Gambler is still a good subclass for a -few- characters (Suwako, one of the best glass cannon choices in the game along w/Marisa but marisa probably shouldn't gamble 'cause ow master spark mp cost), but, it's scope is rather limited now, especially considering glass cannon is a much less desirable role in this game compared to thlaby1 due to fast bosses and most characters being bulky attacker capable in at least -one- of def or mind. And yeah, Flandre was buffed up in exchange for the gambler nerf.
Should get easier to use glass cannons in postgame with Keine's 9999 atb swap in though. Without that, Rinnosuke is still an option with 9300 (right?) swap-in without spending a corridor awakening on anyone. Without either... using glassy characters is problematic.
Is there a complete comprehensive list of all changes?
At this rate we need to write it all in a wiki page or have something linked in the first post or something. Anyway. This has the changes in the initial trial.
https://www.shrinemaiden.org/forum/index.php/topic,19029.msg1231810.html#msg1231810In addition, Kogasa, Keine, Meiling, and Youmu have received new passive skills since then. Most character's awakening skills in the infinite corridor are pretty strong, and some can be character-changing. As for what every new skill does... jeez, that's a big list at this point x.x
This does link all the awakening skills, though, minus a new spellcard for Rinnosuke.
https://www.shrinemaiden.org/forum/index.php/topic,20421.msg1299914.html#msg1299914Pages 6 and 7 of the thread have base stat/formula data for the new plus disk characters/subclasses we didn't have earlier, which are listed earlier in. Pages 13~15 of the previous thlaby thread have their full passive/active skill lists, along with full item lists for Plus, achievement list, subclasses, a preliminary infinite corridor skill list that's relevant for including all the new non-corridor passives listed in the first linked post, etc. The unlisted skills... Kogasa has a big damage increase OR a big damage taken decrease on Fear'd enemies, Keine gets a stacking increase on her own def/mnd or atk/mag when she casts her buffs, Meiling gets a passive damage up or self-heal from a counter each time she takes a turn, and Youmu gets a weird nerfed version of Grand Incantation. Youmu is still a kinda bad character until her infinite corridor awakening, which makes her a lot better and makes her weird new passive a lot more useful.