Author Topic: Labyrinth of Touhou 2 - 16F  (Read 165226 times)

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #180 on: December 31, 2016, 02:48:06 PM »
Unlike the first game, the plus disk in this game does have a story, and judging from some of 3peso's comments, its own postgame, so getting a character after the plus disk "final boss" is not really that ridiculous.

Anyways, Ninja:
Subclass bonus: [0.]8 SPD, 20 evasion, 12 all ailments
Assassination Sword: 240-150, postuse 5000
Fast Movement: 16% SPD buff (20% at lv5), postuse 7700

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #181 on: December 31, 2016, 03:26:22 PM »
Unlike the first game, the plus disk in this game does have a story, and judging from some of 3peso's comments, its own postgame, so getting a character after the plus disk "final boss" is not really that ridiculous
Well, I can see where you're coming from there- I was considering "final boss" to mean like the literal last one there is, not counting massively high infinite corridor levels. It's nice to hear there's a story, though. I did figure she may be recruited after beating
Spoiler:
the dragon god, or yamato-no-orochi or whatever it was that was in the achievements.
.

Ninja... I was pretty hopeful on that sub because I could see Fast Movement having like, 85% delay, which in itself would actually be very useful on some characters who just want to take a lot of turns. 77% still isn't half bad, but it's more towards the point where you may as well just use the attack command instead if you want a lot of turns, so that you can sub a more beneficial class. Hmm. The small def/mnd ignore bonus Ninja gives isn't terrible, but it's a pretty small amount. The class looks kinda garbage TBH.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 16F
« Reply #182 on: December 31, 2016, 03:53:12 PM »
Thanks for clearing that up about the tweet, it's kind of a letdown that the infinite corridor isn't actually infinite, that was the thing I was looking forward to the most. Considering there's something about the corridor floors that stopped him from just letting people access it now, after release, there's probably something about it that isn't procedually generated, so a simple cheat engine hack probably won't work.
But I'm probably thinking way too far ahead anyway, everything still looks like a lot of additional playtime and replay value to me so that's pretty much the only thing I can complain about.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #183 on: December 31, 2016, 04:18:05 PM »
If nothing else, there's the bosses every 10 floors that he has to make. That's a lot of boss fights!

999F may not be infinite, but, uh, that's an awful lot of floors to manage to go through... like, a loooooot. I wouldn't be worried. You very well may not even -get- to 999f, and if you do, it's likely you'll be about ready for the end. Even wonderful things get tiring after so much of it.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 16F
« Reply #184 on: December 31, 2016, 04:45:27 PM »
Besides, judging from what I read on the tweet, we'll get it patched in a couple months. I'm pretty sure 999 floors are enough for 60 days of playtime :-)

Now to eagerly wait for that English patch to start playing this for real...^^

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #185 on: December 31, 2016, 05:11:11 PM »
Actually, Koishi and Miko's double worst-in-the-game level up difficulties have me wondering- RegalStar, what's their Library Cost? (wiki metric is the cost of their first element affinity level)

If they have matching library costs that's actually pretty painful for their stats >.> Koishi might be like Mamizou and have normal cost, but I imagine Miko is probably on the expensive end...
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #186 on: December 31, 2016, 05:59:06 PM »
Miko's library is 62 and Koishi 57.

Re: Labyrinth of Touhou 2 - 16F
« Reply #187 on: December 31, 2016, 06:40:47 PM »
Even wonderful things get tiring after so much of it.
Not this game, I won't believe it.

About how big is each endless corridor floor though and how noticeable is enemy/reward scaling?
That aside I wonder if beating the plus disc last boss will allow us to restart with the new characters. I didn't enjoy the laby 1 restart with all characters, but for some reason in this one, it's fun. I started way too many runs just to play trough the game with different characters.

Also, because I got a bit too hyped for this, I actually went to edit those portraits to be closer to the original ones just for myself. Noone was interested last time I mentioned it, but might as well share since I did it anyway:
[attach=1]
Preview here for what it's worth: [attach=2]
I forgot how to embed, I'll be back in a minute to fix that


Aaaalso...did you guys know, you can apparently change -every- artwork/graphics in the game, enemies to simple UI stuff? Just have to figure out the name of the original file along with I think the folderpath, then the game will priotize those over the original ones in the archive... I just found that out while playing around a bit, there's nothing amazing you can do with it aside from removing some animated things to reduce lag on weaker PCs, but I thought its fun to know for no real reason.

Edit to avoid doublepost:
I just remembered my old mediafire account where I uploaded stuff for laby 1 (charagraphs of course), made me wish I could contribute a bit more to all of this again.
https://puu.sh/t6Ur5/90588ffcd3.png
« Last Edit: December 31, 2016, 06:47:03 PM by Myosotis »

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #188 on: December 31, 2016, 08:05:15 PM »
Ame-no-Murakumo's Protection:

Subclass bonus: ATK MAG DEF MND +10
Ame-no-Murakumo Slash: 238-85, Postuse 6000
Start of Heavenly Demise: 353-94, Postuse 1660
World Shaking Military Rule: +12% All stats at level 1, +16% at level 5. Postuse 5000

Are the passive skills in this class worth the drawbacks? It looks like I can use this as a Gambler Ver2, but what other things can I do with it?

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #189 on: December 31, 2016, 08:19:30 PM »



Kokoro's stats. Library cost is 43 and MP growth is 1/21.

Spells:
Four Humours Posession: 185-68, Postuse 4000
Invigorated Kagura Lion: 255-72, Postuse 5250
Man of Qi Worrying about Earth: 131(composite)-70, Postuse 3800

From just observation, Four Humours Possession will start inflicting ailments when it's used with an emotion mask active. The first one (Joy) inflicts SIL, SHK, and a lot of debuffs, while the other three doesn't seem to - however, the spell text did state that the specs of the spell change with emotions too so that might have been onto something (though I have at least observed that the element doesn't change).

Speaking of emotion masks, with Manipulation of Emotions active healing spells buff by 16% (except cheerfulness which buffs SPD by 20% instead) and debuffs debuff by... I think 10%. The mask you get is also not random; you will always get them in the order of joy, anger, melancholy, cheerfulness, and loop. I don't know the effect of masks on ATK/DEF/MAG/MND, but Cheerfulness buffed speed from 196 to 207 which is... a 6% increase.
« Last Edit: January 01, 2017, 03:05:31 AM by RegalStar »

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #190 on: December 31, 2016, 11:40:45 PM »
It turns out that the last computer volume is on 21F behind a 16 fragments rock which I completely forgot about. I could've gotten Tokiko a couple of floors earlier if I had realized :P




Her library cost is 57 so I guess that makes up for those stats and level-up speed. Still, those Kasen level growths off 49 level-up difficulty... Her MP growth is 1/25 which is a record low I believe.

Spells:
Yakuza Kick - 225-75, postuse 6600. Reading boosts damage to (I think) 441-110.
Vengeance/Recklessness - 144-60, postuse 4000, or 7000 if under Reading
Computer - Heals 22% at base, plus 1% for every MP missing from full. This doesn't seem to increase when under Reading, despite the spell description. Postuse 3000, or 5500 if under Reading

Also, her skill list is quite different from the one posted back on thread 15F, so I'm going to update it and post it here:

Spoiler:
1. Unnamed Book-Reading Youkai
When the user takes damage from an element with less than 200 affinity,
the user recovers (SLv*4)% HP and (SLv) MP.

2. Victim of Reimu and Marisa's Brutality
When Reimu or Marisa is at the front,
the user's ATK and DEF increases by (SLv*10)%.

3. Crested Ibis's Breeding Feather
When the user gets a turn and the user is under the "Reading" effect,
slightly reduces the effect of enemy stat buffs
and slightly increases the effect of enemy stat debuffs.

4. Sugari no Ontachi's Ornament
When the user gets a turn and the user is under the "Reading" effect,
slightly increases the effect of frontline ally stat buffs
and slightly decreases the effect of Frontline ally stat debuffs.

5. Crossed Over Endangered Bird
When the user is at the front and under the "Reading" effect,
slightly increases the effect of PSN's HP reduction, HVY's DEF and SPD debuff,
TRR's slight stat debuffs and SIL's MND and MAG debuff.

6. Give As Good As You Get
When the user takes damage from an enemy, the user's ATK is increased by (SLv*5)%.

7. Love for you who read books
Increase the chance of "The Count of Monte Cristo's Vengeance", "Musketeer d'Artagnan's Recklessness" and "The Future of Non-von Neumann Processors"'s
chance of giving the user "Reading" effect.

8. Youkai Yakuza Kick
MP Cost 5   All Enemies: PHY      Direct Attack - Acc+4
A high-power, low-delay and useful basic attack known for breaking Kourindou's door.
If the "Reading" effect is active, the effect is removed in exchange for a power boost.

9. The Count of Monte Cristo's Vengance
MP Cost 4   All Enemies: CLD      Magic Attack - Acc+24
Attack that targets all enemies and inflicts SHK and DTH.
It's not very powerful. The user occasionally receives the "Reading" effect after use.
If the user is already under "Reading" effect, the spell's delay is reduced and its SHK and DTH effects are strengthened.

10. Musketeer d'Artagnan's Recklessness
MP Cost 4   All Enemies: FIR      Magic Attack - Acc+24
Attack that targets all enemies, inflicts SIL and reduces MAG and SPD slightly.
It's not very powerful. The user occasionally receives the "Reading" effect after use.
If the user is already under "Reading" effect, the spell's delay is reduced and its SIL and MAG/SPD debuff effects are strengthened.

11. The Future of Non-von Neumann Processors
MP Cost 10   All Allies: MYS      Auxillary Action
Halve the effect of ailments and debuffs on all allies, and recovers a small precentage amount of HP.
The HP recovery amount is determined by the difference between the target's current and max MP. The user occasionally receives the "Reading" effect after use.
If the user is already under "Reading" effect, the spell's delay is reduced and the HP recovery effect is strengthened.

Basically, the non-kicking spells cost 2 less MP to use, but will only "occasionally" give the Reading effect, and there's a new skill that increases the chance of that happening. Also, using a book spell while the user is already under Reading will reduce their delay and increase their secondary effects.
« Last Edit: January 01, 2017, 03:05:58 AM by RegalStar »

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #191 on: January 01, 2017, 03:26:17 AM »
Corridor skills for the four new characters:

Spoiler:
Miko

Prince's Lecture (1*144)
When the skill holder is in the front, all other frontlines receive 16% more benefit from buffs.
When the skill holder is in the back, all frontliners receive 8% more benefit from buffs.

Supreme Divinely-Appointed Stateswoman (1*100)
Both effects of Divinely-Appointed Statewoman will always be active.
Tradition of Just Rewards will take on both morphed elements and additional effects.

Mega Asuka Heritage Attack (1*50)
Asuka Heritage Attack's activation condition becomes "when HP is above 50%".


Kokoro

Dance of the Empty-Hearted Masks (1*128)
Reduce Emotion Mask's debuff aspect on allies by half.
If Power of the Emotion Mask Creator also activates,
allies will suffer no debuff from Emotion Mask instead.

Mask of Hope (1*66)
When the skill holder receives a turn, regenerate HP at 10%.

Continued Spirit (1*60)
Fighting Spirit will not disappear when the skill holder moves to the back,
but will instead lose 1 level.


Tokiko

Tokiko's Thick Book Marital Arts (1*50)
If the skill holder is under the effect of "Reading", increase DEF and MND by 25%.
If the skill holder is not under the effect of "Reading", increase ATK and MAG by 25%.

[I have no idea how to break this phrase] (1*80)
When the skill holder is under the effect of "Reading", "The Count of Monte Cristo's Vengeance" and
"Musketeer d'Artagnan's Recklessness"'s special effects are further strengthened,
and the spells' power is also increased. When this effecf activates, there is a low chance
that "Reading" effect will disappear.

Book-reading Youkai's Unremarkable Grudge (1*60)
In battle, if Reimu or Marisa is in the back,
"Victim of Reimu and Marisa's brutality" will activate at half strength.


Koishi

Embryo's Dream (1*70)
When evading an attack, increase "Embryo's Dream" counter by 1 33% of the time.
When attacking, using a spell, or using concentrate while Embryo's Dream counter is present,
reduce the counter by 1 and repeat the action. This will use MP as normal, and won't activate if the user doesn't have enough MP.

Super-responsive Senses+ (1*70)
When Super-responsive Senses activate, action gauge is increased by 10000 instead.

Embryo Dance for Some Reason (1*128)
When evading an attack, the chance of "Embryo's Dream" counter increasing is doubled.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #192 on: January 01, 2017, 01:30:00 PM »
edit:apology for massive wall I simply cannot stop myself and that's a lot of character dump to go through
Are the passive skills in this class worth the drawbacks? It looks like I can use this as a Gambler Ver2, but what other things can I do with it?
What a weird subclass. I think the starring features are powerful attack skills and base stat increases comparable to transcendent- there are a few characters who would be pretty happy just to get those attacks. Slash has a very nice delay to go with good power, and the other is a very heavy nuke, albiet expensive. Was there anyone with good enough buff passives to care about using World-Shaking Military Rule...? It's really expensive. Actually, Rinnosuke would fittingly get it up to +30% buff to everything, so I guess that's why it has to be expensive. (As for return of mannosuke, his attack stats only boost up to 11.2, comparable to a base attack of 10.2 on most characters, worse after attackers can attack double boost, etc- he's definitely only meant for support in this game)
 
It's a subclass where you might want one or two of the weird passives (especially if you're gonna use it like a gambler!) but most likely not all of them. Three Swords of the Divine Era especially is an incredibly expensive passive you probably don't want unless you're gambler-ing, along with likely the buff-sucker one- those two probably comprise the gambler build. Alternatively, the HP/MP suck could make a character better for staying out at not too major of a cost to the rest of the front row to consider, but even so you -are- still paying for it. I had considered it for Utsuho when she had infinite overheat to keep the mp flowing, but now that it maxes at 5, it's more considerable to just give her mp double boost (not that I'll use her this run, most likely). If you handed it off to someone you tend to only switch out for a lack of MP, or someone who already has HP regen, the effect might be notably useful. Dear god, bulky attacker Meiling could become immortal. I think I'll pass on that, though.

Moving on. Kokoro! Invigorated Kagura Lion sounded from the description like it may pierce DEF pretty well, although it's of course hard to tell in testing. Notable for giving her access to fighting spirit, but that effect assumably is lost on swap out, so, tricky... although it's by far her best attack after all, unless a different emotion of Four Humors is notably stronger (Anger?). Her stat manip is still weird but if it's not a major effect apparently, that's not as big of a deal to work around; plus the later bonuses like "double beneficial effect on allies, lower negative effect".

Tokiko... oh, that's a change. Her MP is indeed record low, but those are pretty nice stats, just teach her MP boost. If you only have a CHANCE of getting Reading though, she won't be able to make much use of Yakuza Kick's double damage off it, though- which is unfortunate since that makes an offensive build almost negate all of her other skills, instead of a possible bulky attacker that still gets Reading bonuses half the time. With her low base MAG and weak magic skills, those are pretty much purely for their support effects and Reading, but at least they're very fast to give her turns for her passives once Reading is up. If her heal gets a notable strength boost with Reading in the future that's pretty nice. Perhaps not enough to want to sub Healer on her... well, then again, she wouldn't mind a normal healing skill for use as a tank, so it's an option.

The biggest thing is, just how much effect do her Reading passive bonus skills have? I'm assuming she pumps buffs/debuffs up/down each turn she takes, e.g. Maribel's 80% mag buff becomes 88% mag buff when Tokiko takes a turn. Alternatively, with Reimu/Marisa out (and Reimu is a tanky BEAST after corridor), her Attack gets pretty high, so an offense build still isn't the worst idea, but it seems like a bit of a waste of her kit. notedit:Okay, with the corridor her attack gets even -higher-, so maybe it's NOT a waste, jeez. Or as a tank, she gets top class def/mnd. Very pleasing.

Corridor Skills! Jesus, Miko gets
Spoiler:
triple elements, debuff all, and removes buffs on her single-target skill. Okaaaay she's not going to need subclass attacks much after that, christ. And obviously, boosting buff benefit is a very useful passive similar to Maribel's. Wait, it works in the BACK...!?
JESUS MIKO GET IN MY PARTY ALREADY. Tokiko... that's nice for tank support. Although I'm curious how much stronger her spells get, it'd have to be a lot to matter, because her base MAG is butt for offense. Wait, Victim of Reimu/Marisa's Brutality maxes at LEVEL 4? JESUS CHRIST TOKIKO YOUR ATTACK STAT I GUESS A PURE KICKING BUILD REALLY ISN'T BAD. That totals at +75% attack, along with the def increase for bulk. Give her some base ATK bonuses to go with the 75% increase and you really get somewhere. Something to consider for those using Reimu after her corridor awakening which... is likely, because it's Reimu, even if I'm not currently planning on using her. Okay, nevermind, she has a easy-activation like Proof of Kinship to make it really easy to get even without tank'mu.

And Kokoro has nice stuff and Koishi gets a turn of turns which we mostly already knew. Koishi looks like a fun character and super solid if you're running multiple Earth Spirits characters. Still looks to be totally usable without 'em, but her level rate -is- pretty low and somewhat costly library. Kokoro looks like her skillset is stuffy because the composite is a weak for-randoms skill and she only has one attack for ATK or MAG- she just needs subclass attacks to up her variety. Her ATK skill is pretty useful though with high power and Fighting Spirit, so perhaps not?

Christ, Miko and Tokiko. I mean, fine, Tokiko isn't insanely fabulous offensively (Even if her base attack soars higher than flandre's... she's definitely somewhat fabulous), it's just... it's a LOT MORE THAN I EXPECTED. Looks like she has top class bulky attacker potential due to the speed and sheer bonus size. In addition to possibly being a very useful tank if built the other way around. Since she works off massive base stats, she'd enjoy subclass attacks for variety if you're attacking, but Youkai Yakuza Kick alone is already the best you can do when elemental resistance roulette doesn't say otherwise.

Perhaps I should have expected this. If a dev is going to put Tokiko of all characters in the game, Tokiko must be their secret waifu.

...I don't know quite how we're going to wiki some of these multiple-versions-of-single-skill attack skills on the wiki.
« Last Edit: January 01, 2017, 01:53:41 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #193 on: January 01, 2017, 03:03:42 PM »
Sorry, Victim of Reimu and Marisa's Brutality maxes at level 2. The level 4 skill is the one that increase chance of Reading.

Oh, and Beauty of Nature is WND-elemental now.

Also, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
-

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #194 on: January 01, 2017, 03:15:42 PM »
Sorry, Victim of Reimu and Marisa's Brutality maxes at level 2. The level 4 skill is the one that increase chance of Reading.
Oh, I was looking at Unnamed Book Reading Youkai, oops. That's also a pretty nice skill, in any case, 16% hp and 4 mp, sweet. Half of her affinites are likely to stay under 200... although eventually library will mean you're keeping them that way on purpose rather than because that's how things are. I wonder how insanely postendgame until it's not worth keeping it low versus powerleveling it? (That'd probably be an eternity.)

Okay, she gets +50% attack, not +75%. Not as crazy, still pretty solid. She still has Flan-grade ATK if Reimutank is out. Nearly 40% if Reimu/Marisa in the back which is still pretty great. Also still sort of 1.5x benefit from things like Attack Boost, double boost, gems, main equips for base stat, etc.

also AHAHAHAHAA GROSS.

« Last Edit: January 01, 2017, 03:19:12 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 16F
« Reply #195 on: January 01, 2017, 03:42:24 PM »
Anybody knows if Tomes of Reincarnation are still in limited quantity in the Plus Disk, like in the original game? It'd be nice to be able to experiment with different builds without worrying about running out of tomes and/or wasting resources

EDIT: That is nice to know, Serela
« Last Edit: January 01, 2017, 05:49:46 PM by elminster1372 »

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #196 on: January 01, 2017, 04:02:38 PM »
You can buy them in the postgame stores with infinity gems or whatnot. Of course, it's best if you can save the gems for the other neat stuff, but you can always just grind for more gems!
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

MDK

Re: Labyrinth of Touhou 2 - 16F
« Reply #197 on: January 01, 2017, 05:28:30 PM »
Is there anyone who knows how to fix this problem?
I am able to open the full version of the game, but it closes afterwards. Do I lack files or something?

I also finished the latest trial version, It's great how Futo can be a speedster like Aya.

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #198 on: January 01, 2017, 10:33:40 PM »



So I was right; you only get her after defeating Yamata no Orochi (which is plus disk's omote last boss). Her library cost is an extremely low 31, so those low stats can be pretty tweakable.

Her skills and spells:

Ability to Remember Everything Seen Once (1*25):
If Akyuu is in the party, the "View Ally/Enemy Information" menu
will display all enemies' current HP.

Knowledge of Gensokyo Chronicles (1*20):
When the skill holder is in the front,
all frontliners inflict 16% more damage when targetting enemy weakness.

Memories of Gensokyo (1*15)
When the skill holder receives a turn,
remove one negative status from all frontliners.
When both status ailment and debuffs are in place, debuffs will be prioritized.

Power of the Child of Miare (9*4)
If the skill holder's HP becomes 0 while having at least 1 TP,
there is a (SLv*10)% chance to consume 12 TP to fully restore HP.
This effect cannot activate if TP is 0.

Super Incantation (5*10)
When the skill holder uses Concentrate, grant the effect
"next attack's damage will be multiplied by (1.5+SLv*0.6)".
(Holy crap)

Phenomenal Force of Will (1*8)
When the skill holder receives a turn, restore 1 MP.

Protecting Art of Wisdom
MP Cost 12 / Target Single Ally: FIR / Auxillary
Grants the special status "Temporary Invincibility", which negates damage from enemy attacks once.
After "Temporary Invincibility" activates, or 20% of the time when the affected character
receives a turn, remove the effect.

Guarding Art of Wisdom
MP Cost 6 / Target All Frontliners: CLD / Auxillary
Grants the special status "Temporary Invulnerability", which negates status ailments from enemy attacks once.
After "Temporary Invulnerability" activates, or 10% of the time when the affected character
receives a turn, remove the effect.
[Although the spell claims to affect all frontliners, it actually only affects a single target. One of the corridor skills support this as well.]

Corridor skills:

Desire for Greater Wisdom (1*50)
Occasionally "Protecting Art of Wisdom" and "Guarding Art of Wisdom" will affect all frontliners.

Protector of Knowledge (1*75)
"Temporary Invincibility" and "Temporary Invulnerability" will naturally disappear half as often.

True Maiden of Are (1*50)
"Power of the Child of Miare" will occasionally not consume TP when it activates.

Miare's Great Knowledge (5*25)
Mp Cost 11 / Targets all allies / NTR / Auxillary
A support spell that places a "increase next action's damage" boost on all allies.

Tested stuff:
You can view enemy current HP by cancelling out of action menu, then move the cursor to the enemy in question. Unfortunately, either you can't view enemy stats yet or it's hidden behind some command that I don't know of. The "view enemy stats" part is actually the info text for when you cancel out of action menu, which is translated as "View Ally/Enemy Information" in v1.203 main.

Both of her support spells have 6000 delay. Increasing their level seems to do nothing.

Power of Child of Miare does not reset ATB to 0 when it activates. Also despite the description, it only seems to activate when Akyuu actually has enough TP to pay the cost.

Miare's Great Knowledge grants 34% damage buff on level 1, and 50% on level 5.
« Last Edit: January 04, 2017, 07:10:30 PM by RegalStar »

Kirin no Sora

  • Wanderer of Gensokyo
  • I have returned from the nothingness once more...
Re: Labyrinth of Touhou 2 - 16F
« Reply #199 on: January 02, 2017, 12:04:14 AM »
Quote
Akyuu's abilities

Let me get this straight. Akyuu has:

A Library Cost of 31.
The Power to be a Wiki lol.
Satori's ability to hit harder when hitting a weakness.
The Power to erase Debuffs and Status Ailments, one at a time for each front-liner.
A pricier version of Mokou's Resurrection, without the ATB issue.
A Grand Incantation that amps spells by 4.5 times at max level.
Yukari's 1 MP regen per Turn.

And all this on top of the power to render an single attack's damage for one ally, or render a single attack's status effects for an entire group, completely useless.

Oh, and her stats clearly point towards being a mage, so an Orb of Earthin and the Archmage subclass will let Akyuu utterly wreck the crap out of people after a focus. Healer is a distant second as a support(because instant single target full heal after a focus actually pales in comparison to nuking the crap out of people)...

There is no greater joy than knowing that the Touhou invasion is unstoppable, and the legacy of Gensokyo will never fade away...

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #200 on: January 02, 2017, 01:53:16 AM »
Akyuu already has concentration before attacking, 3 base mp regen, and 1 mp regen per turn; she don't need no orb of earithin. But Super Incantation is holy wow. If you invest mag gems into her then, uh, damn. And that's one hilariously low library cost- the cheapest in the game was 40 or 41 before.

Still, her base stats are utterly terrible. Concentrating before a nuke blast is a problem with that level of durability. If you invest gems into her to fix up her stats, though, Super Incantation looks... really nice... >_> And admittedly, if you give her double TP boost she can resurrect for free a couple times. (Or just a tp main equip, but she could really use a base mag equip)

Alternatively, support akyuu, those skills are a lot cheaper than the first time they were found in the data. Her durability is still a real problem when it comes to trying to play support (her super resurrection only makes it workable, not amazing), but it's good, and we can assume she still has her "give everyone Boost" infinite corridor skill- it's just a matter of how much boost it gives (probably a good chunk, since Maribel already has a weak all-boost) Infinite Corridor should make her actually a wiki with enemy ailment/element resists too based on leak data?

Akyuu is... quite an interesting character. I really like the Plus Disk cast!

edit:So two questions for RegalStar. First is how good Tokiko's reading passive for buffs each time she takes a turn seems to work? Second, is what you're using as your team after all this time O:

edit again: akyuu subbing for Start of Heavenly Demise
« Last Edit: January 02, 2017, 02:29:32 AM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #201 on: January 02, 2017, 02:39:42 AM »
Tokiko's skill lets all buffs increase by 10% of its original magnitude and all debuffs decrease by 10% of its original magntidue (51% ATK up and 32% DEF/MND down becomes 56% ATK up and 29% DEF/MND down).

And I've uploaded videos of all plus disk boss fights (except for the ones in trial and shadow team 9 against which I forgot to save before fighting) on youtube. You can see the team I'm running in them.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #202 on: January 02, 2017, 02:54:11 AM »
Cool! And, I figured it was probably 10%. With her good delays (or just switches/normal attacks) she gets a good amount of turns... hrm. If you subbed her
Spoiler:
Dragon God
and had a strategist out that's enough to keep high buffs going for quite awhile. Tokiko/Keine frontline and Byakuren isn't super important anymore, Renko Charge now and then...? Hrm. Interesting. I'll peek at some videos for a little bit, but despite my hunger for character info, I'll try to stay away from much boss spoiling.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #203 on: January 02, 2017, 03:54:13 AM »
It seems that even after beating the omote final boss of plus disk, you cannot use the eight new character on NG+. That's pretty sad.

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #204 on: January 02, 2017, 04:26:52 AM »
I imagine if not, it'll get patched in later. NG+ has always had weird issues in 3peso games...

That or he's a jerk and you have to clear further to get to ng+ with glorious Akyuu.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Labyrinth of Touhou 2 - 16F
« Reply #205 on: January 02, 2017, 05:02:04 AM »
Given that you needed to beat the Enhanced Ame-no-Murakumo to make the Sealing Club members transfer on NG+, I imagine beating the Plus Disk postgame stuff will let Akyuu transfer too.

Still though, man, kinda looking forward to being able to play this myself, though I might wait for at least a basic English patch so all the "need to know" stuff is translated.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Serela

  • Moon Tiara Magic
  • VIA PIZZA SLINGING
Re: Labyrinth of Touhou 2 - 16F
« Reply #206 on: January 02, 2017, 05:21:00 AM »
And theorycrafting before bed; Tokiko tank subbed
Spoiler:
Dragon God
and your choice of strategist tank is enough to nearly make your frontline permanent max buffs. This would be pretty amazing if it wasn't that Byakuren gets nearly infinite mp to throw out buffs, but Tokiko isn't a half bad option given she can actually emulate most of Byakuren's self-support kit and has similar stats. Worse HP, better defenses, more free turns.

It's a bit less consistent though and you'd have to have someone else getting them up to high buffs to start with (Renko?), so, Byakuren is still probably the easier option there. If Tokiko's multiheal gets that reading buff sometime she still might be a pretty nice side support option, though- or just going the offense route for that flan-grade attack is always an option.

Akyuu's Super Incantation and other various things is hilarious, but it's worth noting star glass cannons like Suwako and Marisa can get comparable damage increases off their own kit without having to stay out long enough for a concentration buildup, something Keine can fix for normal glass cannons but not Akyuu. With better base ATK/MAG. So, while hilarious, it's probably not actually a great idea to try to run Akyuu offensively? Hmm, her library -is- hilariously cheap, but you'd really need to dump a lot of gems on her to fix those stats enough to make it work. It's a viable option, but not necessarily something worth doing. That support though, I'm certainly not saying Akyuu is bad~ Albiet, situational...

I guess Flandre got buffed because gambler was nerfed and the glass cannons needed to get buffs to stay competitive options. I'm probably swapping out my Kaguya after awhile due to the nerf, she's almost impossible to use in randoms no matter how much speed I give her anyway, sloooow. The def/mnd ignore was critical for non-plus postgame but now, probably not as much? (There's more options in plus for that anyway)
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Re: Labyrinth of Touhou 2 - 16F
« Reply #207 on: January 02, 2017, 05:48:49 AM »
Sorry for being that one clueless guy, but what does "omote" mean?

I'm still trying to understand how we are supposed to go at things without entering content while being overleveled, there are additional underground floors and above ground, above ground has the main story, right? Then where do the underground floors stand? Part of the base games postgame, accessible along with the plus discs main game, but ending earlier than the plus discs main story, or does it extend to plus discs postgame? Not taking the endless corridor into account since I'm pretty sure that extends into post-plus disc content.

Also as someone who rather uses his favorite characters instead of the ones that are best, I'm happy Utsuho got a buff,
Spoiler:
Koishi (Koishi!) was added (a Kokoro is fine too)
and...Actually slightly disappointed we got
Spoiler:
Akyuu instead of Nue
who I half-expected after seeing he added a lot of
Spoiler:
UFO (why am I even putting this into spoilers suddenly after a couple of pages full of spoilers)
characters. Really looking forward to the english patch.

RegalStar

  • Envoy of Balance
Re: Labyrinth of Touhou 2 - 16F
« Reply #208 on: January 02, 2017, 05:57:20 AM »
There are still some tough nuts to crack in plus like Diamond Knight or Grandgon (although the former resists SPI), and Kaguya could be helpful against those. Also until you hit the plus disk postgame, pretty much every basement floor is filled with SPI-weak enemies and Kaguya could do major damage to them. Outspeeding things is a concern but you could have Aya or Rinno with SPD bonus or a brigade of Monks to switch her in.

I used "omote" to denote the "storyline" part of storyline last boss (in contrast with "ura final boss" which means TLB). Basically the plus disk counterpart of Murakumo. Also you are expected to explore both below and above ground; there are rocks that prevent you from progressing in either direction without having done stuff on the other end, and in the end you're need to complete all of 21-26F and B1-B7F to finish the plus storyline.

Re: Labyrinth of Touhou 2 - 16F
« Reply #209 on: January 02, 2017, 07:24:00 AM »
So if nothing changed with what Validon mined a while ago in the trial, there's
Spoiler:
B8-11F and 27-30F
left for postgame and of course the endless corridor, assuming its not just filled with pushovers.
I just checked the devs twitter again and it seems we can expect some awakening skill balance changes in future patches, which reminds me, did you check if unlocked awakening skills carry over into NG+?