~Hakurei Shrine~ > Patchouli's Scarlet Library
The Touhou Servant Project
Iced Fairy:
Yuki, Baroness of Consuming Flame
Primary Class : Caster
Strength : E
Endurance : D
Agility : B
Magic : A
Luck : D
Territory Creation : A-
Yuki can create a "Barony" which is stronger than a workshop, however it needs to be staffed to reach its full potential.
Charisma : D
Capable of running a household.
Blessed by fire : B
Fire elementals will avoid conflict with her, non magical fire won't burn her, she can ignore smoke, and she has a great resistance to magical fire.
Magecraft: B(A)
Yuki is a master mage, knowing a wide array of spells and high thaumaturgy. She has a focus on fire spells and transmutation, and can use both abilities at a higher rank. Unlike many other mages from the era, Yuki will use her magic to shapeshift herself and others instead of just boosting physical powers.
NP :
Soul of Fire : B (Anti-Army)
Yuki's mage transformation turned her very soul into elemental fire, and this spell proves that to the universe. When used everything within range will catch fire instantly. Anything that can burn will, even if the substance is wet or has a very high flash point. This includes Yuki herself, though that won't hurt the mage.
As might be expected, over time the number of casters available to the grail war has increased. Magicians always desire something great, just the lack of fame prevented Magi from advancing. Yuki stands slightly above the new crowd, both magically and due to her old position within Makai's hierarchy.
As a servant Yuki goes full speed ahead. She'll use her weak summoning and powerful shapeshifting abilities to go on the attack. Masters had best accept her determination, or there will be trouble. She has little respect for the master servant contract, and even less respect for mages weaker than her.
Mai, Treacherous Maiden
Primary Class : Caster
Strength : D
Endurance : B
Agility : A
Magic : A
Luck : C
Territory Creation : B
Creation of a Workshop is possible.
Divinity : D
Mai stole the body of a Fallen Angel. While this makes her two stages removed from true divinity, the original rank of Angels is such she still maintains a divine connection.
Honeyed Words : C
The ability to convince others Mai is working in their interests. While she is famed for her betrayals of Lady Shinki's many enemies, she's capable of convincing targets that 'this time it's different'.
Magecraft : B(A)
Yuki is a master of summoning and binding, with knowledge of many other fields of magic on the side.
NP:
Corruption of the Fallen : D (Anti Area)
Having stolen the body of a fallen angel, Mai can use her body's ability to corrupt the natural world around her. Corrupted areas and animals are hostile to everything except demons. The stain on the world doesn't linger past a day due to Mai not being a true fallen angel, but she can effortlessly continue the corruption if she's in the area.
Another magician, Mai is far more stereotypically evil then her partner Yuki. The betrayer is well known for using her tricks to maintain Shinki's control over her netherworld, and that legend infuses her makes her even more dark when summoned as a servant. That combined with the fact that she rarely speaks will try any master's patience.
A traditional caster, Mai will use her ability to summon familiars and demons to amass a army. She rarely fights openly, using betrayal and servants to get her kills. If forced into direct battle she's surprisingly strong due to her angelic body, but that's her last resort.
Yumeko, Maid of the Demon Queen
Primary Class : Archer (Assassin)
Strength : B
Endurance : B
Agility : B
Magic : B
Luck : B
Independent Action : A
It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Battle Continuation : B
Her fanaticism to Lady Shinki allows her to fight on even with grievous wounds.
Throw : A
She can throw swords with the power of ballista bolts.
Mad Enhancement : F
Her fanaticism exceeds rational thought, giving her a tiny boost to physical stats, while making her sanity touch and go. However since her madness is focused on Lady Shinki, it's unlikely to become stronger unless someone attacks the demon goddess in her presence.
Magecraft : C+++
While a poor mage, she has a natural ability to dimension shift, allowing her to move out of phase of reality. This lets her slip through walls, horde unreasonable amounts of swords, and dodge attacks easily.
NP :
A Maid's Devotion : A (Anti Person)
Yumeko can focus her hatred on an enemy. Within her mind they become a stain on the world needing to be wiped out to preserve Lady Shinki's smile. This hatred is so powerful it can tear the fabric of reality. Every Yumeko in every myriad reality comes to hate the target, and their attacks are so vicious they can affect this reality. Thus the victim will find themselves being attacked from multiple angles all at once.
It's a very powerful ability just to throw a bunch more swords at someone though.
No one has a clue what wish would draw Lady Shinki's personal maid into a grail war. Whatever it is, it must be incredibly powerful though, since it's obviously calling her from the future after she finally passes. It also must focus on something Lady Shinki wants, as the maid has little interest in personal issues.
Unlike the perfect maid of Gensoukyo, Yumeko is harsh, judgemental, and shows little respect to her master. Her interest is only in advancing Lady Shinki's goals. Her current master would be nothing but a means to an end. One that can be replaced if needed.
Iced Fairy:
Mystia Lorelei, the Song of Vengeance
Primary Class : Assassin
Strength : C
Endurance : C
Agility : A+
Magic : D
Luck : B
Deaf to All But The Song : A
Mystia's song blinds and disorients opponents at night. The darkness becomes deeper, while lights have a horrible glare. In addition her song surrounds the listeners making it difficult to determine her direction from the sound. Unlike most Assassins Mystia has no Presence Concealment. Singing is innate to her, and that's very bad at hiding one's presence.
Executioner : A
A Skill that increases damage towards those of the Evil alignment, coming from her legend. Also, a Servant will also become a target if his/her actions are regarded as evil. Severing evil by means of evil; the ultimate judgement.
Hunting Spirit : C
The manifestation of a youkai's desire to hunt and eat humans. This grant Mystia a bonus to tracking and killing humans. (Also cooking them.)
Battle Continuation : C+
She can fight even if seriously injured, and can keep singing even if injured unto death.
NP :
The Wind Calls For Justice : E-A+++ (Anti Person)
By focusing on the grudges surrounding a foe, Mystia can sense their crimes. This is, in some cases, more effective than True Name Revelation to learn about enemy servants. In addition the hatred and dark spirits are awakened by Mystia's song, granting their power to her strikes. The more slain by the target, and the more hated her victim is for their killings the stronger her blows become. However those who didn't kill anyone, or whose victims forgave them are almost immune.
The Night Sparrow famed for her defense of the human village, viewing her through the grail has shown a number of inconsistencies. For example, her disdain for humans is much stronger than previously considered, and honestly most of her hunting abilities come purely from her legend. Anyone who summons her is likely to be put off by her brashness, and freedom loving nature.
However her unique assassin abilities grant both knowledge and a very strong attack to anyone who calls on her. One might call her an assassin strong against servants, as heroic spirits often have huge body counts.
Tei Inaba, The White Rabbit of Inaba
Primary Class : Rider
Strength : D
Endurance : EX
Agility : A
Magic : D
Luck : A++
Luck of the White Rabbit : A
Tewi can grant good luck to anyone including herself, raising their luck stat by two ranks. She cannot decrease luck though.
Con Artist : C
The ability to rapidly spin up a lie. Tewi's skill at this is superhuman, making it possible to flummox even geniuses. However those on guard often resist.
Battle Continuation : A
She once had her skin torn off, coated with salt, then reapplied. Tewi can ignore any non fatal wounds despite the pain.
Ride : D
She's not actually a very good Rider, qualifying only because of her legend. This level allows her to operate most vehicles and mounts.
Divinity : C
She hides her full divinity but as an earthly deity and goddess of the rabbits, she has a fairly decent rank.
NP :
Crossing the Sea of Sharks : B (Anti Person)
She once tricked an entire family of sharks into lining up so she could leap across the sea. In retaliation they tore off her skin. With this ability Tewi can turn the shark family's vengeance on her enemy, allowing them to tear at her foe. Her target must simply endure the rending teeth of the phantom sharks.
The White Rabbit of Inaba would normally be a powerful servant, but she doesn't fit well into the grail system. Her "rider" class comes purely from her shark jumping habits. There's no real good reason to summon the con artist to a battle royal, though she'd have some dangerous tricks up her sleeve for sure.
Tewi is irreverent, lazy, and very very hard to kill. She's also very experienced, and unlike other gods, learns from her past. Masters would be good to not underestimate her, even if she is a poor choice for a war.
Reisen Udongein Inaba
Primary Class : Archer (Caster)
Strength : C
Endurance : B
Agility : A
Magic : B
Luck : C
Item Creation : D
Even when not a caster, Reisen can create healing medicines and enhancement potions.
Mystic Eyes of the Lunar Rabbit : B
A gold class mystic eyes, she can both see and alter waves, creating powerful illusions while seeing through the same. She can also create laser effects, though for limited time. And her illusions can cause madness if concentrated.
Independent Action : C
It is possible for a Servant to stay in the world for one day without a Master. Rabbits dislike being alone, causing her to have a reduced version of the skill.
Divinity : E
While Reisen gave up her divinity after fleeing the moon, her position as Tewi's assistant / fall guy allowed her to maintain a small divine quality.
NP :
Gun Bunny : -
Any gun in Reisen's hands quickly gets upgraded to Lunar Standards, making it capable of harming servants. This is based on lunar technology, so anti magic effects can't remove it. However it is, at best, an E class weapon, with no Noble Phantasm powers beyond that.
Mortal Bullet : E+-B+
Once Reisen was an immortal moon rabbit. She fled the moon and arrived on the impure earth, and over time came to embrace that impurity. She traded a sterile life of a minor god for the death of a mortal. And she can channel that acceptance of death into a bullet. Anyone struck by that shot will suffer massive damage, as their very vitality is damaged. However Reisen suffers a drop in vitality equal to half the damage she inflicts.
This Noble Phantasm deals extra damage to immortals, servants with divine rank, or any being 'above' mortals.
Eientei's top soldier for a long time, and Tewi's assistant, the one time deserter has become possibly the strongest moon rabbit of all time. That is at least how the other rabbits view her, and from that her legend has expanded.
Data gathered suggests she's actually a very down to earth girl, and perhaps slightly cautious. As a rabbit she's also easily led. But when she does decide to take a stand she won't back down, no matter what.
Iced Fairy:
Eirin Yagokoro, Brain of the Moon
Primary Class : Caster
Strength : C
Endurance : A
Agility : B
Magic : A+++
Luck : E-
Divinity : A
Eirin Yagokoro is a greater god, even with her renunciation of Lunar Society. She has some of the highest divinity.
Territory Creation : EX
Eirin can create a "Sealed World" which is effectively an alternate reality. Within that world she can alter physics to create a maze, and hold several specialized workshops.
Item Creation : EX
Eirin's creations are limited only by the grail and the mana of her master. Her creations rival the strongest magic and technology, and within her territory she has a nigh unlimited supply of materials
Magecraft : A++
Eirin can use any spell that isn't a True Magic. She has created spells unknown to modern magi. Her sole weakness is that she often forgets what spells she has access to and has to recreate them.
Brain of the Moon : A
Eirin can analyze anyone she meets, quickly building a profile of them and determining how they'll act in a variety of situations. This is most effective outside of combat, as impulsive decisions are harder to predict.
NP :
Hourai Elixir : EX (Anti Self)
Eirin Yagokoro can not be killed. Her existence is part of the universe, and causality will erase any lethal damage she suffers.. The only way to stop this process is to kill her Master or drain them of mana.
How it is possible to even summon Eirin Yagokoro is a mystery. Possibly it is due to her creation of the grail. Whatever allows it, this is obviously just a facsimile, as all the hourai people will never die in order to join the throne of heroes. The grail system similarly limits her abilities. The real Eirin is much stronger.
Still a simple look at her stats reveals her power. She would appear to be a strong servant to summon. Any mage believing that should probably be killed before they do something stupid. Eirin Yagokoro is a genius who acts in her own interests, and her only interest in this form is winning the grail. She will almost certainly kill her master to prevent any of her secrets from leaving. Add to that the fact that the only way to stop her is to kill her master, and death becomes almost certain.
No one is quite sure why she has an E- rank luck stat. Possible reasons include the grail disliking her, her other stats being too high, or perhaps Eirin isn't quite as lucky as she appears. Sadly this is likely to remain conjecture.
Kaguya Houraisan, the Eternal Princess
Primary Class : Caster (Archer)
Strength : C
Endurance : A
Agility : C
Magic : A
Luck : B
Charisma : A++
At this level it's honestly more of a curse. She can charm the entire world, but she can't guarantee respect. It's likely she'll end up with a mess of suitors again.
Territory Creation : A+
Kaguya can create a court, superior to a Workshop. The court comes staffed with rabbit familiars.
Collector : C
Kaguya has collected a large number of items. Summoning her as a Caster lowers the skill a rank, but she can still easily produce items of high quality and rarity at a whim.
Magecraft : C++
While Kaguya's magecraft is low, she has access to several powerful mystic codes and reagents allowing her to cast very powerful spells.
Battle Continuation : C
Kaguya has a very high pain tolerance, and can fight through incredible suffering.
NP :
Hourai Elixir : EX (Anti Self)
Kaguya can not be killed. Her existence is part of the universe, and causality will erase any lethal damage she suffers.. The only way to stop this process is to kill her Master or drain them of mana.
Impossible Request : EX (Anti Person)
The right to battle the Moon Princess must be earned. Kaguya is immune to attacks from a person until the person offers her an item equivalent to a holy relic or noble phantasm. Kaguya of course gains the item, and becomes its owner.
Counterfeit items can be offered to her, allowing a single attack, but after that blow the universe will retaliate against the cheater, turning their efforts against them.
Right of Ownership : EX (Anti-Grail)
As the current owner of the grail, Kaguya can ignore command seals. This breaks her servant contract with her master, while at the same time using a lot of mana, so she quickly loses form after using it.
While the grail refused to give us information on this ability, researchers know she used this at the end of the second grail war in her Archer form. It's unlikely the switch to Caster would remove it.
Due to her summoning as an Archer during the second new grail war, we have a great deal of information on Kaguya. She claimed at the time to want to earn the grail for herself, as she earned her other treasures. She was much more active than reports of her claim, using her myriad of noble phantasms to nearly win, before her master tried to take her as his own prize and got killed.
Her Caster form was listed due to her unique Noble Phantasm, and because listing her Archer's powers would be a research project in itself. Likely as a Caster, she'd be more defensive, remaining in her court and defeating enemies one by one.
Fujiwara no Mokou, Immortal Madness
Primary Class : Berserker
Strength : B
Endurance : A++
Agility : C
Magic : B
Luck : C
Mad Enhancement : A
A mad desire to kill someone that she knows can't be killed. A rage surpassing reason. Her sanity is suppressed in exchange for a huge boost to all parameters. If her opponent is Kaguya or someone defending Kaguya, she'll gain another rank.
Battle Continuation : A
Battles on even when torn to shreds. An unstoppable force of rage and destruction.
Prana Burst (Fire) : B
Normally this would cover her skill in fire magic. However as a Berserker it's just her flinging her prana as flames towards her enemies. She has great skill in this despite being insane.
NP
Possessed by Phoenix : EX (Anti-Self)
A strange combination of the Hourai Elixir, and Mokou's natural talents that's unique to her. Her existence is part of reality, but the effort reality takes to remake her causes a violent fiery explosion. The size of the blast depends on the amount of effort needed to reconstruct her, ranging from tiny in case of arrow wounds to the size of a house if totally obliterated.
Fujiwara no Mokou is the last of the Hourai people observed to be summonable by the new grail. Specifically her younger incarnation that seeks only death can be summoned. While her older version undoubtedly has a wish, the class nature of the grail forces her towards Berserker.
This version of Mokou will fight everyone and everything. When there is no conflict she will simply wait for the next battle. Her master will have great difficulty controlling her. However her survivability is a terrifying power. It seems likely she'll be summoned at some point, and the city that the battle is held in will likely burn when she is.
Iced Fairy:
Shou Toramaru, Avatar of Bishamonten
Primary Class : Lancer
Strength : A
Endurance : B
Agility : C
Magic : B
Luck : A
Divinity : A-
Since she's summoned from before she fully ascended to Bishamonten, she doesn't have her full divine powers. However she's still a powerful goddess.
Treasure Magnet : A+++
Rather than someone who finds treasure, Shou is someone treasure finds. People will bring her items, or she'll stumble into them. At her rank it's possible to even stumble across holy relics given enough time and luck. While similar to Golden Rule, Shou finds objects she treasures, rather than wealth.
Wrath of Heaven : B
The ability to use thunder and lightning as a weapon. While it uses her Magic stat, it is less magecraft and more the direct reflection of her divine power. In addition this makes her immune to lightning and electricity.
Defender of Temples : B
All Buddhist temples are considered her territory, as if she had territory creation rank B. This boosts her magic and her strength.
Charisma : A-
A godly charisma, given to her to help rule the yakkha. Her younger self has yet to fully grow into it, though some find her fumblings endearing.
NP :
War God's Spear : C-A
The spear of Bishamonten, the strikes down the evil and the unjust. Unique among Noble Phantasms in that it is part of her being as a god, rather than a simple weapon. Thus when calling forth it's power, she reveals her own name openly, challenging evil.
The spear burns brightly when it strikes those who have sinned. Of course merely opposing the war god is a sin, so it always burns. Evil servants or those who have defiled temples will find her spear even more dangerous.
It's uncertain why only the younger Shou can be summoned. Perhaps it's due to her increased understanding of Buddhism. Either way, she is a strong lancer, using her divine abilities to gain advantage over her foes, then overwhelm them.
As the ancient records show before Shou fully grew into her godhood, she was occasionally klutzy, forgetful, and hesitant. Some have considered calling her "Shou Lily" though as with all servants, she's not to be underestimated. Her divine spear is a massive threat to all who face her.
Side Note : When asked why Nazrin is not a heroic servant, she replied that Nazrin opposes the idea of being a hero in her own right. It is Nazrin's duty to be the sidekick. A sentiment that has no place in a grail war. Perhaps if the grail system was used for a different purpose Nazrin could be summoned.
Byakuren Hijiri, the Fallen Youkai Nun
Primary Class : Caster
Strength : D+++
Endurance : C+++
Agility : C+++
Magic : A
Luck : C
Self Enhancement : A
Unlike other Casters, Byakuren does not create a territory outside her body, but rather she focuses that power inside her body. This grants her incredible physical prowess, at the cost of the magical boost territory creation normally provides.
Magecraft : C
While Byakuren's Magecraft is relatively low for a caster, she has access to unique spells that no other living magician knows. Even other heroic spirits find her spells confusing.
Charisma : D
The charisma needed to start a cult. It won't convert those opposed to her ideas, but it will quickly gather those interested in the possibilities she offers.
Unnatural Body : E
A fake "Natural" Body skill created by her magic. At this level it mostly allows her to keep her body shape no matter how many calories she eats.
Ride : E
Mastery of motorcycles and motorcycle variants. Researchers are still baffled why she has this skill. Byakuren refuses to comment.
NP :
Superhuman Byakuren : B (Enhancement)
The spell that made Byakuren a true magician. This is her dedication to becoming eternally youthful and strong, even if it makes her a demon. When she activates it, her physical abilities go up yet another rank, and she gains resistance to damage.
Like her brother, Byakuren Hijiri is a very physical Caster, using heavy blows to defeat her enemies. However she uses black magic instead of divine power to accomplish this. While this means her strength isn't as great, she does have access to a number of magical spells and mystic codes to add to her strength.
While it's odd for a monk who preaches tolerance and equality to take part in a war, everyone in the Gensoukyo region can attest to Byakuren's confrontational nature. She likely will push forth her unique brand of Buddhism with her words and her fists equally. Her master had best agree with her values if they don't want a turbulent relationship.
Nue, the Unknown
Primary Class : Lancer (Assassin)
Strength : B
Endurance : C
Agility : A
Magic : B
Luck : C
Seeds of Unknown Form : A
Nue can make any object, including herself, appear to be something different. This is a self inflicted illusion, so each individual viewer decides what the object is, based on their own assumptions. If the viewer knows for sure what the object should be they are immune to this effect.
Shapeshifting : B
Nue has the ability to shift into a bird with a snake's body, a cloud of dark smoke, or a serpent tailed gorilla/tiger. These are not part of her true abilities, but come from her many legends.
Disengage : A+
When "slain" Nue can flee and restart the battle later. This comes from the varied legends of her death, and her escapes from them. Nue can use this skill once a day, and she must flee the fight. Not attempt to use the distraction for an attack.
NP : Stabbing Hunger
Nue's lance is a manifestation of plague and famine, the legend that birthed her form. It is the unknown malady that strikes the rich and the poor alike, and which leaves ruin in its wake. When called upon the blow can only be defended against with Endurance, instead of Agility. It flows around blocks, and moves faster than thought to envelop its foe. However as an earthly ill, it is ineffective against those who have no fear of sickness or need of food.
Nue being summonable was to be expected. However strangely it seems her prefered class is Lancer rather than Assassin. Perhaps it's because of how the Unknown has changed in people's minds, or if Nue herself changed. Given it's uncertain if Nue is still alive no one can ask. Even if she would answer.
As a Lancer she's still a trickster and a hit and run fighter. She's likely to use her seeds of unknown form to manipulate the battlefield, while performing hit and run attacks. If defeated she'll retreat for the day to reset her Disengage skill.
Iced Fairy:
Seiga, the Wicked Hermit
Primary Class : Caster
Strength : D
Endurance : D
Agility : C
Magic : B
Luck : D
Territory Creation : B
Creation of a Workshop is possible.
Magecraft : B
Seiga is especially knowledgeable about taoist magic and necromancy.
Item Creation : B
The ability to create items and servitors. Seiga especially likes building jiang-shi.
NP :
Eternal Servitude of the Maiden : EX (Anti Person)
When Seiga was a young woman she was taught many things by example. She was taught the Tao was more important than family, that wisdom brought power, and that love and friendship were transient.
And so was born the wicked Hermit.
However she desired someone she could trust. Someone who she could rely on even in her darkest times. And her twisted mind came up with a plan. She'd make someone who would protect and serve her, even beyond death.
And so was born Yoshika Miyako. Where Seiga goes, she follows.
Demi-class : Shielder
Strength : C
Endurance : B
Agility : E
Magic : E
Luck : E
Undead Body : A
Yoshikais already dead, and thus ignores pain and physical damage. If struck down she will rise again unless her body is totally destroyed.
Service : A
Yoshika serves Seiga unfailingly, using her own body as a shield, so long as her seal remains on her head. No magecraft can override this.
Seiga the Wicked Hermit is not a very well known figure, but Crown Prince Miko still mentions her. The grail reveals her in all her twisted glory. Possibly one of the most dangerous hermits ever to live, if only because she believes in her warped philosophies.
Another traditional Caster, Seiga will happily use Yoshika as a shield and sword while she prepares familiars and items to unleash on her enemies. However unlike most Casters, her master will have to keep her entertained, otherwise she'll go wandering out looking for fun herself.
Mononobe no Futo, Archaic Fool
Primary Class : Rider (Caster)
Strength : B
Endurance : C
Agility : C
Magic : B
Luck : B
Voyage : C
Futo can sail most small craft, even through the sky. She lacks the leadership skills to sail larger boats however.
Magecraft : C
She knows a number of taoist spells and feng shui techniques, and has developed strong mystic codes. However she lacks the passion and skill to master the craft.
Mental Pollution : C
Unlike other servants, Futo does not fully acclimatize to current time period. This leads to a mental pollution caused by her age. There's a small chance of negating mental interference magecraft, and a large chance she will misunderstand the orders from mental interference magic. Only those with similar Mental Pollution or who were born and raised in the same time period can come to a true understanding with her.
NP :
Temple Burner : C (Anti Fortress)
Futo channels her fear and hatred into a torrent of fire. The ultimate form of arson. As someone who has betrayed her family, her friends, and the gods, her paranoia knows no bounds. And such she does everything she can to burn away that which frightens her. A flame that consumes even stone. However the damage it does to people and servants is purely incidental.
The flames are more effective against areas that are under territory creation, or that have been sanctified in some way.
While Futo has been a ghost for some time, she can be summoned in her living form. Her skill as a Caster is fairly low in the current era, so anyone considering that would probably bring her forth as a Rider. In fact as a Rider she is an excellent Caster killer. Something more useful in this era.
However Futo is, as she was in life, lost in time. She will have a hard time working with youkai, is irrationally afraid of almost everything, and handles that fear with bluster and aggression. Fortunately she's quick to listen to her master, even if she complains a lot.
Toyosatomimi no Miko, the False Saint Prince
Primary Class : Saber (Caster, Archer)
Strength : B
Endurance : B
Agility : A
Magic : A
Luck : A
Antimagic : C
Cancels spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Her magic resistance as a Saber is actually quite low, but she uses Taoist ritual to improve it.
Charisma : B+
The charisma needed to rule a nation. When dealing with people personally her charisma raises even more, due to the feeling of understanding she can project.
Ears of the Heart : B
Miko can read the ten earthly desires of humans, and can listen to ten conversations at once. This give her great insight into her allies and enemies. However she tends to get swamped in crowds.
Magecraft : C
A master of taoist ritual, Miko's magecraft is lowered by being part of the Saber Class. She lacks many of her tools and mystic codes as well.
Divinity : D
While her sainthood has been revealed as a lie, as a descendant of Amaterasu, she still has claim to godhood.
Noble Phantasm :
Sword of Virtue : D
Miko's golden sword is wrapped in the blinding light of righteousness. She can use this to fire lasers, or just to dazzle her foe. However it hurts her own eyes a little as well, so she usually suppresses the ability if she needs to keep her sword drawn for a while.
"Heed the Commands with Absolute Care" : A+ (Anti-Unit)
A representation of Miko's divine authority and right to rule. She channels her popularity, divinity, and magic into her blade, enhancing it to a massive size, then strikes. In addition the blow is fated to strike true. Dodging would be an offense, and missing an insult. So the blade is wherever the opponents stand. They can only block or resist.
The attack depends a lot on Miko's status however. It loses power if her foe is not Japanese, if her foe outranks her (king vs prince), if her foe is chaotic, or if she lacks popularity in the current world. The number of situations where it actually strikes at A+ rank is actually very small.
The former crown prince reborn, Miko revealed herself to be a Taoist master, interested in mastering and leading Japan into the future. This has led to many conflicts with the current rulers of the nation, as well as many points when Miko stepped forwards to save the realm. As a servant she's likely to seen cheerful and servile, but likely she'll manipulate her master from the start.
She's honestly probably better as an Archer or Caster, but Saber is the closest she can get to bringing her full leadership abilities to bear (since she doesn't qualify for Rider). So she deliberately picks the knight class. The fact that Sabers are considered the strongest servants helps as well. She'll happily use her blade along with ranged spells to fight both up close and at a distance against all foes.