~Beyond the Border~ > Akyu's Arcade
Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
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Hello Purvis:

--- Quote from: commandercool on July 27, 2017, 06:49:10 PM ---I actually kind of love the Echoes inventory mechanics. They're arguably silly and confusing but I think they make for theoretically really interesting choices. Plus the way the cursed items work is super cute design.

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You know, I'm 100% with you there. I also liked the forging, even if Gold Marks are a pain in the motherfuck.
commandercool:

--- Quote from: BT on July 27, 2017, 08:27:55 PM ---I'd just like to say that you're totally right, and I'm just sort of still jaded from some of the stuff in Fates.

Man, though, you just made me think about how the rescue mechanic would work if the AI actually utilized it to its advantage. Must be some tough AI to code. Like, imagine if along with attacking and retreating, an enemy unit also has to calc whether it should rescue another unit? Damn.

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I love Fates (which is to say I love Conquest) but I don't blame anyone for being jaded by it. It's deeply flawed even if it is the best game in the franchise in my opinion.

Yeah I don't know if the AI could handle it, but guess they could at least pre-program the enemy AI to pick up and drop off under certain specific, scripted circumstances.



--- Quote from: Purji Costavis on July 27, 2017, 08:48:49 PM ---You know, I'm 100% with you there. I also liked the forging, even if Gold Marks are a pain in the motherfuck.

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I'm not generally pro-forging because it encourages all-eggs-in-a-few-baskets minmaxing which I think is a boring way to play Fire Emblem and therefore shouldn't be encouraged. But it does feel very clean and intuitive in Echoes which is nice. Encouraging grinding is a sin, but the underlying mechanic is pretty solid.
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