This represents Nitori's magitech engineering process. While much lower than her caster form, it does allow her to rapidly repair her gear and make ammunition for her weapons. Water Master : A Combines Prana Burst (Water) and Water Resistance. As an elemental creature of the water Kappa have control over it. This can be considered their Marble Phantasm. However it does not give them the ability to breath underwater. Even a Kappa can drown. Presence Concealment : D A trick of her cloaking field, this makes her invisible to sight and sensors, and reduces her presence as a servant. However making attacks will allow others to guess her location easily. Noble Phantasm: Photon Torpedo : E The height of magitech missiles, and her most common weapon. These are the weapons the breached the barrier between the world of "science" and the world of "magic" among youkai. While comical compared to modern weapons, they still pack a punch and can be fired en mass. Super Scope 9000 : C The ultimate magitech gun, and the one she used in the Lunar Invasion. It combines a blue green laser with a high power water cutter, granting incredible penetrating power or impact if she adjusts it. Crafted personally by Nitori, it is the gun other kappa designers seek to match. Or surpass. Nitori Kawashiro is mostly known for being an advisor to the Inubashiri Shogunate and friend to the Crimson Nightmare witch. As one of the most famous kappa of the time, she became associated with all kappa of the period, and that was the era of kappa magitech superiority. As such it's strange she doesn't default to Caster, creating magitech wonders. Something in her nature views her warrior self as different then her creating self, so she responds to battle as an Archer. Nitori is skittish and reserved. Almost shy when talking with friends. However when battles start she becomes brash and confrontational. At least until she realizes she's outmatched. Still her plans work well for an Archer. She seeks favorable ground and position to unleash a powerful attack. Momiji Inubashiri, First Shogun of the New Era Primary Class : Saber (Shielder) Strength : A-A++ Endurance : B-A Agility : A+-A+++ Magic : C-A Luck : B Divinity : Nil-D While she had no divinity to start, upon ascending to the Shogunate she gained divine favor. She was sainted upon her death, allowing her to keep her quasi divine status that being Great Tengu allowed. Military Tactics : B-A Momiji was always one of the more tactically minded wolf tengu, focusing more on strategy and logistics than mere swordplay. Master of the Winds : E-C As a elemental of the air, Momiji can control the winds as a Marble Phantasm. However as a wolf tengu her powers are considerably lower, even after her ascension to great Tengu. Tengu Art of War : A+(++) The battle techniques taught by the Tengu. As the Great Tengu, she of course has total mastery of those tactics. Provides bonuses to close-combat power such as swordsmanship, archery and spearmanship, as well as Skills such as Military Tactics and Magic Resistance. Magic Resistance : B-A No matter what kind of High-Thaumaturgy, magecraft of the skills rank or below are negated. Her magic resistance starts high due to the Saber Class, and matures with the rest of her skills. Noble Phantasm : Shield of Sacrifice : E While normally unremarkable, Momiji can replicate this shield given an hour. This means she can use it as a defensive Broken Phantasm when needed without losing it. Atop a Field of Broken Blades : E-A Momiji rose from a mere patrol tengu to the Shogun of Japan through blood, and a willingness to sacrifice anything for victory. She's famed for breaking both her enemies swords and her own blades in order to get the killing blow, and each time she gained glory and power for doing so. Thus Momiji can use each of her swords as a Broken Phantasm. And when she does so she gains power and a new blade to replace it, until she reaches her ultimate power. Tengu Blade : E A simple blade of the finest craftsmanship. It's main ability is to conceal her identity. When broken it allows her use the Disengage skill at rank A. Oniboucho : D A reforged executioner's blade, sworn to what justice a sword can make. This blade grants her the Executioner skill at rank B. When broken she gains strength in all her attributes. Suwa no Gatana : C The sword of Kanako. A straight bladed sword that seems archaic, but strikes with divine power. This blade gives her Charisma at rank B. When broken her skills rise to their maximum. Sword of Unity : A After breaking the divine sword defending the realm, Kanako had the Ippon-Datura reforge it, along with the steel from the other swords and shields Momiji had lost along the way. This is her final sword, with the souls of all three blades combined. It has only one ability, it never loses it's edge and cannot be broken. Momiji loses the ability to use it repeatedly as a Broken Phantasm, but in exchange has a blade that can match with any sword in existence The first Shogun of the new era, and the first wolf tengu to hold the position. Momiji's rise to power has been covered by historians for some time. It's in fact quite surprising that she hasn't been summoned yet. Her powers and skills seem well suited to a grail war. It's possible that her surviving artifacts are just better protected than other relics. Far from the charismatic leader she's often portrayed as, Momiji is quiet and blunt. She might even be considered a product of a lost era. A samurai through and through. Despite once being Shogun, when summoned she considers herself a Samurai. Sworn to serve and die with honor. Only if her Master's actions would tarnish her legend or bring suffering to the innocent will she turn against them. And then her Master will find she has an iron will. |
| Iced Fairy:
Aya Shameimaru, Grand Paparazzi Primary Class : Caster Strength : B Endurance : C Agility : A++ Magic : B Luck : B Skills : Territory Creation : C Aya can create a "Study", where she writes and prints her papers. Tengu Art of War : C The battle techniques taught by the Tengu. Aya studied when she was a child, but she forgot most of her lessons by the time she became well known. Provides bonuses to close-combat power such as swordsmanship, archery and spearmanship, as well as Skills such as Military Tactics and Magic Resistance. Magic Resistance : D Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy. Master of the Winds : A As a elemental of the air, Aya can control the winds as a Marble Phantasm. At this level even gale force winds can be controlled. Danmaku Mastery : C As someone who studied danmaku for a long time, Aya has an above average mastery of the art. At this level of practice, she can perform dodges even at high speed. Noble Phantasm : Camera that Captures the Soul : C Tengu apparently mastered the art of conceptual weaponry earlier than previously thought, though mostly by accident. Taking from the legends of cameras stealing the soul, Tengu empowered their cameras to capture magical energy. As a famous tengu of that era, and one of the most famous photographers, she has perhaps the most powerful camera, one infused with the strength of her legend. Aya's camera can absorb any magic or prana that it snaps a photo of, using that power to charge itself. This ability can affect any spell or ability short of True Magic, and can even damage servants, though the power is fairly small. She'd have to take several dozen photos to drain a servant, and they'd be able to fight until the last speck of magic left them. And she has to wind between each photo. Aya is another youkai whose legend benefited from being a friend of the first Shogun, though she was always an odd bird among her society. A rumormonger and photographer who was constantly interested in the world outside tengu society, Aya flitted across Gensoukyo and then the world, getting (and making up) stories. As a Caster she's somewhat mediocre. Her camera abilities, and story creation don't really offer much offensively, and she lacks actual understanding of magecraft. Her real power is in her control of the wind. Still she'll happily report on the conflict while she's here. Perhaps even making a little if it's a dull stretch. Hatate Himekaidou, Spymistress Primary Class : Caster Strength : C Endurance : D Agility : A+ Magic : A Luck : C Skills : Territory Creation : C Hatate can create a "Study", where she writes and prints her articles. Tengu Art of War : D The battle techniques taught by the Tengu. Hatate was a poor study to start and let her skills slack off. Provides bonuses to close-combat power such as swordsmanship, archery and spearmanship, as well as Skills such as Military Tactics and Magic Resistance. Magic Resistance : C Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Hatate's enhanced magic resistance comes from her time in hell where she learned to resist the spirits floating about. Master of the Winds : A+ As a elemental of the air, Hatate can control the winds as a Marble Phantasm. At this level even gale force winds can be controlled. She lacks Aya's creativity, but she has stronger magical power. Thoughtography : A The ability to take a picture of anything that she knows exists. This power can bypass dimensions and realities, allowing for remote surveillance of anyone, anywhere. It's only limitation is that it takes some time to take the photos. Noble Phantasm : Judgement of the Press : E The manifestation of Hatate's insane devotion to reporting the truth. By researching, writing, and publishing an expose on someone, she can alter public perception of her target even if no one reads her article. This can lead to people knowing the person's name, actions, abilities, and even influence them towards liking or disliking the victim. As the power targets the populace not the subject of the article, magic resistance or mental pollution is meaningless. While the article represents Hatate's truth, she will never stoop to using lies or even speculation with this power. Often called the Shogun's spymistress, Hatate honestly had far more connections to the old hell. However no matter what, she was famous for her dedication to her ideal of truth. As nebulous and dangerous as that is for a youkai. Her summoner will find her young, idealistic, but not totally clueless about life and combat. Still she's a terrible choice for a war. She's only barely a caster, and her powers are great at helping other servants, but useless one on one. Add to that her unwillingness to sacrifice herself for lies and you end up with a rebellious servant who can't win the war on her own. Sanae Kochiya, Maiden of Miracles Primary Class : Caster Strength : E Endurance : D Agility : B Magic : A Luck : A++ Skills : Territory Creation : C Sanae can create a "Shrine" which enhances her mystical powers. Item Creation : E Sanae can create fortunes, holy amulets and other trinkets. Divinity : B A living goddess and a figure of worship in her own right, Sanae has a fairly high divinity. Magecraft : A- Sanae is a master of shinto magic, along with several other rituals. In addition her connection to her goddesses gives her access to a number of other magical rituals and spells. However she is limited to acceptable divine spells. Noble Phantasm : The Power of Miracles : A As a living goddess, Sanae can perform miracles. Unlike the wishing power of the grail, or the miracles of saints however, Sanae can't create new miracles easily. Instead she has the unique ability to duplicate previously performed miracles. Given the range of divine miracles across time however that gives her access to an incredible range of abilities. From turning water into wine, to stopping the sun in the heavens. She can try use her powers outside existing miracles, but it mostly just boosts her luck. It's difficult to discern whether this Sanae is the one from the early era of Gensoukyo, or from during the early New Era. After careful study, it's most likely she's an amalgamation of the two legends. Or perhaps if rumors of her reincarnation are true, the same legend twice over. In either case Sanae is excitable, cheerful, and kind hearted, if occasionally somewhat dense. The grail seems to leave out some modern knowledge, not enough to hinder, but enough to make her obviously displaced. Sanae is a passable caster, though her Noble Phantasm is quite expensive for the Magus commanding her. She's unlikely to thrive in a war though. While she won the Grail War during Gensoukyo's golden age, it was mostly because the stronger servants all killed each other. |
| Iced Fairy:
Kanako Yasaka Primary Class : Rider (Saber, Caster, Archer) Strength : B Endurance : B Agility : A Magic : A Luck : B Skills: Goddess Divine Core : A A Skill that expresses one being a perfected goddess from birth. A composite Skill that comprises the Skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed. Ride : EX Kanako can ride anything, including divine beasts and even dragons. Such is her right as a goddess. She can also ride onbashira logs, which are not normally mobile. Charisma : A Slightly low for a goddess, her Charisma is still enough to lead armies and nations wherever she wishes. Military Tactics : A- A genius at tactics, she's actually less adept at grand strategy. However she understands her weakness and can appoint subordinates to cover her weaknesses. Magic Resistance : B No matter what kind of High-Thaumaturgy, magecraft of B Rank or below are negated. Her magic resistance has not been lowered so much as modern magecraft has improved. When compared to older servants her resistance would have been considered A+ rank. Innovation : Technomagic Revolution : A As the goddess who revolutionized technology in a fantasy world, and magic in a technical world, Kanako is known best for this skill. It allows her to suppress her divinity in situations where it would be detrimental. Noble Phantasm Renewal of the Pillars : C/A (Anti Unit / Enhancement) A representation of the renewal of the Suwa shrines, Kanako summons sixteen onbashira that fly across the land. The holy pillars deal great damage to anyone they hit, and dispel magics on the area. At the end of their flight, the pillars slam into the ground, healing and strengthening Kanako. Another spirit that's at the limits of the grail system. Kanako Yasaka has the good graces to appear only as a reasonable servant instead of using her full godly might. Of course Kanako has claimed several godly titles since the New Era. This is her in her Eastern form. The conqueror of Suwa, and ruling god of the new Japan. As a Rider, Kanako loves tactics, and happily plans out every encounter just for fun. However she'll still happily meet her enemies on the field of battle. She stalls with her blade and tessen, until she gets the ability to use her onbashira to strike a killing blow. Masters had best match her in both cunning and bravery if they don't want to be swept up in her wake, or left behind. Suwako Moriya Primary Class : Ruler (Rider) Strength : C Endurance : B Agility : A Magic : A Luck : C Skills: Goddess Divine Core : A A Skill that expresses one being a perfected goddess from birth. A composite Skill that comprises the Skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed. Curse Eater : B Suwako can safely absorb curses and evil magic without suffering ill mental or physical effects. This grants her a resistance to curses used against her as well. True Name Revelation : A Suwako's true name revelation comes from her long life and research. In general anyone known well enough to appear as a servant is likely to be known by the Goddess. However those exceptions (like Nameless) or future servants will resist her abilities. God of Fantasy : A As a ruler Suwako has the ability to use Command Seals, like a master. Frog Goddess' Swimming : A Suwako is a native goddess and part elemental. Thus she can wield earth and water as she wants, manipulating it as a Marble Phantasm, or divine miracle. She can also swim through both freely. Noble Phantasm : Calling the Mishaguji : A++ (Anti City) Suwako calls upon the curse gods she controls. Appearing as phallic lizards or snakes the creatures the evil deities strike her foes then are bound again, leaving only their curses behind. Suwako can control the area the curse gods affect, but not the curses they leave behind. The curses are random, from impotence and bad crops, to sickness and death. No sin or virtue determines the curse. Only the whims of the dark gods and random chance. Judging from her appearance as a Ruler, Suwako has no strong wish. On review of past information about the goddess, this seems to fit her actions. She's willing to let Kanako do the wishing. She just runs things where she can. As a Ruler Suwako will be laid back, chatty, and mischievous. She's also unlikely to interfere. However if anything does require her attention she'll come down on it like a mountain of bricks. She has no interest in fair play or righteous combat. She goes to win. Yuuka Kazami Primary Class : Ruler (Monster Archer) Strength : A Endurance : B Agility : D Magic : EX Luck : B Skills: True Name Revelation : B Yuuka has a chance to see and understand the true name of servants she views. This is a benefit given by the grail, and depends on an opposed luck check, meaning it doesn't always succeed. Ruler of Fantasy : A As a ruler Yuuka has the ability to use Command Seals, like a master. Territory Creation : A Yuuka can create a Hanging Garden giving enough time and effort. She quickly set up a Garden, which is the equivalent of a Workshop and enhances plants in the area. Magecraft : B Yuuka is an accomplished mage who knows many spells across all branches of magecraft. No one is quite sure how many spells Yuuka had but she's studied many unique and rare grimoires. Master of Blooms : A+ Yuuka is a plant elemental, and she has power of all plants with a special bonus to controlling flowering plants. This ability is considered a Marble Phantasm, and Yuuka will never use this to harm plants that aren't hostile to her. Noble Phantasm : Dual Spark : A+ (Anti Army) Yuuka creates a temporary copy of herself, then summons up her strongest spell. A blooming swath of utter destruction that brings death and rebirth to all in it's path. One of the most feared spells ever created, cast twice in synch. A worthy attack for a Ruler. It's surprising that Yuuka is primarily summonable as a Ruler. While it's obvious the feared Flower Master has the power, it's odd she has no strong wish she wants granted. Perhaps her power made it so she got everything she wanted out of life. No matter what the reason, pity anyone summoned to a Grail War with her as a Ruler. While she acts above everything, when she does make a move it will be with massive power that goes beyond overkill. Masters will be hard pressed to get her to even listen to her, much less act as they wish. |
| Iced Fairy:
Medicine Primary Class : Assassin Strength : D Endurance : C Agility : C Magic : B Luck : D Skills : Presence Concealment : C+ Hides one's presence as a Servant. Suitable for spying. The rank of Presence Concealment drops considerably when preparing to attack. For Medicine however, this attack condition does not apply to poison attacks. Doll Body : C As a living doll, Medicine lacks vital points, and has a resistance to physical damage. An arrow through the chest won't affect her much, but shattering an arm would be as effective as on a human. Mental Pollution : A Medicine views dolls the same as humans, and tools to be almost human. This distorted view grants her great resistance to mental attacks and possession, but makes it painfully difficult to come to an understanding with her. Noble Phantasm : A Medicine for Melancholy : EX (Anti Army) Medicine's understanding of existence is centered around poison. After all poison is the heart of her existence. As such she views the world as conflicting poisons. And so was born the reality marble within her, a swirling world of poison and death. Medicine can create any poison in any dose and release it into the area around her. In addition she's immune to all poisons, accepting them into her body. Given how loose the definition of poison is, and Medicine can perform a number of incredible feats, ranging from killing armies to healing diseases. The famed poison doll, Medicine is possibly the most deadly assassin in history. Not in single combat, but in the ability to murder thousands with her poisons. Still she's no slouch in single combat either, as her actions in the Lunar War show. Her prefered tactic is to linger near a foe, suffusing the air with odorless toxins until they collapse and die. Medicine is a surprisingly childish servant. Stories about her don't mention how innocent she is, when not killing people. She also has an insane love of other dolls, so Masters will have a hard time with her. In fact humans and youkai in general will have difficulty with medicine. Only tsukumogami really can work with her easily. Komachi Primary Class : Rider Strength : C Endurance : C Agility : C Magic : A Luck : B Skills: Voyager : A- Komachi can sail any small craft on any surface, including air or stone. She prefers two person rowboats, and can move them without rowing using her natural ferryman powers. Godslayer : B The power to destroy beings created purely by conceptual energy, or those anchored by faith. This ability transcends weapon or skill, allowing even normal attacks to kill such beings. At rank B Komachi can permanently kill any lesser god, or temporarily kill any greater god. Golden Rule : A The wealth of every human who died makes it's way to the ferrymen. Komachi is so rich she can just throw money away as an attack. Spirit Control : B As a shinigami, Komachi can banish lesser spirits with no issue. Only strong self controlled sentient undead can avoid her power. Space Manipulation : C Komachi can manipulate distance to some degree, giving her the ability to make tight dodges and to home attacks on foes to a limited degree. At this level she can twist space up to a meter within sight range. Noble Phantasm : The Breadth of the Sanzu : A (Anti-Person) Calling upon the twisting currents of the river of death, Komachi can create an area of space that utterly negates movement in and out. Those trying to move within the zone advance at a crawl. This allows Komachi to trap her foes in place as she attacks them. Or flees. Komachi herself is unaffected. Strangely the effect doesn't alter how fast they move personally, just how far they go as they move. Thus someone affected by her ability can block or even dodge to some degree. They just can't move out of the way. Ever since Eiki Shiki and Komachi Onozuka became legends, people wondered why Eiki Shiki kept the lazy shinigami around so long. With this information from the grail, we finally have an answer. Eiki kept Komachi as her Godslayer. A weapon to use against divine beings that usurped the order. Why she chose someone as lazy as Komachi for that post is still unknown. Godslayer candidates are admittedly hard to find though. Komachi is a carefree servant, likely treating the Grail War as something of a joke. However when fighting she'll use her scythe, boat, and coins to her advantage. She's also likely to be quite caring towards her Master and children. Assuming her Master is worthy of such respect. Eiki Shiki Primary Class : Ruler Strength : A Endurance : B Agility : C Magic : A Luck : A True Name Revelation : A++ Eiki can see the sins and past actions of anyone she looks at. This allows her to know the target's True Name, Alignment, and Powers. As this comes from her power as judge of the dead few things short of True Magic can block it. Judge of Fantasy : A As a ruler Eiki has the ability to use Command Seals, like a master. Torture Techniques : A- Modifiers are added when using torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after the ordinary damage. Eiki has knowledge of every conceivable torture. However since she's used to dealing with the dead, she's fuzzy on how much punishment living beings can survive. Divinity : A While appointed, Eiki is still a greater god, and retains her divine status. Mana Blast : A++ While similar to Mana Burst and Mana Defense, Eiki doesn't need an object to channel the mana into. Instead she can simply fire pure energy blasts and shield herself with raw power, ignoring the need for magecraft. Noble Phantasm : Mirror of Judgement : EX (Anti-Person) The mirror that forces someone to view their own sins, Eiki can use this to summon a copy of someone. That copy will attack the original, using all their skills and powers to full effect. While the summoned fighter will only attack their opposite, and can only last for ten minutes, it has no regard for it's life, which gives it a short term advantage. Judgement in the 60th year : A+++ ( Anti-Unit) The full judgement of the Yama. Instant and total oblivion for anything caught in it's effect. Raw death and entropy wash over the area sending the victims to the beyond. Eiki will never use this power on living creatures, or even odd beings like servants, considering it a spell that only the current Yama should use. Most Yama are known only by their position. Eiki Shiki is a rare example, having not only led a purge of the heavens, but then resigning her position tens of thousands of years early in order to get the system working again. She's considered to have helped fix the celestial order that Tenshi shattered in order to expose the rot. Unsurprisingly, Eiki is a very by the books sort of woman. She believes in the rules, and in their justness. However she does deeply love and respect people, and wants them to do the right thing and fix their ways. Servants and Masters alike should expect many many lectures from her about their actions, even if she's slow to intervene. |
| Iced Fairy:
Chen Yakumo, Black Cat of Ill Omen Primary Class : Rider Strength : C Endurance : C Agility : A+ Magic : A Luck : A Shapeshifting : C Chen can freely shapeshift between human, cat, and nekomata forms. Magecraft : C++ Chen knows eastern magecraft and can use it to a fair degree. As a Rider she has lost some skill, but maintains her summoning and gap mimicking abilities. Animal Dialogue : A Chen can communicate to animals freely. However this doesn't make the animals smarter, or even make them like her. And as a cat negotiations are difficult. Ride : B- Chen can possess or mind control almost any living mount, barring a few Divine Beasts and Dragons. She can also control non mounts like humans, weaker youkai, or dogs. She can't control complex machines though. Noble Phantasm : Red Oni, Blue Oni : B (Anti Person) Chen calls up two lesser oni to serve as her weapons. Possessing their bodies, she unleashes them as puppets to her will, using their massive supernatural strength to crush her enemies. While these are low class oni, they're still some of the most powerful youkai in existence. The Black Cat of Ill Omen is known mostly as Ran's shikigami. Even now after the fox's death and her own ascendancy she's in the shadows of the other Yakumo. Still she's a powerful figure in her own right, and her mastery of youkai control spells makes her feared among the people. Chen seems young and brash, but she's actually quite intelligent, and uses her spells and possession powers to good effect. She'll rush around getting the proper setup, but then she'll wait calmly to pounce, like a proper cat. And like a cat she doesn't think much of "Masters." She'll work with people who treat her nice, but she'll never be servile. Alice Margatroid, the Girl of Death Primary Class : Caster Strength : D Endurance : D Agility : A+ Magic : A+++ Luck : C Territory Creation : B+ Alice can create an Atelier, a Workshop that specializes in item creation. Item Creation : B+++ Alice specializes in creating dolls. When focused on doll creation she can even create sentient dolls, given enough resources and time. Magecraft : A- Alice is a skilled magician who knows almost every field. However she has personal issues with elemental manipulation, causing a slight weakness in that area. Protection of the Muse (True) : A As one chosen by the Grimoire of Alice, she is blessed by the muses of storytelling, acting, poetry, dance, and puppeteering. All skills and magecraft related to those fields are enhanced. Noble Phantasm : Little Doll Legion : E The inexhaustible supply of doll warriors at Alice's command. These smaller dolls can wield weapons, serve as a magic conduit, and explode at a whim. However the dolls are connected to her by her strings, so she can only use them in close proximity. While a weak noble phantasm, it requires no magic from her master, so she can use it whenever she needs to. Through the Looking Glass : EX (Anti-World) As the most knowledgeable Alice, she has turned the Grimoire into a weapon of her own. By performing a High Thaumaturgy ritual, she can open a link between the World and the Fantasy within the Grimoire. The area affected starts small, but increases in size as she adds stanzas. Every target within the area of effect is sucked into the story of the Grimoire. A world where "Alice" is the sole heroine. There is some danger in using this offensively though. Other young girls might become an "Alice." And there are heroes and Noble Phantasms capable of destroying a world. However most will at best be stranded in an alternate realm, with escape being very difficult. Alice is interesting, in that she's perhaps the most well known Alice, and yet she pales in comparison to her more rowdy companions. Still the Rainbow Colored Puppeteer carved her name into history with her innovative dollcraft techniques, and a willingness to stuff high explosive devices into plush toys. A hybrid caster, she'll often clash with other Servants behind her doll screen. However she's not very big on conflict, and will often retreat if she's not winning. Similarly she's harsh and judgemental, especially to other Servants and her Master, but reasonable. She'll do her best to crush her foes, in a dazzling display of puppetry. Youmu Konpaku, Sword of the Netherworld Primary Class : Saber Strength : B Endurance : B Agility : A+++ Magic : A Luck : D Skills : Mind's Eye (True) : B Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. Mana Burst : B+ Since she has other means of gaining speed, Youmu can freely use her Mana Burst abilities to enhance her blade. Indeed, she can use her sword to fire bullets or transform it into an energy blade at whim. Protection from Arrows : B Youmu can parry and reflect any projectile that does not involve True Magic, High Thaumaturgy, or a Noble Phantasm of B rank or higher. Those blows she can't reflect she can often still block or dodge, so long as she sees them coming. Anti-magic : C Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. 2000 Yojina in one slash : An enhanced form of "God Speed." This is the Konpaku schools secret movement skill. An ability that's similar to teleportation. Supposedly even Sakuya had difficulty dodging it. However, unlike other movement skills, she can only go in a straight line Noble Phantasm : Roukanken : B (Anti Person) The sword that cuts 10 ghosts in a single stroke. Forged by the Ippon-Datura, the blade can, in the hands of a skilled wielder, cut anything. This includes ghosts, phantasms, and spells, not just mortal materials. Even heroic spirits will have to avoid having their noble Phantasms being cut in battle, though other knight class servants should be able to do it if they aren't totally outmatched. Hakurouken : B (Anti Person) The sword that slices confusion. While strangely named, the true power of this blade is it's a conceptual weapon as well as a real one. It contains both the concept of cutting in addition to it's edge, and removes any 'confusion' that the target has been cut. This slows healing, and stops any abilities that unmake wounds. It also weakens mental states like Mad Enhancement, Mental Pollution, and things like Battle Continuation based on willpower. Split Pain : EX (Anti Self) Youmu merges then separates her human and ghost halves, giving her phantom form a body and making her human form more spiritual. This raises her magic resistance to B, and gives her two bodies to fight with independently. The second master of the Konpaku fighting arts, and one of the most famous swordswoman of her era, Youmu had a much less impressive start than most master swordsmen. However once she altered her bladework to fit her smaller frame, she rapidly assumed a near invincible reputation with the blade. Even in her old age she managed to draw Sakuya while the maid was using her full power. The grail will likely summon her at her full power, a relentless Samurai who faces death with a calm eye. She'll use both swords and her speed to attempt to end fights quickly. And she will serve her master loyally, and without question. At least unless they are a complete monster. |
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