~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
東方封魔再録 ~ the Return of Eastern Wonderland (Update on translation!)
Das:
https://www.youtube.com/watch?v=Pi390-HwyZw&feature=youtu.be - video of lunatic
So, the 1 stage demo is out, cool. But uh theres a few problems I have.
First off, the game is visually boring, I know this is alpha and all but wheres the thunderstorms and rain? wheres the particles from grazing and killing enemies? I hope you add these into the game, as SoEW has a lot of background effects that really make the game pop.
Second, the PoC system and the PoC's themselves, Why can a PoC be cancelled if you move down from the line? that's pretty awkward to handle on some sections, and I have a feeling the system wont work very well on some sections (stage 4 comes to mind) but will work beautifully in others (stage 2 and 3).
Next, the shots. As a ReimuA Players in SoEW I was sad to see this game's reimuA be... homing, when in the OG game she didnt get any extra options until max power, where she becomes much more interesting instead of just... more amulets
And lastly, the difficulty. What did you do, the stage 1 boss of a game shouldnt wall you like it does to me, the game has seen a tremendous difficulty increase and honestly I dont think it's balanced correctly and that the difficulty is too high currently and should be worked on (I dont want the game to just be a bomb spam memefest)
It may seem nitpicky but these were my main issues with the game so far.
WishMakers:
Das, I appreciate all your criticisms, because some of them are things I hadn't even considered, nitpicks or no.
--- Quote ---First off, the game is visually boring, I know this is alpha and all but wheres the thunderstorms and rain? wheres the particles from grazing and killing enemies? I hope you add these into the game, as SoEW has a lot of background effects that really make the game pop.
--- End quote ---
Iirc there aren't any weather effects within the first stage but I get entirely what you mean. Unfortunately, a lot of graphical assets are currently in limbo due to my lack of art skills and a lack of someone to tackle this task. They are 100% planned, they just need to be completed is the problem. Particle effects are something that I can work on easier, so I'll start with those.
--- Quote ---Second, the PoC system and the PoC's themselves, Why can a PoC be cancelled if you move down from the line? that's pretty awkward to handle on some sections, and I have a feeling the system wont work very well on some sections (stage 4 comes to mind) but will work beautifully in others (stage 2 and 3).
--- End quote ---
The PoC system has gone through a lot of reworking for a little while now, and that's simply a leftover bug. My bad, will fix immediately.
--- Quote ---Next, the shots. As a ReimuA Players in SoEW I was sad to see this game's reimuA be... homing, when in the OG game she didnt get any extra options until max power, where she becomes much more interesting instead of just... more amulets
--- End quote ---
That is a very good point, and it wouldn't take much to implement. To compensate I'll probably have to rebalance the amulets' power or something, but I very much like the old ReimuA shot so I'll figure it out.
--- Quote ---And lastly, the difficulty. What did you do, the stage 1 boss of a game shouldnt wall you like it does to me, the game has seen a tremendous difficulty increase and honestly I dont think it's balanced correctly and that the difficulty is too high currently and should be worked on (I dont want the game to just be a bomb spam memefest)
--- End quote ---
My question is what difficulty are you playing on?. (Whoops, just noticed you said Lunatic. My bad) I balanced Normal in particular around a bit below my skill level (I've completed several successful Normal 1cc's so I figured that would be alright, and that's about the peak of my skill). For Easy, I had a couple of my friends who aren't great at bullet hells help me balance it to make sure there isn't anything super cheap.
As for Hard and Lunatic...I had to guess. In all honesty, I knew that those two difficulties were going to be difficult for me to balance by myself, as I don't usually play at those levels. If Hard and/or Lunatic is way too hard, I'll do my best to retool the boss to make it more fair.
Rika was a boss that I wanted to have a bigger focus on macrododging, since it's easier than going brute force through the bullet patterns. I also thought that even on Hard/Lunatic in the original game, Rika was way too easy even for myself, so I attempted to match the difficulty of a modern Stage 1 boss.
I hope I answered all of your questions. I'll be out of the house for a week or so so I'll probably have a bit of time to work on these issues.
Zigzagwolf:
Demo on lunatic
Decided to give this a play after seeing Pearl's video and commenting to WishMakers, it looks nice so keep it up!
Though I do think Rika's second pattern (the one with triangle pattern-shaped red bullets) can be a little unfair (kind of can literally wall you) so I think that needs to be just a little bit less spammy, or atleast allow gaps I guess. overall it seems fine to me, it is nice to see a fangame based on the pc-98 games.
Das:
--- Quote from: WishMakers on June 17, 2017, 11:46:27 AM ---Iirc there aren't any weather effects within the first stage
--- End quote ---
https://www.youtube.com/watch?v=ZugVKMSNKBE&feature=youtu.be - Some particles and the weather effect.
(Also the gold sparkleys are used for grazing in LLS/MS so maybe you can use both to save time)
also i'd be interested in maybe playtesting lunatic or something to help make it more balanced
WishMakers:
--- Quote ---Though I do think Rika's second pattern (the one with triangle pattern-shaped red bullets) can be a little unfair (kind of can literally wall you) so I think that needs to be just a little bit less spammy, or atleast allow gaps I guess. overall it seems fine to me, it is nice to see a fangame based on the pc-98 games.
--- End quote ---
Thank you for playing! Looks like I've gotta balance her fight a bit haha. Will work on it.
--- Quote ---Some particles and the weather effect.
(Also the gold sparkleys are used for grazing in LLS/MS so maybe you can use both to save time)
also i'd be interested in maybe playtesting lunatic or something to help make it more balanced
--- End quote ---
Thank you for correcting me! I'll get on that asap.
Thinking of making a Discord group or something so people can test and help me balance the higher difficulties. I'll be at a place with proper wifi soon so I'll do that then.