~Beyond the Border~ > Akyu's Arcade
Final Fantasy V Four Job Fiesta 2017: For Gilgamesh, it is Morphing !Time
The ⑨th Zentillion:
Yup, the thing about Omega is he kind of needs classes that either have perfect-accuracy Stop (Bard (All), Beastmaster (GBA)), attacks that penetrate his defenses and do fast or at least guaranteed high damage (Mystic Knight, Berserker, Dancer) and techs that can improve DPS (Ninja, Ranger), or yank the power of most of his dangerous and/or nasty attacks (Chemist).
And it's kind of up to Gilgabot whether you can get the right combination (No 750 can potentially do it the best if you get Mystic Knight from Water and either Ninja or Ranger from Fire; but again all RNG).
theshirn:
Mystic Knight isn't even enough on its own - Thundaga Spellblade will do good damage, but only if it actually hits. If you have one of the ways to lock Omega down, you could sit there fishing for hours until you land enough hits, but otherwise that's not going to go well. Rapidfire combined with that will shred him super fast, of course.
The ⑨th Zentillion:
Stop'll obliterate evasion until it wears off, though. Of course, considering you'll more than likely be Chicken Knifing it up with them, there is that darned run attempt chance. Something like Dancer will also guarantee hits if it procs Sword Dance, but you'll have to give THEM !Spellblade instead because, well, y'know, can't stack two abilities unless you're playing Pure Chaos. Y'would need Equip Ribbon or a Freelancer to put on a piece of Rainbow equipment on a non-Dancer anyway, heh... Still a lot of fishing either way.
Reddyne:
I now feel guilty for being able to quickvenom my way to a triple crown this year.
Just cleared Exdeath's castle in world 2. It's cumbersome for a team with no major nuking options. Lots of random encounters with numerous baddies means lots of just running away. Still, I got to throw 4 yellow dragons at Exdeath's face and that was all she wrote. No close calls or major disappointments, just !Release for everyone and that was it. Go Team Utility!
Reddyne:
* Reddyne wipes off some more dust
Managed to survive the sea shrine and the fork tower last night. It got a bit rough in some sections, but I also managed to have some fun with ye olde quickvenom tricke. Both Minotaur and his buddy proved to be a thing since I have no reliable form of damage beyond Sword Dance and rod snaps right now, which are good but have their own drawbacks. The party's configuration has actively discouraged any kind of fighting, which has left me a bit anemic in big fights. In years before I did grinding for a combination of high-end abilities as well as safety net levels. This year I'm approaching the end without hitting level 30 in a party full of squishies. The deep sea trench will probably wind up being a grinding spot simply because I can't even reliably run away without getting TPK'd.
I am just really dying for reliable damage this year and unfortunately has made the gameplay rather stale. Chicken knife dancing just became a thing but still doesn't happen as much as I'd like. The party can muscle through lots of troubles but hoo boy unfortunately it's kinda gone from clever to dull.