| ~Beyond the Border~ > Akyu's Arcade |
| Metroid discussion thread |
| << < (3/5) > >> |
| ふねん1:
--- Quote from: Drake on June 14, 2017, 03:29:51 AM ---Lack of Phazon is a good point, but as far as I'm taking it, it being "Prime 4" is mostly a project title and something more useful to show the aesthetic and feel of what the game aims to be, which are the things the fans are excited for. When I hear "Prime" I think 3D first-person with Prime-like controls, focus on scan visor and gleaning information from it, the kind of platforming we expect from Prime, etc. I don't think the plot is an important factor at all at this point. --- End quote --- That is also a good point, the gameplay style of the Prime series is pretty distinctive within the Metroid franchise too. And while I didn't mention it above, there's still the very likely possibility Prime 4 will simply use different plot-related things (old or new) instead of Phazon, with the main connection to the original trilogy being the core gameplay as you mentioned. |
| OverlordChirei:
Stuff I noticed about Anoher Metroid 2 Remake Remake which can easily change in the two months before the game comes out: (Everything is assumed that they're on Normal difficulty) -Missile Tanks only expand the capacity by 3 now. Given that you typically only need ~100 out of the 250 missiles at average skill to clear every game, this seems like a way to get people looking for more than they would normally have to to hit saturation. -A Super Missile tank gave them five missiles. This was the first one they picked up, so maybe it only acts like that when you find them for the first time. -One hit from the Zeta Metroid did a whopping 105 damage WITH the Varia Suit on. My guess is that this can't be any further than 25%~50% through the game, this is a considerable amount of damage for this point in any other 2D Metroid. Aspiring low percenters beware. -The Ice Beam, even uncharged, WILL harm Metroids if shot at their weak point. AM2R tries to handwave this away and forces you to use missiles all the way through, but Nintendo brings this back in line, given that the same uncharged beam can damage the Omega Metroid in Fusion, so another plus for this game. |
| Rei Scarlette:
About Prime 4 and lack of Phazon - that is totally a thing, but there are still some unresolved bits they were throwing around that can still be expanded on. Like for one example, what the heck was Sylux doing in the endings of multiple games. If it was only one game, I could see some people thinking it was a one-off thing, but instead it seems more like they were deliberately setting something up. Another example, though a bit more questionable (it could have been an oversight) is that Phazon was still present in Samus's arm cannon in the ending sequence of Corruption, after the destruction of Phaaze and the disappearance of Phazon elsewhere. This may or may not be a thing that was done intentionally to lead into something else. And there's a bit of a disagreement on this in the Metroid community, but in my honest opinion, I feel like Hunters was a good Prime game in its own way, despite being rather different than the others. If it wasn't more focused on multiplayer, I feel that it could have been more fleshed out and perhaps fit in better with the others. But as it were, the original Prime system does not make for very good or long-lived multiplayer, as seen in Echoes - and Hunters did not end up making for a particularly memorable singleplayer. So I guess it was one or the other, and they went for multiplayer focus. Anyways, what I'm getting at is that there was no Phazon present in Hunters either, and Sylux is from said game. Considering he has made appearances in multiple endings now, it's possible they may have something in mind that does not directly involve Phazon. What this means for Prime 4, I don't know. But no matter what's the case, I'm really looking forward to this one. |
| Reddyne:
--- Quote from: Drake on June 14, 2017, 03:29:51 AM ---Heck, given the age of the Prime series at this point, this team could easily be made up of people who grew up playing and appreciating the games. --- End quote --- I'd just like to give a reality check for the Retro studio thing here. The original trilogy was released from 2002 to 2007 (oof that makes me feel old). It's been ten years since Retro made a Metroid game. As much as I want to see the quality that's expected of a Metroid game from Retro, the staff there now is probably vastly different. Ten years is a quarter of a person's career, and there are less than 100 people in the company. The people who worked on the original games may have been promoted, switched companies, been laid off, or simply retired over that time span. Retro's done Donkey Kong and Mario Kart since, too, so they've really shifted focus since 3 came out. There are a ton of other factors to consider so far as hardware, software, experience, and other resources are concerned, too. Ultimately, Retro just may not be the studio for the job at this time. It would be best to see who is making the game before evaluating the potential quality of the finished product. It's fully within the realm of possibility that people who worked on the original titles will be brought in to help develop 4, too. So for now, I'm a bit apprehensive but understand that Retro is not the same bunch of people it was back then. Still, I doubt Nintendo would want to half-ass this and think they'll pull in the right team for the job. |
| dosboot:
Video Dev Diary with Yoshio Sakamoto on Metroid: Samus Returns This is a preproduced 6 min video going over some gameplay details. It starts by giving context for the game and the remake, then starts covering what's new: free aim, melee counters, and aeion charge. The last ability depletes a boost meter to powerup one of Samus' abilities. It almost sounded like a new take on hypermode from Prime 3, but so far it doesn't seem so rigidly tied to existing abilities: you can boost your weapon into a machine gun-like beam, you can boost your sensors into a radar pulse (reveals all nearby squares on your map, and highlights breakable blocks on your current screen), and you can use boost to create a lightning shield to negate damage and enemy attacks. They show Samus using the last ability to run through what looks like a thorny environment, ala running through heated rooms with your Varia suit in other games. |
| Navigation |
| Message Index |
| Next page |
| Previous page |