By the way, I believe that Shou's wiki description should emphasize more how good Shou can be for gold/xp/item farming:
You're certainly not wrong, but TBH, she's not -that- great at that either, so I wouldn't get too excited. It's a nice on-the-side thing, but unless you want to use her in your party full time anyway, I'm not sure how much you should really care. The move bonus only works on enemies she kills with it and it's a weak skill, and Shou is weak as well without Rinnosuke in the party (bishamonten rage is a non-factor in grinding). The passive is nice, but you're probably not going to put her in your party grinding just for it, because postgame everyone can spare points for Motivated Heart and Hands-On Experience to boost their exp gains if they're in the main party. Plus, you'd have to dump a decent amount of money into her stats... just to use her for farming with a weak move that'll struggle to kill enemies. IMO if you want a grind bonus you're better off using Nazrin with Extra Steps and her stronger, cheaper attacks and better speed/mp recovery- and if you're item farming Nazrin can single out the enemy you need to kill for double item drop. You can use both, but it's sort of overkill and you're losing exp on main party members.
Now, in the infinite corridor she can get a skill that significantly boosts the power of these skills. But Infinite Corridor awakening is a really expensive thing, in a way. No way you'd want to awaken Shou for a minor grinding bonus before you awaken your main set of 12, and going past 120f is seriously endgame stuff AFAIK.
It IS okay on the side, you can prolly afford to let a really fast leveler out of the party because level equalizing on bosses, you can only spend a cheap amount on library stuff to get her up to half-decent levels for grinding only, and it's not like Shou is useless the rest of the time, but at this point, I think we can trust the players to notice Shou has a move with big farming bonuses. But again, unless Shou is a full-time party member for you (So you're investing tomes, big library investment, etc into her Attack to take advantage of her great passives) she's already kind of weak and she's going to struggle to actually kill enemies well enough with the move to make a lot of difference.
Whenever we figure out how we're going to do infinite corridor awakening sections on the wiki and she gets the big farm boost skill we'll be noting it in there. Until then, a player who's gotten well into plus disk content can be trusted to notice she's got some nice farming boosts, I figure, but there's really better characters to put in your party for farming imo.
ANYWAY MOVING ON.
Miko is actually not as strong as expected. Maintenance is really strong, of course, and she's got some pretty sick passives, but a brutal 75 level difficulty (worst in the game!) and skill formulas a little worse than expected... hmm. Well, if her passive really does give her 20% extra benefit on buffs (and it's not just that she maxes 20% higher- but literally gets like, 96% stat increase instead of 80% from 80% buffs) then she should still be preeeeetty good. She doesn't have a supernuke like Nitori, but she should still be very bulky, with a plethora of useful effects. Plus, I want to use Futo as another lovely bulky attacker, so synergies!
Koishi looks pretty solid. 1 mp recovery sucks, but in postgame we have multiple kinds of items for fixing that with, and she has expansion of consciousness if she feels like concentrating now and then with all those extra turns she can get evading. Embers of Love indeed has a pretty nice power/delay, SuperEgo is pretty strong for an all-target with the stable Void element, and Ancestors has good damage with a very nice bonus on two status effects. And, thankfully, she's got the base stats to take a hit when she fails to evade. Just needs to be taught hp/def/affinity boost to help keep her from falling in one hit. And of course, she adds a 4th member to the Earth Spirits Team, making it's team bonus equivalent to team 9 levels and rewarding you handsomely if you go all-in (with, eventually, proof of kinship from corridor to make it silly)
That leaves Tokiko (I'm curious about that passive buff increase effect's strength!), Kokoro, and Spoiler. But yeah, Spoiler probably gets recruited dreadfully late. I doubt it's after you beat the last boss because that's silly, but I wouldn't be that surprised if it's near the last floor.